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lightspeed_aust

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Everything posted by lightspeed_aust

  1. lightspeed_aust

    Ghost Recon:Island Thunder Campaign

    This editor is great no doubt but its really the script creators who take this to another level and without them Arma2 would be a fraction of what it can be now. But I still love Igor - made mission editing simple but gave you the ability to create highly detailed and replayable missions.
  2. lightspeed_aust

    Ghost Recon:Island Thunder Campaign

    not to go off topic but i have done some GR style missions already for Arma2/OA - http://forums.bistudio.com/showthread.php?p=1771721#post1771721 Those name suggestions are not too bad - food for thought. Arma2: Ghost Recon Arma2 vs Ghost Recon: Island Thunder
  3. lightspeed_aust

    Ghost Recon:Island Thunder Campaign

    one of the requests i may have for this is a bit of photoshopping skills - im not ready yet for the services to be used but this is the plan - when i get the new jungle map from Icebreakr I will start building the Ghost Recon Island Thunder campaign and I want to take old shots from GRIT and reproduce them using Arma screenshots with font added after so it looks like a new version of this - there are about 3 screenies that I want to shoot again and I will prolly require a few ppl ingame to shoot the images and then the photoshopper to add the font. you can see I took the Arma icon and inserted it in here and tweaked it a bit using my basic PS knowledge but I know a good editor could make it look a lot better. also generally rethinking the title as well which someone might have a better idea then me - my ideas so far: Ghosts in (the) Arma: Island Thunder Arma Ghosts: Island Thunder Arma Recon: Island Thunder Ghost Recon 2 (going across the page, Arma 2 coming down the page - with the 2 being used by both words)
  4. lightspeed_aust

    co07 mission pack for dedicated servers

    yes mate - they have been revised several times since those files, hence, i did not revive those threads. my current pack contains most recent versions.
  5. lightspeed_aust

    Ghost Recon:Island Thunder Campaign

    i dunno - its a mod im going to build and ill be discussing it and revealing stuff as i progress - once its released i would have put it into the User MIssions forum.
  6. lightspeed_aust

    co07 mission pack for dedicated servers

    i have just added new versions - updates - -fixed spawn error (spawning in no mans land) -changed the versioning numbers -got rid of the BAF to US Special Forces only -changed a few weapons -added another mission on Chernarus - remake of original castle_day mission from Ghost Recon. will be marked download version 1.1
  7. lightspeed_aust

    Ghost Recon:Island Thunder Campaign

    i really want to capture the essence of GR in this - with the fog, the music, sounds - really test how well Arma2 can recreate the GR experience.
  8. lightspeed_aust

    co07 mission pack for dedicated servers

    ah ok - a couple of issues my bad - and wrong section - will fix. versioning number has been bugging me actually - will tweak too.
  9. lightspeed_aust

    Jungle Wars: Island of Lingor

    i will be using the units and rebel infantry for this - but i can start mission editing without all of those and add them in when the missions basics are down. but thanx for pm Icebreakr and will be hanging out for this baby.
  10. lightspeed_aust

