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lightspeed_aust

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Everything posted by lightspeed_aust

  1. I have put down 9 Force Recon players for coop missions in the editor and when i spawn in to have a look at them they are all Afro-American - Im thinking there must be some setting that is causing that, surely it couldnt randomly pick 9 'black' soldiers in a row?
  2. lightspeed_aust

    All my USMC (FR) are afroamerican??

    thankyou brother - thats what i needed.
  3. lightspeed_aust

    All my USMC (FR) are afroamerican??

    how would i do that? problem i have with the setface is all the faces im choosing lack any facepaint - not ideal for stealth.
  4. lightspeed_aust

    All my USMC (FR) are afroamerican??

    no look i really have no issue with it except from a realism persective - in the past it was always randomly chosen faces, now they are all darker skinned. im trying so hard to be politically correct lol. im not racist thats the point.
  5. lightspeed_aust

    All my USMC (FR) are afroamerican??

    No seriously...is it something to do with Operation Arrowhead?
  6. I am trying to finish a mission for coop to run on dedi - everything works as intended except the display of text to all players when an objective is complete. For example, player who locates intel has text displayed to himself only not the rest of the players. Likewise, for the trigger to close out the game - is supposed to display text to all players "Good work Ghosts, hold position for extraction" and then 10 seconds later set off another trigger which ends game 'End 1'. What happens is one player can view the text and the game is not ending. Strange I know... Am I supposed to group the trigger on the whole player team even though they have no effect on the trigger activation? Is their a something that I am missing so that all players see the text in a dedi and also all are effected by a trigger activation such as endgame? thanx in advance Lighty
  7. shk - i have seen some of your helpful posts in other threads and was going to PM you if i dint find the answer i was looking for - looks like you came to me anyway lol. thanx a lot, Lighty.
  8. one thing i want to know about this - you can set number of revives, lets say 3. you can also turn on respawns. you have the option to revive or respawn. my question then is: if you have used up 3 revives or respawns can you no longer respawn? or if you turn on respawn do you have respawn for the whole mission? what i want to do is give players 3 revives/respawns maximum. They can choose either to be revived or to respawn 3 times but once they have used them up they can only spectate. is this what this script does?
  9. lightspeed_aust

    free Ogg converter?

    you know the thing i noticed with Audacity is that it seems to cut out or miss the opening part of the sound file im trying to copy. ie. "All your base are belong to us" converts to "ase are belong to us" Any ideas?
  10. does the vanilla medic revive not work in coop on dedi server?
  11. nice work madbull - just one thing im curious about. vanilla arma2 has a medic who can perform revives already - what is the difference with this mod?
  12. lightspeed_aust

    TrackIR 5 ArmA2 Thread!

    my profile - basically the same as most but a lil bit faster (more responsive). http://www.filefront.com/16805365/Arma2.xml
  13. Bon - thank you so much - this is exactly what I was looking for. I can finally finish my first mission and prepare to begin the next. This is bloody exciting!! Lighty
  14. Apologies in advance bcoz im sure there is a thread about this in these forums but i dont know what to ask in the search to find the thread. ---------------- I am making coop mission and what to adjust numbers of AI according to number of players who join mission at startup. ie. up to 4 player coop - spawn AI group A, B, C; 5-7 players - spawn AI group D and E; 8 or more players spawn group F and G. thanx in advance Lighty
  15. Cond: (count list trigger_one) > 7 this will count all players inside trigger? __ i got the delete groups working already thanx.
  16. lightspeed_aust

    Delete a Group

    ah ok i see what you're saying - thanx for clarification.
  17. lightspeed_aust

    Delete a Group

    i love you shk..period.
  18. lightspeed_aust

    Name a Group

    lol thanx Wolle - they're not paying you enuff ;)
  19. i h8 to bump but i need this - im sure this aint the first time someone has done this. ---------- Post added at 02:52 PM ---------- Previous post was at 02:43 PM ---------- and so it appears that im making an effort to work this out myself :) im thinking put all the enemy units on the map carrying out their ups patrols. have a trigger zone to count number of players entering zone and if it is less 5 players - delete groups D, E, F and G if less then 8 players delete groups F and G only. see - the intelligence is there, its the execution that falls short. :D
  20. lightspeed_aust

    TrackIR 5 ArmA2 Thread!

    big thanx to Pogomothoin on Page 80 for posting his profile. TrackIR was just not workin right for me and did not feel immersive enuff as a result until i tried his profile - perfect now thanx.
  21. lightspeed_aust

    particle affects

    WORKS LIKE A TREAT - thanx also can set the height of the smoke fire with the GetPosition code and have it burning inside destroyed buildings for better effect.
  22. lightspeed_aust

    Helo insertion?

    dont type it copy what he wrote - and it will work. nice script thanx - worked a treat.
  23. lightspeed_aust

    Ultra Simple Patrol Script

    hahaha alls fair in love and modding
  24. lightspeed_aust

    Medevac Module

    no just a query was all - i think this mod is fantastic and will be using it for sure at some point.
  25. lightspeed_aust

    sideChat...but not?

    ok here is my solution - different to yours but still works well imo. Trigger1 - Cond. - Radio tower destroyed. On Act. - text at bottom of screen - "Ghost Team to Command - radio tower has been destroyed. Over". Also add a radio noise of walkie-talkie for realism. Trigger2 - Cond. - triggerActivated Trigger1. On Act. - text at bottom of screen - "Command to Ghost Team - good job men. Move to your next objective. Command out". (Radio sound). Trigger3 - Cond. - triggerActivated Trigger2. On Act. - text at bottom - "Solid copy - Ghost Team moving". (radio noise) etc. Still comes across as a dialogue without needing the conversation format. my two cents - hope some find it useful. Lighty
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