Hi CP!
First of all: Great work!
I have little experience scripting but I'm willing to learn. I'm working on a multiplayer mission based on your Mod for a few days now. It's a simple idea: to counter hordes of Zombies emerging from the forest and rooting out their spwaning locations. So theres no Infected Module involved.
Things are running nice so far. Players getting killed (by attacks from Zeds or friedy fire) will respawn. There's one problem though: If a player gets infected and takes the antidote, the timer disappears. The player will die nontheless once time is up. Those players won't respawn at the respawn-marker but will end up in the ocean.
If there were a scripting command for reversing the infection I could figure out a workaround. I was not able to find such a command - only those for reading out the status of a player ("CHN_UNDEAD_INFECTED").
Thanks in advance and keep up the great work!