    Jungle Wars: Island of Lingor

    icebreakr if i could just get my hands on the map would be sweet then i can start building missions immediately. i dont need the rest until you're ready - just the map.
  11. Hi folks I used to mod like crazy for GR (over 40 missions) and have done 6 coop missions now using the Arma editor which all work on dedicated server. I have a new project in mind - reproducing the Ghost Recon - Island Thunder campaign using Icebreakr's new map, Lingor. I will post updates as I go but if anyone feels like scripting a mission here or there or wants wants more info then lemme know. Lighty from ghostrecon.net ---------- Post added at 07:32 PM ---------- Previous post was at 07:04 PM ---------- here are the original missions - names and briefs which would obviously be tweaked to fit Lingor and its circumstances - mission 1 - Watchful Yeoman - Plantation briefing - As you know, gentlemen, we are here to help safeguard the first democratic elections Cuba's seen since before Batista took control. Since Castro's death in 2006, the Cuban people have had a succession of increasingly incompetent thugs in charge, and thankfully, that's going to change. The elections are going to occur in early May, and our job is to make sure that they go off without a hitch. What that means is that we've been volunteered to make sure the elements who want to bring back the bad old days don't get a chance to win the elections at gunpoint. Your first assignment is a basic contraband seizure. One of our patrol helicopters spotted a light cargo plane dropping a few suspicious-looking crates over an abandoned tobacco plantation. The chopper crew was able to drive off the men who were moving the crates once they landed, but they need ground support to do the job properly. Seeing as the troops trying to haul those crates off look a lot like the guerillas who've been reported bullying voters in a few of the western cities, we're not taking any chances. Your orders are simple. You'll be inserted by helicopter on the plantation grounds. Once you're en route, the patrol chopper will peel off and leave the ground troops to you. Take control of the old plantation buildings first, as that's what the guerillas are using for cover. Then, secure those packages by clearing out the troops around them. They'll probably make an effort to retrieve them once the helicopter leaves, so things will be happening in a hurry. objectives - 1. Seize Plantation Grounds 2. Secure First Package 3. Secure Second Package X - No Team Casualties ------------------------------------------------------ mission 2 - Angel Rage - military camp briefing - Excellent work on the plantation, gentlemen. We were able to analyze the contents of those packages. As you might have suspected, they were chock full of guns. We don't know who dropped them off, but we do know whom they were intended for. The troops you ran across are part of the paramilitary forces that we think are linked to the FDG - one of the parties standing a candidate for election. Publicly, they're all about "vote against the puppets of the American imperialists" but disavowing violence. Privately, they seem to be a little more aggressive than that. We've gotten reports that bands of these thugs have been going up and down the countryside, intimidating people into not voting and making things unpleasant for supporters of the opposition parties. The good news is, we've also managed to locate what we think is one of their training bases. It's up in the hills of Pinar del Rio, which means that getting a lot of troops there isn't easy. That's why you're going in. Your mission is to locate and neutralize the training camp. Take out the guard towers that cover the approaches, then seize the camp itself. Be careful. The troops inside may not be fully trained yet, but recon images indicate that there are a lot of them. objectives - 1. Neutralize First Guard Tower 2. Neutralize Second Guard Tower 3. Seize Control of Camp X - No Team Casualties --------------------------------------------------- mission 3 - Jaguar Maze - high sierra briefing - As you probably know, the camp in Pinar del Rio you hit wasn't the only one the FDG was using. We've been hitting other ones as we find them. Unfortunately, they've started to hit back. An MV-22 with a full complement of Marines on board was en route to neutralize a camp up in the Sierra de los Organos when it was shot down. Apparently the FDG's been able to get their hands on a good part of what used to be the Cuban Army's arsenal, since it looks like it was a good old fashioned Russian SAM that took the MV-22 out. The terrain you're going into is steep, rocky and difficult. It's also in the middle of nowhere, so anyone you run into is liable to be an FDG soldier. Your first priority once you hit the ground will be the survivors. Find any you can and get them to safety. You're also going to need to find the source of the SAM that took out the Osprey and eliminate it. Once you do that, we'll be able to send in a chopper to pick you up at the evac zone. However, until the SAM launcher is taken out, we're not going to risk another bird. If you can, pick up the USMC code books from the downed aircraft. We don't want those falling into enemy hands. Good luck, people. objectives - 1. Rescue Downed Air Crew 2. Neutralize Enemy SAM 3. Reach the Extraction Zone X - Retrieve MV-22 Code Book ------------------------------------------ mission 4 - Hidden Spectre - swamp airfield briefing - Buckle up, people. You're going to Isla de la Juventud, a hundred miles south of the main island. Batista used it for political prisoners, but Castro turned it into a tourist trap. The beaches are nice, but half the island's still swamp, and guess which part you're going to be seeing. The FDG's got an airfield right in the middle of one of those swamps, on the western side of the island. They've been using it for weapons transfers - the plane that dropped off those packages you recovered on the tobacco plantation flew out of there - and to dabble in the drug trade. By shutting it down, we shut down one of their primary supply pipelines. You'll be inserting by boat on this one, so be