quincy
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Everything posted by quincy
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respawn with UPSMON urban patrol script ?
quincy replied to quincy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
same thing on that link, in the script where u have murk_sqf, the files only have fnc_murk_infantry_sqf and vehicle and so on, so in the newest version the script u gave me will not work -
respawn with UPSMON urban patrol script ?
quincy replied to quincy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
well murks scripts been updated because murk_spawn.sqf is not there its diffrent now, i do apreciate u helping me -
respawn with UPSMON urban patrol script ?
quincy replied to quincy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
so what exactly do i put in the init of the a soldier, u see i am building a city in iraq and i want it to be life like and on going using ur beautiful work but the only way i can acomplish that is make the respawn so it never ends until all caches are found -
respawn with UPSMON urban patrol script ?
quincy replied to quincy's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
what topic am i looking at, please be spacific, i can build u somthing good with it -
how do i remove AKM from a unit
quincy posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i do this removeWeapon "AKM"; and the faaa terrorist still has it in his hand, it works for every thing elese, and how do u give a unit a rpg7, whats the script this addweapon"?"; -
i have a map thats around 500 mb it takes about 2and 1\2 minutes too load any segestions, the terrain is 1024 with a city in the middle. i dont think binarizing helped
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thanks 4 the info that made me feel better that ur huge map loads quick, ill try to figure out what the problem is
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i made a map with no objects and the data and config is from the arma 2 sample map, but strangely it only opens in caa1 and not regular arma 2, any sugestions
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half finished island, anyone interested?
quincy replied to rstratton's topic in ARMA 2 & OA : TERRAIN - (Visitor)
pictures? -
UPSMON - Urban Patrol Script Mon
quincy replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
anybody found a way to respawn ai with it -
UPSMON - Urban Patrol Script Mon
quincy replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
who u talkin 2 -
UPSMON - Urban Patrol Script Mon
quincy replied to Monsada's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
is there a to make ai respawn with this -
im creating a arma 2 map and i want to use a few arma buildings, any idea why they turn black?
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well strangely i can us opx buildings in visitor and load them in reagular arma 2 without a problem, in my unprofesional opinion i think arma 2 gets use to it
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like what mask color and do i need any certain files from utes of cheranes
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thank you it worked
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what are the proper setings for a terrain with a terrain grid size 1024 also what scale should my sat and mask be to fit it
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where do i get working wrecks from
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i binarized it and the wrecks still tilt upward when destroyed' date=' ---------- Post added at 09:00 PM ---------- Previous post was at 08:59 PM ----------
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A way to get caa1 to work with visitor 3? is it possiple
quincy posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
if you know how please tell me -
right click and pres q or z to raise and lower
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i want to flip a car on its side stuff like dat, and when i put wrecks in my map when i blow them up the point straight up, why?
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no the black buildings are from arma1 there for U MUST do what i said in order to get them to appear in game