quincy
Member-
Content Count
167 -
Joined
-
Last visited
-
Medals
Everything posted by quincy
-
i am building a Iraq city i have some roads place. i tried using the road generator in visitor and i even tried manual placing roads along with artificial objects. ai just cut across the. drive beside the. they drive anywhere but on the. at the corner of a steet they would rather drive through a building then turn on the street. what did i do wrong?
-
asphalt1_25 straight piece. i have asphalt1_25 for a terminator also which i only seem to be able to attach by A. i have a asphalt 1_6 konec as a special piece. with those three peices how would you set up a straight road if u had to do it
-
-
ai would seem to ignore my roads after using road tool
quincy posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
ai would rather drive right into nothing but buildings instead of simply taking the road around a city block. not there is no space between the buildings for a vehicle to even fit. if my comment isnt clear its like a man walking into a wall next to a door he just opened instead of taking the path through the door. note each of the hundreds of streets in my city were all created from only 3 named roads networks. i started and ended and started and ended for every last street. is that wrong.. its a iraqi city -
my project duplicates after bin pbo
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
i finally solved all bin pbo problem. lol i had a wrong directory stated in the path to temporary folder ---------- Post added at 00:47 ---------- Previous post was at 00:46 ---------- thanks everyone -
after using bin pbo i succesfuly binerized my map yet each time i use bin pbo my project folder makes 100s of duplicates of its self. any clue why?
-
what is the proper way to place a bridge in visitor. the road tool wouldnt take bridges and so i just copied, pasted and lined up my bridge piece by piece and lined it up with my road network, ai i seem to ignore it. im using the bridge asf1_25 piece
-
my project duplicates after bin pbo
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
looks like i didnt solve it. the i binarized without duplication and befor my doors and laddders were working now they arent -
thanks il take dat in to consideration lol
-
my project duplicates after bin pbo
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
5 bucks u wont stop playing in my map once i realease it..... nuff said ---------- Post added at 02:45 ---------- Previous post was at 02:16 ---------- THANKS man your settings worked. i binerized succesfuly i noticed now my map takes a slight bit longer to load in arma 2 about 1 minute but the map is 230 mb and growing so i guess thats normal for now. thakyou all.. u 2 ghat i guess :) -
my project duplicates after bin pbo
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
thats the layout of my binpbo -
my project duplicates after bin pbo
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
lol i do have to teach my self lol nobody ever solves my problems i do lol if u look at all my post at da botem it shout say ( never mind i fugured it out lol :) as always. anyways my binpbo is set to addon source directory p:\my_island destination C:\....my documents create log file - yes path to signature file - i left blank path to temperary folder - D:\armawork\my_island path to project folder p:\my_island use source path - no addon prefix - my_island automatically - no :) and thanks for ya help -
trouble with opx buildings and bis buildings.. take a look
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
lol yay i did it i figured it all out i set object path tp p\ in project preferences and now i pull objects from anything in p\ nomater what mod -
trouble with opx buildings and bis buildings.. take a look
quincy posted a topic in ARMA 2 & OA : TERRAIN - (Visitor)
i am building a city in iraq (no names yet) i am using arrowhead buildings and i am directing all objects from the p\ca folder only problem is i wat to use opx buildings as well. when i put opx buildings the ca folder to be loaded into the project the buildings will show fine in visitor but wont load in arma 2 because the opxbuildings pbo config dose not its pd3 model locations from ca\opxbuildings\block10.pd3 it states them from opxbuildings\block10.pd3 what must be done. what is the legal and respectful route to go about this problem i dont want to re pack his buildings us ca\opxbuildings because then i would have to distribute them my self as they will be different from his. the map is gona be a HIT lol so i need ur help for this small problem. the project preferences must stay as p\ca ok and opxbuildings does not use ca. how do i get objects from p\ca and p\opxbuildings in visitor -
trouble with opx buildings and bis buildings.. take a look
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
-
where in arma 2 co are the operation arrowhead Houses located. i extracted pbos from common folder such as buildings and structures. i see none of the houses
-
operation arowhead houses files
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
found it lol -
thanks il try ur way
-
what pbo files contains bridges
-
-
can somebody tell me what im doing wrong
quincy replied to quincy's topic in ARMA 2 & OA : TERRAIN - (Visitor)
thaks eceryone the problem was a wrong texture path in project preferences of visitor -
i get this when i load my map. i have binarized it, i loaded satlite and mask and buldozer sucssesfully shows my map in color but when loaded into arma 2 the ground is pure white or it wont even load it will crash. i get this messge after loading map cannot load file layers\p _000-000_l00.rvmat
-
i remember using a condition and i forgot how it went, for me to get a chopper to move after it was loaded wit men i had something like (waitUtill Positions helo < 1 ) meaning if the vehicle had 10 position then and one ore none was left then take off, get my point? how does that command go. i just need the condition
-
what must be done to achieve it
-
perfect ai driving is all i need