prepared. Your two main objectives are the airfield itself and the ammunition storage dump nearby. Seize one and then plant demolition charges to destroy the other. After that, get out as quickly as you can. With the way things are going on the main island, we don't expect that the airfield is heavily defended, but that's no guarantee. objectives - 1. Seize Airfield 2. Plant Charges at Ammo Dump 3. Reach Safe Evac Zone X - Neutralize All Opposition --------------------------------------------- mission 5 - Rapid Python - bridges briefing - It looks like morale's starting to drop on the other side. We're still getting reports of FDG squads hitting villages on the western side of the island, but we're seeing more defectors every day. With the elections coming up in less than a month, this is a good sign. The biggest turncoat is a man named Esteban Ordonez, who until three days ago was a high-ranking official in the Priego presidential campaign. Priego's the FDG's candidate, and he's also the one calling the shots on the military side of things. Obviously, getting someone this close to Priego to switch sides is a tremendous break for us. The bad news is that we got a call from Ordonez about twenty minutes ago. It seems that his assistant figured out that he was going to turn, and ratted him out. He ran for it with an armload of FDG documents, which he hid as soon as he was out of sight. Unfortunately, they caught up to him a few minutes later. We know this because he was literally on the phone with our people when they found him. We don't think he's dead, but that could change at any minute. Your mission is to rescue Ordonez and get those papers. Find where he hid the parcel, then find him and bring him back alive. Our first flyover of the region showed that they'd moved a BMP in, so you may want to take that out as well. Remember, they're not going to keep Ordonez alive much longer, so there's real time pressure on this one. Best of luck to you, gentlemen. Now get to work. objectives - 1. Find Intelligence Items 2. Rescue Ordonez 3. Escort Ordonez to Extraction X - Neutralize BMP ------------------------------------------ mission 6 - Liberty Storm - polling center briefing - Happy election day, people. We've got trouble. The polls don't open for another hour, but FDG sympathizers all over the country are already making a mess of things wherever they can. We need every available soldier out there safeguarding voting centers, and that means you get to go along on this one, too. You'll be going to one of the worst trouble zones, a coastal city called Cienfuegos. The FDG's got a lot of support there, and according to reports they've gunned down people heading for one of the main polling centers. Your job is to go in and safeguard that voting center and make sure that people can actually get to it to vote. If they want to vote FDG once they get inside, fine. That's their choice. The point is to make sure they all get that choice. Safeguarding the polling center is your highest priority. There are FDG forces in the streets all around it, so you'll have to keep an eye out in all directions. There are also reports that civilians have been taken hostage by the FDG. If that's the case, find those hostages and get them out of harm's way. Finally, you'll want to locate and knock out the local FDG command post. Remember, this - safeguarding these elections - is why we're here. Everything else is secondary. Let's do this right. objectives - 1. Rescue Civilians 2. Defend the Voting Center 3. Take Command Post X - No Friendly Casualties ------------------------------------------------- mission 7 - Ocean Forge - beach resort briefing - Saddle up. This is a hot one. It turns out that the FDG's drug connection was stronger than we thought. Priego is essentially owned by Colombian interests, and by Colombian interests I mean FRC. They were hoping that he'd assume power and turn Cuba into a depot for cocaine heading north into Florida. In the wake of the election results that's obviously not going to happen, so Priego asked his bosses for help. They sent a few boatloads of their troops to reinforce the FDG soldiers, and that's what we have to deal with right now. The FRC troops are hitting the beach near Dimas, and they're hitting it hard. We'll be able to get more troops there later, but right now you're all we've got. Disable the vehicle column the Colombian troops will be using to get off the beach, then hold the beach itself. The FRC soldiers will have FDG reinforcements coming in, so be prepared to be hit by a second wave. Finally, seize the jetties and any supplies the enemy's placed on them. They've set up a makeshift command outpost, complete with an automatic grenade launcher, on one of the jetties. Make sure you take that out as well. objectives - 1. Disable Vehicle Column 2. Clear Beach 3. Seize Control of AGS 4. Seize Materiel on Jetties -------------------------------------------- mission 8 - Righteous Archer - mountain stronghold briefing - Priego's run out of allies and he's run out of room. We've rounded up most of the armed FDG supporters in the countryside and routed the FRC reinforcements. The big boys in Colombia have decided to cut their losses, which means that Priego's got nothing left. He's retreated to an old hilltop fortress in the Sierra de los Organos with the last of his supporters. You get the honor and the privilege of digging him out. The fortress is 1920s vintage, but it's situated on top of a steep hill and it's got well-placed external guard posts. Neutralize those guard posts and then take the fortress. Priego's inside, with the best of his elite guards. They won't be easy to dig out, but we want Priego alive. Dead, he becomes a martyr, and that's the last thing the new Cuban government needs. Make sure he doesn't escape. There's a helicopter pad behind the fortress complex, so you'll need to make sure he doesn't make a run for that. If he gets away, this whole mess has the potential to start all over again. You know what you have to do, people. Now let's go do it. objectives - 1. Capture and Secure Priego Lightspeed_aust is online now Report Post Edit/Delete Message
  12. lightspeed_aust

