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quincy

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Everything posted by quincy

  1. same thing on that link, in the script where u have murk_sqf, the files only have fnc_murk_infantry_sqf and vehicle and so on, so in the newest version the script u gave me will not work
  2. well murks scripts been updated because murk_spawn.sqf is not there its diffrent now, i do apreciate u helping me
  3. so what exactly do i put in the init of the a soldier, u see i am building a city in iraq and i want it to be life like and on going using ur beautiful work but the only way i can acomplish that is make the respawn so it never ends until all caches are found
  4. what topic am i looking at, please be spacific, i can build u somthing good with it
  5. i do this removeWeapon "AKM"; and the faaa terrorist still has it in his hand, it works for every thing elese, and how do u give a unit a rpg7, whats the script this addweapon"?";
  6. i have a map thats around 500 mb it takes about 2and 1\2 minutes too load any segestions, the terrain is 1024 with a city in the middle. i dont think binarizing helped
  7. quincy

    map loads too slow lol

    thanks 4 the info that made me feel better that ur huge map loads quick, ill try to figure out what the problem is
  8. i made a map with no objects and the data and config is from the arma 2 sample map, but strangely it only opens in caa1 and not regular arma 2, any sugestions
  9. anybody found a way to respawn ai with it
  10. is there a to make ai respawn with this
  11. im creating a arma 2 map and i want to use a few arma buildings, any idea why they turn black?
  12. quincy

    OPX Building in arma 2

    well strangely i can us opx buildings in visitor and load them in reagular arma 2 without a problem, in my unprofesional opinion i think arma 2 gets use to it
  13. like what mask color and do i need any certain files from utes of cheranes
  14. quincy

    project peremeters?

    thank you it worked
  15. what are the proper setings for a terrain with a terrain grid size 1024 also what scale should my sat and mask be to fit it
  16. quincy

    Wrecks

    where do i get working wrecks from
  17. quincy

    Wrecks

    i binarized it and the wrecks still tilt upward when destroyed' date=' ---------- Post added at 09:00 PM ---------- Previous post was at 08:59 PM ----------
  18. right click and pres q or z to raise and lower
  19. i want to flip a car on its side stuff like dat, and when i put wrecks in my map when i blow them up the point straight up, why?
  20. no the black buildings are from arma1 there for U MUST do what i said in order to get them to appear in game
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