FKPLACE
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Everything posted by FKPLACE
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31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
FW's AI Stuka seems not to attack any ground targets in 31st Mod. By way, what AI flights you guys are using now as supporting fire?? I also tried some other planes in the Mod and still couldn't attack the ground targets. -
Invasion 1944 - Wacht am Rhein
FKPLACE replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I agree I44 Mod would give a very special experiences of a real simiulation for WW2 and seems no need in competiable with others. But I think I44 team won't make all stuff for WW2, such as russian and etc. So it would be a pity we couldn't play other things in their Mod together to give more unit selections or variety in the game. If you now are playing 31st Mod with I44 stuff, you can get a real pleasure... -
Invasion 1944 - Wacht am Rhein
FKPLACE replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Nice. But why don't you use the original ARMA model? The new one seems too fat on shoulders and back. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It seems the AI us planes never attack the ground targets in game. Anybody else got the same issue or how to make them to bomb the targets? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry to say so. But his armor stuff really very awesome. I once tested his Jagerpanther and others in OFP era and a big amazing collection he's done actually. If he got any time for converting them, would be a whole armor for german and russian. -
Invasion 1944 - Wacht am Rhein
FKPLACE replied to JdB's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yeah, really " can not wait ". -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Your tank pack and german infantry are very good and give the mod much better quality. Could you add the SS crew as well? In addition, also is interested if you would also convert your nice Jagerpanther collection into the Mod? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It seems the AI mortar seldom fires or not sensitive enough to find the enemy. By way, could AI carry the motar or heavy machine gun to move forward as once said in the forum? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I prefer to try any way of downloading for an updation instead of using Six updater... ---------- Post added at 11:07 AM ---------- Previous post was at 11:01 AM ---------- It seems I still couldn't find it in the units of editor. Could you kindly advise again in which unit category, not in Troc's armed? By way, I think you don't mean those III Assault gun when you mention Jagerpanther... -
Red Hammer Studios BMD-2 pack
FKPLACE replied to NSX's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Great, and I think those soldiers are not included this time? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry, I would check it again in game. You know, so many troops and selections from you great Mod. And I just tested yesterday night after downloading... -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
T-Roc's contribution just gives the Mod a new quality. Those tank packs of allies and axis are really awesome and have included lots of types, especially for axis side. I think he would have more in future release, such as APC for US,british and etc. Personally, I would like to see his Jagerpanther converted into this Mod as well. The american soldiers look nice and like those paratroopers very much. For germen made by T-roc are also great and some details may need changing, such as ranks on collar and boots for accuracy. Another obvious bug found is crew sits outside of M10 when turret turning. ---------- Post added at 12:17 AM ---------- Previous post was at 12:14 AM ---------- Oh,forgot something about the Normandy map. Overally, very impressive and great one for a beta. In future release, hope to remove some houses still with TV antenna and make the terrain not so flat although Normandy is a plain area. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
The killing should depend on which section of the body is shot. Got a shot on head or heart, one round is enough to make a fatal killing. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Downloading still not completed. Any guys could put some screens for gaming? Very curious what those troops look like from the Mod. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A little strange, why the mod is still in Discussion Thread? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
How many troops & weapon in this Mod? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Too late to say that. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Where is the link? -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OMG! It's on the way finally. The longest Day is coming... -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
It's up to you team. But really dont think it's necessary to wait for finishing the missions. We won't complaining without it. Lots of us could play a mod in the mission editor by creating the fightings by ourselves. What important thing is to get such a platform and stuff based on it. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yeah, please release at first all done. The imporvements could be made later after the first release. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Did you put any custom buildings specialized for french architecture in 40s'? -
“liberation 1941-1945�
FKPLACE replied to zenger's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
maybe an unexpected release to all...., ha.. -
31st Normandy mod for ArmA2: WW2
FKPLACE replied to rip31st's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Suggest you just leave the missions away for the first release. -
Army of the Czecho-Slovak republic
FKPLACE replied to tasi's topic in ARMA - ADDONS & MODS: DISCUSSION
What happened, still alive?