    Jungle Wars: Island of Lingor

    this is exactly what i was hoping you would tell me :) how many more days to release you think?
  13. lightspeed_aust

    Jungle Wars: Island of Lingor

    just curious - still only one airport or have you put in a second smaller dirt type airfield - or would there be an area flat enough on the island to serve as a small landing strip from drug and weapons contraband pickup dropoff?
  14. lightspeed_aust

    co07 mission pack for dedicated servers

    no npz at all - but if you want to take ai you need to change a line of code in the description - change the 1 to 0. disabledAI = 1;
  15. lightspeed_aust

    Jungle Wars: Island of Lingor

    this is the campaign from GR:IT - I think it will fit well here :)
  16. Hi folks I used to mod like crazy for GR (over 40 missions) and have done 6 coop missions now using the Arma editor which all work on dedicated server. I have a new project in mind - reproducing the Ghost Recon - Island Thunder campaign using Icebreakr's new map, Lingor. I will post updates as I go but if anyone feels like scripting a mission here or there or wants wants more info then lemme know. Lighty from ghostrecon.net ---------- Post added at 07:32 PM ---------- Previous post was at 07:04 PM ---------- here are the original missions - names and briefs which would obviously be tweaked to fit Lingor and its circumstances - mission 1 - Watchful Yeoman - Plantation briefing - As you know, gentlemen, we are here to help safeguard the first democratic elections Cuba's seen since before Batista took control. Since Castro's death in 2006, the Cuban people have had a succession of increasingly incompetent thugs in charge, and thankfully, that's going to change. The elections are going to occur in early May, and our job is to make sure that they go off without a hitch. What that means is that we've been volunteered to make sure the elements who want to bring back the bad old days don't get a chance to win the elections at gunpoint. Your first assignment is a basic contraband seizure. One of our patrol helicopters spotted a light cargo plane dropping a few suspicious-looking crates over an abandoned tobacco plantation. The chopper crew was able to drive off the men who were moving the crates once they landed, but they need ground support to do the job properly. Seeing as the troops trying to haul those crates off look a lot like the guerillas who've been reported bullying voters in a few of the western cities, we're not taking any chances. Your orders are simple. You'll be inserted by helicopter on the plantation grounds. Once you're en route, the patrol chopper will peel off and leave the ground troops to you. Take control of the old plantation buildings first, as that's what the guerillas are using for cover. Then, secure those packages by clearing out the troops around them. They'll probably make an effort to retrieve them once the helicopter leaves, so things will be happening in a hurry. objectives - 1. Seize Plantation Grounds 2. Secure First Package 3. Secure Second Package X - No Team Casualties ------------------------------------------------------ mission 2 - Angel Rage - military camp briefing - Excellent work on the plantation, gentlemen. We were able to analyze the contents of those packages. As you might have suspected, they were chock full of guns. We don't know who dropped them off, but we do know whom they were intended for. The troops you ran across are part of the paramilitary forces that we think are linked to the FDG - one of the parties standing a candidate for election. Publicly, they're all about "vote against the puppets of the American imperialists" but disavowing violence. Privately, they seem to be a little more aggressive than that. We've gotten reports that bands of these thugs have been going up and down the countryside, intimidating people into not voting and making things unpleasant for supporters of the opposition parties. The good news is, we've also managed to locate what we think is one of their training bases. It's up in the hills of Pinar del Rio, which means that getting a lot of troops there isn't easy. That's why you're going in. Your mission is to locate and neutralize the training camp. Take out the guard towers that cover the approaches, then seize the camp itself. Be careful. The troops inside may not be fully trained yet, but recon images indicate that there are a lot of them. objectives - 1. Neutralize First Guard Tower 2. Neutralize Second Guard Tower 3. Seize Control of Camp X - No Team Casualties --------------------------------------------------- mission 3 - Jaguar Maze - high sierra briefing - As you probably know, the camp in Pinar del Rio you hit wasn't the only one the FDG was using. We've been hitting other ones as we find them. Unfortunately, they've started to hit back. An MV-22 with a full complement of Marines on board was en route to neutralize a camp up in the Sierra de los Organos when it was shot down. Apparently the FDG's been able to get their hands on a good part of what used to be the Cuban Army's arsenal, since it looks like it was a good old fashioned Russian SAM that took the MV-22 out. The terrain you're going into is steep, rocky and difficult. It's also in the middle of nowhere, so anyone you run into is liable to be an FDG soldier. Your first priority once you hit the ground will be the survivors. Find any you can and get them to safety. You're also going to need to find the source of the SAM that took out the Osprey and eliminate it. Once you do that, we'll be able to send in a chopper to pick you up at the evac zone. However, until the SAM launcher is taken out, we're not going to risk another bird. If you can, pick up the USMC code books from the downed aircraft. We don't want those falling into enemy hands. Good luck, people. objectives - 1. Rescue Downed Air Crew 2. Neutralize Enemy SAM 3. Reach the Extraction Zone X - Retrieve MV-22 Code Book ------------------------------------------ mission 4 - Hidden Spectre - swamp airfield briefing - Buckle up, people. You're going to Isla de la Juventud, a hundred miles south of the main island. Batista used it for political prisoners, but Castro turned it into a tourist trap. The beaches are nice, but half the island's still swamp, and guess which part you're going to be seeing. The FDG's got an airfield right in the middle of one of those swamps, on the western side of the island. They've been using it for weapons transfers - the plane that dropped off those packages you recovered on the tobacco plantation flew out of there - and to dabble in the drug trade. By shutting it down, we shut down one of their primary supply pipelines. You'll be inserting by boat on this one, so be prepared. Your two main objectives are the airfield itself and the ammunition storage dump nearby. Seize one and then plant demolition charges to destroy the other. After that, get out as quickly as you can. With the way things are going on the main island, we don't expect that the airfield is heavily defended, but that's no guarantee. objectives - 1. Seize Airfield 2. Plant Charges at Ammo Dump 3. Reach Safe Evac Zone X - Neutralize All Opposition --------------------------------------------- mission 5 - Rapid Python - bridges briefing - It looks like morale's starting to drop on the other side. We're still getting reports of FDG squads hitting villages on the western side of the island, but we're seeing more defectors every day. With the elections coming up in less than a month, this is a good sign. The biggest turncoat is a man named Esteban Ordonez, who until three days ago was a high-ranking official in the Priego presidential campaign. Priego's the FDG's candidate, and he's also the one calling the shots on the military side of things. Obviously, getting someone this close to Priego to switch sides is a tremendous break for us. The bad news is that we got a call from Ordonez about twenty minutes ago. It seems that his assistant figured out that he was going to turn, and ratted him out. He ran for it with an armload of FDG documents, which he hid as soon as he was out of sight. Unfortunately, they caught up to him a few minutes later. We know this because he was literally on the phone with our people when they found him. We don't think he's dead, but that could change at any minute. Your mission is to rescue Ordonez and get those papers. Find where he hid the parcel, then find him and bring him back alive. Our first flyover of the region showed that they'd moved a BMP in, so you may want to take that out as well. Remember, they're not going to keep Ordonez alive much longer, so there's real time pressure on this one. Best of luck to you, gentlemen. Now get to work. objectives - 1. Find Intelligence Items 2. Rescue Ordonez 3. Escort Ordonez to Extraction X - Neutralize BMP ------------------------------------------ mission 6 - Liberty Storm - polling center briefing - Happy election day, people. We've got trouble. The polls don't open for another hour, but FDG sympathizers all over the country are already making a mess of things wherever they can. We need every available soldier out there safeguarding voting centers, and that means you get to go along on this one, too. You'll be going to