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Pillord

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Posts posted by Pillord


  1. I'm not able to host a Combined Operations server. When I launch ./arma2oaserver, the server runs fine but only shows Arrowhead maps (Proving Grounds, Shapur, Takistan, etc). I'm trying to make a server to play the custom mission "Escape Chernarus" with some friends.

    I followed this tutorial: http://tactical.nekromantix.com/wiki/doku.php?id=arma2:linux-dedicated-server-steam-install

    I changed the App ID 33910 to 33900 because I was getting errors otherwise. I then have the following output:

    arma2oaserver: http://pastebin.com/PakQeJCp

    server.cfg: http://pastebin.com/YFMf7ZBq

    ls -Rx1 /home/propslam/arma2/: http://pastebin.com/xuwQ5g14

    log.2302.txt: http://pastebin.com/wxpGTkVR

    I've spent at least 6 hours trying to get this server up and running. I would appreciate any help I can get.

    I'm running Ubuntu 12.04.3 x64 on a Digital Ocean droplet

    I created a standalone thread here: http://forums.bistudio.com/showthread.php?184734-Server-installed-with-SteamCMD-only-loading-Arrowhead-maps-and-content&p=2802383#post2802383

    Hi!

    I have some handy tips for you!

    First don't waste your knowledge about Steam for this patch!

    You need to update your PC Arma2oa or co Version to >1.63.

    Then you need to upload all your lokal files from your arma2 install folder to your server. (If you have a windows-server too, than you can copy that files from there)

    You need this folders:

    addons

    common

    dta

    expansion

    keys

    mpmissions

    userconfig (if you want to use ace,acre...)

    You don't need any .dll files, cause linux can't use them!

    Then take care that all file are in lower case, you can use tolower from that patch-file . You need to compile the tolower.c with gcc first.

    Create all config files:

    https://community.bistudio.com/wiki/server.cfg (reportingIP= don't work anymore!)

    https://community.bistudio.com/wiki/Arma2:_Startup_Parameters

    https://community.bistudio.com/wiki/basic.cfg

    https://community.bistudio.com/wiki/server.armaprofile

    and edit your arma2oaserver and use this for starting your gameserver (don't forget to set chmod 0770 or like that)

    If your server don't start, post your logfile into that Forum for support.

    Pille


  2. tell me if now the server and 33930 appid works ;)

    Hi Dwarden,

    here is my result:

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

    22:38:54 Dedizierter Host erstellt.

    22:38:54 Host-Identität erstellt.

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    Setting breakpad minidump AppID = 33930


  3. Hi Dwarden,

    thx for your post.

    I looked for other AppID's on Steam at this link: http://steamdb.info/search/?a=app&q=Arma+2&type=-1&category=0

    I found this ID's 33905 and 33903, but i got the same results.

    WATCHDOG (20764): [sun Aug 10 15:49:52 CEST 2014] Starting server (port 2022)...

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

    15:49:59 Dedizierter Host erstellt.

    15:49:59 Host-Identität erstellt.

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    Setting breakpad minidump AppID = 33935

    and

    WATCHDOG (20820): [sun Aug 10 15:51:11 CEST 2014] Starting server (port 2022)...

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

    15:51:17 Dedizierter Host erstellt.

    15:51:18 Host-Identität erstellt.

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    Setting breakpad minidump AppID = 33932

    Can you tell me the secret AppID? ;-)

    I tried the other AppID 33935 now, same result.

    WATCHDOG (21417): [sun Aug 10 16:31:51 CEST 2014] Starting server (port 2022)...

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

    16:31:59 Dedizierter Host erstellt.

    16:32:00 Host-Identität erstellt.

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    Setting breakpad minidump AppID = 33935

    Steamcmd:

    ERROR! Failed to install app '33935' (No subscription)

  4. Hi Dwarden,

    thank you for that version.

    I tried that Server binary and STEAM libraries on Debian wheezy.

    First I got some error for updating GLIBC, but after the update of the GLIBC I tried to run your new Version.

    I get the same log messages like postet for the last version.

    WATCHDOG (6973): [sat Aug 9 18:47:23 CEST 2014] Starting server (port 2022)...

