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f2f_bho

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Everything posted by f2f_bho

  1. Well just about done with the Night Attack Harrier and started working the Plus version a few days ago , just some in game images of progress.... Still gotta ways to go with her, but trying to use better work flow on my builds to produce a good quality product sooner..... so its a wip i know it has some issues...but it flies
  2. probably , more than likely and i have been trying to get in touch with Mandoble as well
  3. This is the Variation of the Harrier (US) Prior to the AV8B2 Super Harrier used now , its finished but will not be released until beta testing is complete.
  4. not yet Sorry ran into some unexpected issues with it , but as soon as we figure it out , will load it up :)
  5. nope, the b had two variants the one i used and the super harrier which is whats in game ---------- Post added at 05:25 AM ---------- Previous post was at 05:23 AM ---------- kinda like the M1 , M1A1, M1A2, M1A2 SEP etc,,, same principle ,, but i could be wrong ---------- Post added at 05:27 AM ---------- Previous post was at 05:25 AM ---------- http://www.fas.org/man//dod-101/sys/ac/av8-970629-m-9816m-002.jpg http://modelingmadness.com/reviews/mod/jacksonav8e.jpg
  6. I would like to take a stab at creating some custom crew locations inside the M1A2 turret..ie gunners , loaders,driver and commanders stations, modeled out and textured as the aircraft are. is this a possibility , and where can i find relevant information in regards to the arma engine on scripting said monitors, thermal monitors , sights , radio boxes cage etc...maybe even an open ammo storage locker
  7. Working on some interesting things, decided to try out making the interiors of the M1 BIS Model for a properly working gunner and commanders LOD View.. here is a view from max so far..
  8. f2f_bho

    Custom M1A2 Crewmen positions

    No just static monitors, with some images of real maps or the battle maps that actually show up in the modern Abrams, but it would be nice to have a UI for the ballistics computer, actually , can i use a player view for the thermal monitor ---------- Post added at 07:48 PM ---------- Previous post was at 07:47 PM ---------- kinda figured as much , on the LODS thanks for the response
  9. okay so i need to add this class to the config.cpp along with the weapons and magazines
  10. Good day all, how does one go about fixing Air weapons from spawning off aircraft centerline when dropped. i read a thread earlier, i think was referring to it but i am not sure what they mean by changing the weapons proxy shape? is there a better tutorial or way of doing this, has anyone else had this issue?:confused: or can anyone give me a better explanation...
  11. How would i go about adding or inheriting the F35s VTOL to my mod, so the model can actually do what its supposed to be able to do?:confused:
  12. Okay i had all my weapons proxies set and working , then out of the blue with out changing any thing, they appear offset to the rear of the pylons, they are actually set back from the actual proxys on my model, i even went one further just to see if it was something i did on accident, and removed all proxy objects and reloaded my model , and they are still there,,, what gives guys... so as of right now there are no proxi'd objects nor any mention of them in my O2 Model...
  13. narrowed it down to FDF's F-18C, will check weapons class names(even tho) i inherited BIS's av8b structure, worked fine running vanilla on our server.
  14. Okay , i figured this thing out , not sure why but its a nother mod throwing mine off in game, i will have to look at the mods i have running individually with mine to see which one it is and work out why .....
  15. not what i ment,sorry for being abstract,what i ment was the new and old developers sometimes have a hard time getting the information in a timely manner,on some of their projects,i have projects i have been battling for awhile that are undone due to a lack of knowledge on my part and not getting good feedback or mentoring to do the project correctly or the verbage is over our heads and gets lost in translation.
  16. ok i am gonna have to revisit this whole thing, i have been getting tidbits of information for years from the BIS community and its quite difficult to filter thru the BS at times, between people who genuinely are helpful and those that just want to discourage others from gaining the knowledge necessary to succeed in learning how to make content for this great sim, i have been very appreciative of those individuals who have given me the knowledge to get to where i am now, but it has been a difficult journey , thanks Myke and SA and the few others who have taken the time to give good feedback...:)
  17. nope had it in game testing for a week , fixed all the issues i saw,the Configs i had help with from Soul Assasian, so i am doubtful thats the issue but im not sure, i will look at it some more... as for the user action stuff i was trying to figure all that out , so its not perm yet/at all.... appreciate the reply and no offense taken :) ---------- Post added at 05:10 PM ---------- Previous post was at 04:44 PM ---------- i will have to look at the source model i was using as a ref, on the Cockpit, pretty sure the BIS sample model was the same way.yeah if you check the BIS sample model it is setup the same exact way i have mine... i used the the BIS sample model as my reference.
  18. copy,its just strange it all worked fine ,in game and all then these issues and never changed anything
  19. well you might get some better info if it where in English as well could you try translating please/
  20. is it possible to have this entire thread recreated on Armastack, it has good information in it, and could be benificial to have all in one place.
  21. f2f_bho

    Aerial Refueling

    Okay Feint, i have completed the Drogues model, i had one made already but it was for FSX, and looked crappy, so i made another from scratch...i will pm you the download link. it should be scaled to the Bis C130J, and the hose ends should met up with the wing tanks, i have a few other projects and don't have alot of time right now to try and write a config, as i am not the greatest scripter(learning now as we speak). but if they help out your module glad to have contributed to it ..... I also made a UV and textured the drogues and Hoses, not the best texture job but i have included the source PSD should you feel like jazzing it up alittle more..
  22. decided this particular mod would not go public ...................yet
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