We are running a linux-rootserver with debian.
The Serverconfig is:
// JOINING RULES
checkfiles[] = {}; // Outdated.
maxPlayers = 40; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 1; // Verifies the players files by checking them with the .bisign signatures. Works properly from 1.08 on
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
BattlEye = 1; //Server to use BattlEye system
And we don't start a mod with -mod line as start parameters.
Our serverversion is 1.10.80666
I will try DooACS, but I don't know how a sniffer can find a hacker easy.
My knowledge abaout sniffer is, that they log all IP packets. But I think there are many packets to a Arma2 server and it will be a big sniffer.log file.
Thank you for your assistance!