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    [s_API FAIL] SteamAPI_Init() failed; unable to locate a running instance of Steam, or a local steamclient.so.

    18:47:30 Dedizierter Host erstellt.

    18:47:31 Host-Identität erstellt.

    [s_API FAIL] SteamAPI_Init() failed; SteamAPI_IsSteamRunning() failed.

    Setting breakpad minidump AppID = 33930

    If I try to download this server by steamcmd I get this error:

    ERROR! Failed to install app '33930' (No subscription)

    Is there a way to create a dedicated server version like Arma3?

    Thx Pillord.

    Update:

    I tried to use the steam libs from the arma3 dedecated server, there are 2 more libs in arma3

    libtier0_s.so

    libvstdlib_s.so

    but same result.


  5. Why does the AI always return to formation?

    I have opend a issue at feedbacktracker here: http://feedback.arma3.com/view.php?id=16893

    There is a mission with .fsm file attached.

    I want to create a new formation.fsm but i can't change the formation, cause the AI always move back to formation.

    Next I saw for the Leader moveToCompleted is always false.

    I think this is happend by wrong returned position in expectedDestination.

    I reported an issue on feddbacktracker with mission here http://feedback.arma3.com/view.php?id=16832

    I hope this is the right place.


  6. I change my .fsm script and give the dostop and domove command to the leader too. Now the group is moving but if they reach the new position, they move back to the Formation.

    It's very interesting to see, that the goup members are only moving if the leader is moving too.

    I'm not sure if that is a BIS mistake or if that caused by my knowledge, but is there someone who can confirm that doStop is for using AI-unit leaving the group formation?


  7. Hi,

    i want to create a new formation.fsm as Mod.

    I testet many things but i have found some problems.

    First the most of formation commands can be done by setDestination.

    I found the dokumentation here: https://community.bistudio.com/wiki/setDestination

    But there is somethings wrong.

    The discription says:

    "DoNotPlan",

    "LeaderPlanned",

    "LeaderDirect",

    "FormationPlanned",

    "VehiclePlanned"

    and I found

    "DoNotPlan",

    "DoNotPlanFormation",

    "LEADER PLANNED",

    "LEADER DIRECT",

    "FORMATION PLANNED",

    "VEHICLE PLANNED"

    First I start with a group of 8 AI soldiers and told them to move with:

    unit setDestination [_newpos, "LEADER DIRECT", false];

    After that 4 of 8 Soldiers are moving around, but do not move to the _newpos.

    Next I try doStop for each unit, without leader, cause here: https://community.bistudio.com/wiki/doStop is written this:

    DoStop'ed units leave the groups formation. It will prevent the unit from moving around with their group (or formation leader), while still beeing able to turn around and even move to a new position if they see fit. They will still respond to orders from their group leader (like engage, rearm, board a vehicle), but all of their actions will be separate from the group formation .

    and give them unit setDestination [_newpos, "LEADER DIRECT", false]; and later I tried to use _x doMove _newpos;

    But the AI stays allways nailed in V-Formation.

    Any suggestions?


  8. We at Black Sh33p have recently acquired a new Linux server and were hoping to host a public branch. To remove the password we really do need verifySignatures = 2.

    Unfortunately we keep getting these

    as well. It looks like the A3.bikey doesn't include all vanilla pbo's.

    Can anyone at this point confirm or deny whether verify signatures is even possible with current linux dedi? We've been researching our bums off but can't seem to find a straight answer.

    If it's possible, how can we pull this off?

    Try to rename your keys folder to Keys. It's important that you use uppercase K in Keys

    Then take a look into that Keys folder an see if there is a a3.bikey file.

    Here a list with the Foldernames are working on Linux:

    addons lowercase!

    battleye lowercase!

    dta lowercase!

    Keys uppercase K and lowercase eys

    MPMissions uppercase MPM and lowercase issions

    All files in that folders need to be lowercase.

    Restart your server after that of course.


  9. hello Pillord

    if you don VerifySignatures = 2 may not connect to the server with the mod

    I put in my VerifySignatures = 2 server and not connected crashes had to put VerifySignatures = 0 in order to connect with renowned mod folder to the Addons

    Hi zona-gamer,

    if I test this software, i don't use any other software or mods.

