Jump to content

seansharlos

Member
  • Content Count

    11
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About seansharlos

  • Rank
    Private First Class
  1. 1.0.1 Hot fix added! --- 1.0.1 --- * Fixed crashes during connect/disconnect from TS3 servers when loading and reloading the plugin * Fixed PostInit untimely fashion WARNING being posted * Fixed certain speaking/direct/unable to hear people issues * Fixed certain signal loss issues when flying in an airal vehicle Check first post for links! althogh you said "Fixed crashes during connect/disconnect from TS3 servers when loading and reloading the plugin" i have an error when i load the plugin and the TS crashs. i double check every thing and still it crashs. the error massage wasn't detailed but a .dmp file was created so if you want i can send you this file. thanks.
  2. seansharlos

    Arma2TS

    i am joining this request. in today's military comm devices it is possiable and frequently used to listen to multiple channels. i think it is best to add 2 new options to the radio control panel for each channel, 1 for receiveing that can be on in all the channels in the same time and 1 for transmiting which can be on only for 1 channel.
  3. i don't know why (i think it's because the last ACE update 30.4.10) it is possible now to use all sorts of ammo in the guns that came with the game. (smoke, WP ...)!!!! HAVE FUN!!!!!
  4. i don't have diffrent types of shells, i have the same shell (HE) with diffrent tables, like diffrent charges.
  5. i did a 155mm HE table working with the m109 form the US Vehicles pack, i don't know how to make more types of shell (like smoke, WP...). but i want to... someone know how to increase the range in the table?
  6. hi, what a great update! i finally understand how to make a new ammo, and it's working, but something odd, the M109 155mm supposed to fire more then 5.5 km away, and it can't, the initial velocity is 1000. do you know how improve the range? one more thing, in the artillery computer, in the correction i need to enter the direction of the FO from the target, it's a 3 digits number so i realize it's on 360 scale but it should be a 6400 scale, as is in the artillery world we don't use 360 degree scale. i can't wait for the next release which will hopfully have the rest of ammo type and guns operated by AI. thank you for your hard work, seansharlos.
  7. finally i got luck and succeed to make a table, i just used the same name as the M119 HE shells, i thought that it will give me the same table as the "table_M119_et_D30.sqf", but instead of that, it gave me a table full of zero's. that's the init.sqf: #include "R3F_ARTY_AND_LOG\init.sqf" startLoadingScreen ["Computing..."]; // Permits to compute very faster [ // M×™ta-donn×™es (meta-data) [ getNumber (configFile >> "CfgMagazines" >> "ARTY_Sh_105_HE" >> "initSpeed"), -(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "ARTY_Sh_105_HE" >> "ammo")) >> "airFriction")), R3F_ARTY_table_altitude_impact_defaut, R3F_ARTY_table_angles_defaut ], // Donn×™es (data) [] // Vide en entr×™e (empty in output) ] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\generer_table.sqf"; endLoadingScreen; // <- DON'T forget this line ! from the ARMA2.RPT: /****** DEBUT DE LA TABLE ******/ [ // Meta-donnees [ 0, // Vitesse initiale -0, // Coefficient de frottement // Liste des paliers d'altitudes d'impact [-1000,-600,-400,-260,-130,0,130,260,400,600,1000], // Liste des angles d'elevation [ 0,0.33,0.66,1,1.33,1.66,2,2.33,2.66,3,3.33,3.66,4,4.33,4.66,5,5.33,5.66,6,6.33,6.66,7,7.33,7.66,8,8.33,8.66,9,9.33,9.66,10, 10.33,10.66,11,11.33,11.66,12,12.33,12.66,13,13.33,13.66,14,14.33,14.66,15,15.33,15.66,16,16.33,16.66,17,17.33,17.66,18,18.33,18.66,19,19.33,19.66,20, 20.33,20.66,21,21.33,21.66,22,22.33,22.66,23,23.33,23.66,24,24.33,24.66,25,25.33,25.66,26,26.33,26.66,27,27.33,27.66,28,28.33,28.66,29,29.33,29.66,30, 30.33,30.66,31,31.33,31.66,32,32.33,32.66,33,33.33,33.66,34,34.33,34.66,35,35.33,35.66,36,36.33,36.66,37,37.33,37.66,38,38.33,38.66,39,39.33,39.66,40, 40.33,40.66,41,41.33,41.66,42,42.33,42.66,43,43.33,43.66,44,44.33,44.66,45,45.33,45.66,46,46.33,46.66,47,47.33,47.66,48,48.33,48.66,49,49.33,49.66,50, 50.33,50.66,51,51.33,51.66,52,52.33,52.66,53,53.33,53.66,54,54.33,54.66,55,55.33,55.66,56,56.33,56.66,57,57.33,57.66,58,58.33,58.66,59,59.33,59.66,60, 60.33,60.66,61,61.33,61.66,62,62.33,62.66,63,63.33,63.66,64,64.33,64.66,65,65.33,65.66,66,66.33,66.66,67,67.33,67.66,68,68.33,68.66,69,69.33,69.66,70, 70.33,70.66,71,71.33,71.66,72,72.33,72.66,73,73.33,73.66,74,74.33,74.66,75,75.33,75.66,76,76.33,76.66,77,77.33,77.66,78,78.33,78.66,79,79.33,79.66,80, 80.33,80.66,81,81.33,81.66,82,82.33,82.66,83,83.33,83.66,84,84.33,84.66,85,85.33,85.66,86 ] ], // Donnees [ // Portees pour chaque elevation pour l'altitude d'impact -1000m [ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ], // Portees pour chaque elevation pour l'altitude d'impact -600m [ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ], // Portees pour chaque elevation pour l'altitude d'impact -400m i know it's becouse the 0 in the initial velocity and in the friction, but how can i change that, and how can i add a new ammo to the game (i want a new M119 HE shell that can reach more then ~5.5 km).
