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Craig_VG

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Posts posted by Craig_VG


  1. Good Evening!

     

    DZS has finally been updated after years of inactivity. It now runs quite well on the latest version of ARMA 3 with all DLC (yup, go-carts spawn alongside the KAMAZ). 

     

    Quick changelog:

     

    1. Fixed fatal error caused by ARMA 3 platform updates
    2. Zombies now will attack sooner after mission start, grab a vehicle fast!
    3. Zombies now have blood on their clothes
    4. Fixed many non-fatal errors causing log overflow
    5. Fixed startup sequence to ensure the mission loads properly every time
     

    As always, download at the Steam workshop:

     

    https://steamcommunity.com/sharedfiles/filedetails/?id=176185661

    Originally posted
    
    HERE
    
    Shalom,
    
    
    
    It has been quite some time since I've made a significant upgrade to DZS, and I'm proud to not only release this upgrade today, but to announce something much greater.
    
    
    
    In late 2011 the first version of what would grow to be the #2 COOP mission in Arma 2 and the #1 in Arma 3 (Armaholic hits). It became successful not because it was well done (it was quite rough around the edges), but instead because it was different. Open ended zombie survival of this type wasn't something available anywhere in the gaming industry at the time. DZS took that a step further with many parameters, integrated randomness in almost every aspect, and map independence.
    
    
    
    Now, as I start college, my almost year long hiatus has ended. I plan on taking Dynamic Zombie Sandbox into a whole new direction. I would like to revolutionize the system of goals, tasks, and objectives. People need something to do besides kill zombies. Because once you have multiple vehicles loaded with heavy weaponry, no zombie herd can stand a chance and gameplay becomes stale.
    
    
    
    In real life you can analyze so much more about someone than in a game. People carry wallets, phones, and more on their person, and that can lead to some exciting things. Example: You kill a zombie and search their body. You find their phone that is holding onto a little battery. Their last text was to his brother, who was planning on going to his house in the country where he was hoarding weapons. Boom, an objective.
    
    
    
    Think Skyrim's radiant quests, except with a lot more spice, and no clear indicator of where to go. Arma lets you place markers on the map, so do it. (If you can find a map)
    
    
    
    I intend to capture this ingame and that excites me. The structure for this is already present in the version I am releasing today and there is far more on the horizon. So if you have any suggestions, tell me.
    
    
    
    Now that my spiel is over it is time for the actual release info:
    
    Dynamic Zombie Sandbox A3 1.0
    
    (Yes it says 1.0... I know the last version was .09, just forget about it... thanks :D)
    
    
    
    
    
    
    What's new:
    
    Buildings now play an integral part in the DZS experience.
    
    
    [*=left]A new system of zombie spawning done completely within buildings
    [*=left]New player spawning, within buildings, in their underwear as if they just woke up. (think Rick Grimes)
    [*=left]New zombie sounds, they are a work in progress so please give feedback on them
    [*=left]More stable spawning system
    [*=left]Completely redone file structure
    [*=left]Fixed time sync issues
    [*=left]And a new loot spawning system
    [*=left]You can search the personal effects of dead zombies and players
    [*=left]Cute heartbeat in the beginning
    [*=left]Messages to intro you to the mission
    Let me expand on a few of these:Things now spawn as the player moves around the map, and it is all done client side. This includes weapons, vehicles, and zombies.
    
    
    
    You can investigate a dead zombie or player's body. Open their wallet and learn their name, their age, and more. I intend to expand this into a whole new task system that also included vehicles and maybe buildings. Everything has a story, it's time to tell it.This update is basically a launchpad for the future.
    
    
    
    Disclaimer:
    
    DZS is very much WIP, I mark this as 1.0 because it is a new beginning for the mission and for me.Some things to expect:
    
    
    [*=left]Lagginess: There is a vast amount of things being spawned
    [*=left]Occasional errors: Config errors occur a lot in DZS, I'm working on it
    [*=left]Some parameters won't work. This will get fixed soon, worry not
    
    
    Download:
    
    Steam workshop (automatic updates, I intend to update this a lot):
    
    http://bit.ly/DZSSteam
    
    DynamicZombieSandbox.com (mission folder also included):
    
    http://dynamiczombiesandbox.com/downloads/
    
    ArmAholic Mirror:
    
    http://www.armaholic.com/page.php?id=18759
    
    
    
    
    
    
    
    
    
    Yeah, I'm in college. I could be getting a job instead of this, so if you are feeling kind:
    
    PayPal

     


  2. bobtom using the latest beta i still get crash when I set grass detail to very low in parameteres if i leave it on indavidual choice its fine all so setting it on low crashes game with same error

    internal error:render buffer to small

    I did some testing on the last version and found it to be the grass I did post in this thread but I assume you missed it :(

    Thanks for the mission any way its great

    P.S

    BTW I died and upon respawn zombies would not attack me etc even if I stood next to them if I shot at a zed that zombie would then chase me but no others until I all so shot at them

    Okay, thanks. I'll look into it next.


  3. Since I'm obviously not a dev I can't say for sure, but I'll give my .02

    I think it will the full editor, maybe with not ALL the features (some may be WIP yet) but the core features. The alpha would not be as easily testable if it the editor wasn't implemented to its fullest.

    Plus, I want to port some missions over before the full version, and I can't do that without the full editor.

    SQF is still being used, right?


  4. I posted THIS thread and my question was very rudely unanswered and topic locked. There is nothing in this thread about amazon, Mr. Powetrip Mod, so if you could not be a rude person and answer me that would be great.

    As OChristie said, this hasn't been announced yet. At this point you can buy it on Steam or the BI store, but there will be boxed copies available. So maybe the final version will be on Amazon, but that may be some time away yet.


  5. My Internet is atrocious so I'm using the friend method. Question is, will it be possible to download to an external hard drive and bring that back home for installation? I'm not sure how steam handles these things. It's preferable to bringing my whole PC somewhere.


  6. From me earlier:

    So Pure's forum location has been changing...

    First it was: Spctrm_tst=1

    Now it's: Rcvr_bndwth_tst=1

    I think they both have something to do with EMI or Electromagnetic interference... why?

    Because of this: http://www.ieee.li/pdf/essay/receiver_v_sa.pdf

    That's what I found after some googling.

    Also this:

    http://www.ieee.li/pdf/essay/receiver_v_sa.pdf

    Electromagnetic Interference is being experienced by the radio... It makes sense.

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