    The folder dta\bin.pbo is includet in Arma3.

    If I load my Arma3 Client 1.08 I can find this in my .rpt file:

    Type: Public

    Branch: Stable

    Version: 1.08.113494

    ...some other things...

    ==== Loaded addons ====

    C:\steam\steamapps\common\Arma 3\dta\bin.pbo - unknown

    I don't know if that happend in german versions only, but all of our members have the same issue with client-version 1.08.


  10. Has anyone been successful with running mods? It seems like my Ubuntu is trying to break the line and run a command, e.g.:

    -mod=@name1;@name2

    ./a3.sh: line 3: @name2: command not found

    Escaping the semi-colons seems to get past that error, however, the server still refuses to run the actual mods - at least that's what is reported on http://arma3.swec.se/. From what it seems if I put the -mod section right after arma3server nothing past the escape characters runs (e.g. server cfgs). If I surround the -mod:name1;@name2 section in a single quote the rest of the command line parameters are ran, but no mods appear in the list as running.

    Nothing unusual in the logs or anything really relating to the mods, either. My directory looks like :

    Hi,

    under linux it makes a difference whether the letter is uppercase or lowercase in the folder and file name.

    Check whether the name in your -mod=@your_mod is also written with small letters.

    Next, go to the @your_mod folder and check if there is a "addons" folder in there. It may be that needs to be written the foldername with a large A (Addons), this is caused by existing problems with the current Linux version.

    Next, check your config settings. The config file must currently have VerifySignatures = 0; ,because the signature check is not working.

    @all

    I renamed my keys folder to Keys and now the Arma3 Server found that keys, but there is a new failure.

    The server wrote this into the Logfile, if I use VerifySignatures = 2; :

    Player Pillord: Wrong signature for file dta\bin.pbo


  11. Our Debian 7 wheezy run with very high performance.

    For us there are 2 things to fix now.

    1. Signaturecheck verifySignatures = 2; in server.cfg don't work with clients and will be needed very quick.

    2. Fix name MPMissions to mpmissions, cause tolower do problems now.

    Nice work BIS guys!

    Do you need the core files?

    Where can we upload that files?


  12. that's very strange

    Arma 3 server package for Windows and Linux shall have same data

    only the binaries shall differ

    btw. do NOT compare it with Windows client, that's completely different data ...

    Thx for your information.

    I tried to use the a3.bikey from windows server, but the same thing. Allways signature erros while connecting if verifySignatures set to 2.


  13. Hi I have this problem when I run the server manually from my root everything works perfectly, but if you start the server from my Tcadmin panel shows this error

    LD_LIBRARY_PATH = $ LD_LIBRARY_PATH :/ usr/lib/jvm/java-7-openjdk-amd64/jre/lib/amd64/jamvm ./arma3server-netlog-config = basic.cfg

    Result:

    ./arma3server: error while loading shared libraries: libjvm.so: wrong ELF class: ELFCLASS64

    Someone can tell me how to fix it?

    xml can spend tcadmin panel if it created an

    Hi,

    you need to remove openjdk7 64bit! On Debian you must install # apt-get install openjdk-7-jre:i386 cause Arma3 is an 32bit Version;-)

    ---------- Post added at 17:35 ---------- Previous post was at 17:31 ----------

    Hi,

    i've arma 3 installed under wine (only using server.exe) and now also installed the dedicated linux server.

    I have several issues. I'm using the same missions and configs on windows and linux server. On windows server everything is working fine.

    1) clients were kicked because BattlEye

    I disabled it on linux server.

    2) clients where kicked because wrong keys or may be mods

    I used verifySignatures = 2; on windows and linux. On windows everything working, on linux the clients were kicked.

    I've set verifySignatures = 0; on linux. The clients won't kicked anymore

    3) clients crashed

    I've started the "Enemy assault Co-36" mission from GHOST. The clients will connect, the loading bar for altis will go to 100% then nothing happens anymore.

    Evrything will hang. The only way to end this is to kill the arma3.exe on taskmanager. Than i've killed the server task on linux.