  8. as mention before creating new ammo table is not that easy and clear as seems. it took me a long time to understand what to do (from reading the note on the files and from this topic). @madbull - it's clear that you tried hard to make it simple and clear, but to me it's not that clear. like phxfire, i also trying to make the m109 self-propelled artillery cannon (from the us vehicle pack) useable with the mod, without success so far. this is my init.sqf from the main mission folder: startLoadingScreen ["Computing..."]; // Permits to compute very faster [ // M×™ta-donn×™es (meta-data) [ getNumber (configFile >> "CfgMagazines" >> "m109_HE" >> "initSpeed"), -(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "m109_HE" >> "ammo")) >> "airFriction")), R3F_ARTY_table_altitude_impact_defaut, R3F_ARTY_table_angles_defaut ], // Donn×™es (data) [] // Vide en entr×™e (empty in output) ] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\generer_table.sqf"; endLoadingScreen; // <- DON'T forget this line ! i preview the mission in the editor and the "computing..." is shown and after a few seconds the game starts. arma2.rpt: Updating base class UH1_Base->Helicopter, by UnlimitedTransportOfWeaponsAndMagazinesInVehiclesToAvoidAmmoSpillingBug_Fix_C_PROPER\config.bin/CfgVehicles/UH1Y/ Exe version: 1.05.62017 Error in expression <109_HE" >> "ammo")) >> "airFriction")), R3F_ARTY_table_altitude_impact_defaut, R> Error position: <R3F_ARTY_table_altitude_impact_defaut, R> Error Undefined variable in expression: r3f_arty_table_altitude_impact_defaut File C:\Users\Harel\Documents\ArmA 2 Other Profiles\[iDF]Harel\missions\generationgable.Chernarus\init.sqf, line 8 /****** DEBUT DE LA TABLE ******/ [ // Meta-donnees [ 0, // Vitesse initiale -0, // Coefficient de frottement // Liste des paliers d'altitudes d'impact any, // Liste des angles d'elevation [ Error in expression <vation = 0}, {_indice_elevation < count _liste_elevations}, {_indice_elevation => Error position: <_liste_elevations}, {_indice_elevation => Error Undefined variable in expression: _liste_elevations ] ], // Donnees [ Error in expression < = 0}, {_indice_altitude_impact < count _liste_altitudes_impact}, {_indice_altit> Error position: <_liste_altitudes_impact}, {_indice_altit> Error Undefined variable in expression: _liste_altitudes_impact ] ] /****** FIN DE LA TABLE ******/ it may be because i don't know what's a "good class name". any help would be appraised. thanks.
  9. i would like to suggest three things that may improve the mod: 1) in real life the operator sometime wants the shells to fall on the target on specific timming, like one shell every 15 sec. in this case it's nothing special, just add a timer to the gun computer that counts the seconds backward until the next round needs to be fired. 2)something cosmetic, today when i send the gunner a fire mission with 10 rounds it says 10 fire missions. that's not true, one fire mission can have multiple rounds. the difference in fire missions is usually the type of shell (HE, smoke...), target, and charge (that propel the shell). 3)i would like to have the opetion to operate the artillery computer from the outside/inside of an APC (for exemple), so the artillery computer option will be enable when i'am next to or inside an APC. thanks, seansharlos.
  10. as a former artillery crew commander i want to say thank you for a great artillery mod. i want to ask you about what you think to add or change in this mod for the future. i know that is was discussed before but i would realy like to have the option that artillery guns will be operated by AI. i also want to report a problem i have. sometime the added actions in the menu are invisible and the text in the artillery computer and the gun computer are invisible as well, i can access them by guessing how the action bar should be and to slide the wheel to that option. again, thanks. seansharlos.
×