    If i will take a look into the logfile it seems that the server is on state "reading mission"

    and a view into the net.log seems that the server will end while reading the mission file

    but, we have wait long time on loading screen before we killed the tasks. May be the server needs very long time to load the mission file?

    The same missions and configurations on windows server will run without any issues.

    Hi,

    I have the same problem. With app_update 233780 I get a wrong Version. The Files in Addons and Dta are differend to the Windows version. I tried to use app_update 233780 -beta, but this is a small version and it's different to the Windows version too.

    Is someone here who knows the right steam arma3 branch? Or which windows steam branch I need for this linux-version?


  14. Hi,

    did someone know how to get the water depth with script commands?

    If I create a invisible heli_h on water and use getpos, getPosASL, getPosASLW and getPosATL I allways get the position on waterface.

    I need a solution to get the groundposition (depth) for creating scripted waypoints under water.

    Thx for help!


  15. Hi,

    first sorry for my bad english!

    I test some things with AI and I found some buildingpos problems. Here is a link to a mission http://78.46.48.235/beta-test.stratis.zip , with that mission you can check the buildingpositions quickly. Put that mission into your c:/user/documents/Arma3/missions folder and load that mission into the Arma3 Editor. You can move the booth units at every place on map. Press preview and target a building, than use the mousewheel to give the housepatrol command.

    I found two buildings with bad positions.

    1. land_cargo_patrol_v1_f2 there is no position at the top of the building for AI, this building can never used realy good by AI.

    2. land_cargo_hq_v1_f the ai don't open the doors at this building ans AI move under the building to reach the housepoints.

    Next i saw problems with AI while moving with weapon up and using stairs.

    I hope BIS fix that positions.

    Thx, Pillord.


  16. Hi,

    I have the same problem. I found this in logfile:

    File description.ext, line 1: '.onLoadName': Missing ';' at the end of line

    Unsupported language English in stringtable

    String STR_TEXT_BRIEFINGTEXT_COOP not found

    File description.ext, line 1: '.onLoadName': Missing ';' at the end of line

    There seems to be a problem with the stringtable.xml in the a3\Addons\Language.pbo.


  17. Hi,

    I got one new error after updating my Amra3 dedicated server.

    This server run since the first Alpha-Version and now I get the error: "XAPOFX1_5.dll not found" if i want to start the Arma3server.exe.

    The System is Windows Web Server 2008 R2 SP1.

    I hope i can get some help.

    I tryed to copy the XAPOFX1_5.dll from my client to the server, after that I get a new error: "Can't start (0xc000007b)". This is translated from german to english.

    Any suggestions?


  18. Hi,

    I want to give you our testing report.

    We run one Linux-Server and a Windows-Server.

    The Linux Server is running with 102451 since one month and the Windows-Server (102678) is connected to the Server as Headless Client.

    The Linux-Version is running without any crashes (there are no core files).

    But if I try to use one higher Beta-Version for the Headless-Client like 102936 or 103419 the server crash after a short time with the same mod-string an mission.


  19. We are testing your new version with following equipment:

    1 server with:

    - Intel Core I7-3930K Hexa-Core

    - 64 GB DDR3 RAM

    - connected to the Internet with 1 Gbit.

    - operating system Debian Squeeze 6.0.7

    3 Arma2 servers and the Apache software to deliver updates to our members are installed on this machine. The servers use version 1.62.102451 with the expansion/beta folder of Windows version 1.62.102285.

    1 separate server operates the Headless Client:

    - AMD Athlon 64 5600+ X2

    - 4x RAM 1024 MB DDR2-667

    - connected to the Internet with 100 Mbit

    - operating system Windows Server 2008 R2

    Only 1 Arma2 installation is running the Headless Client.

    The Headless Client uses beta 1.62.102285

    Both servers are at the same server farm.

    This configuration run since 24h without any crashes!

    Thanks for that gereat work!


  20. We run that version since many weeks, without any problems.

    But now we use a 2nd Windows-Server as Headless Client and all works fine.

    The only feature we need is this:

    As of the most recent beta (101334), there is a new rule that can be placed in the mission.sqm file: forceHeadlessClient=1;

    Now we need to switch the HC as admin to the right position in lobby.

    Please release a Linunxversion above 101334!

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