one of the worst trouble zones, a coastal city called Cienfuegos. The FDG's got a lot of support there, and according to reports they've gunned down people heading for one of the main polling centers. Your job is to go in and safeguard that voting center and make sure that people can actually get to it to vote. If they want to vote FDG once they get inside, fine. That's their choice. The point is to make sure they all get that choice. Safeguarding the polling center is your highest priority. There are FDG forces in the streets all around it, so you'll have to keep an eye out in all directions. There are also reports that civilians have been taken hostage by the FDG. If that's the case, find those hostages and get them out of harm's way. Finally, you'll want to locate and knock out the local FDG command post. Remember, this - safeguarding these elections - is why we're here. Everything else is secondary. Let's do this right. objectives - 1. Rescue Civilians 2. Defend the Voting Center 3. Take Command Post X - No Friendly Casualties ------------------------------------------------- mission 7 - Ocean Forge - beach resort briefing - Saddle up. This is a hot one. It turns out that the FDG's drug connection was stronger than we thought. Priego is essentially owned by Colombian interests, and by Colombian interests I mean FRC. They were hoping that he'd assume power and turn Cuba into a depot for cocaine heading north into Florida. In the wake of the election results that's obviously not going to happen, so Priego asked his bosses for help. They sent a few boatloads of their troops to reinforce the FDG soldiers, and that's what we have to deal with right now. The FRC troops are hitting the beach near Dimas, and they're hitting it hard. We'll be able to get more troops there later, but right now you're all we've got. Disable the vehicle column the Colombian troops will be using to get off the beach, then hold the beach itself. The FRC soldiers will have FDG reinforcements coming in, so be prepared to be hit by a second wave. Finally, seize the jetties and any supplies the enemy's placed on them. They've set up a makeshift command outpost, complete with an automatic grenade launcher, on one of the jetties. Make sure you take that out as well. objectives - 1. Disable Vehicle Column 2. Clear Beach 3. Seize Control of AGS 4. Seize Materiel on Jetties -------------------------------------------- mission 8 - Righteous Archer - mountain stronghold briefing - Priego's run out of allies and he's run out of room. We've rounded up most of the armed FDG supporters in the countryside and routed the FRC reinforcements. The big boys in Colombia have decided to cut their losses, which means that Priego's got nothing left. He's retreated to an old hilltop fortress in the Sierra de los Organos with the last of his supporters. You get the honor and the privilege of digging him out. The fortress is 1920s vintage, but it's situated on top of a steep hill and it's got well-placed external guard posts. Neutralize those guard posts and then take the fortress. Priego's inside, with the best of his elite guards. They won't be easy to dig out, but we want Priego alive. Dead, he becomes a martyr, and that's the last thing the new Cuban government needs. Make sure he doesn't escape. There's a helicopter pad behind the fortress complex, so you'll need to make sure he doesn't make a run for that. If he gets away, this whole mess has the potential to start all over again. You know what you have to do, people. Now let's go do it. objectives - 1. Capture and Secure Priego
  17. lightspeed_aust

    Jungle Wars: Island of Lingor

    ice - just wondering if this requires addons? also, would like to reproduce the entire Ghost Recon Island Thunder campaign on this map if that suits - for dedicated coop.
  18. lightspeed_aust

    Jungle Wars: Island of Lingor

    just about to release a pack of 5 co07 coop missions for OA to run on dedicated server then i want to focus on small GR-style missions for this map.
  19. lightspeed_aust

    Jungle Wars: Island of Lingor

    Ghost Recon: Island Thunder comes to mind. Can't wait to start scripting missions for this baby.
  20. lightspeed_aust

    Revive Script

    just wondering how i get a 'medic only' revive? i thought i tweaked the script properly but didn't work as intended so i switched back to everyone being able to revive which is not what i want really.
  21. OK so I had a good search but the threads I found didn't seem to cover the issue well. First up, what causes "detected" to be true? I'm guessing sound must play a part as well as vision but is there more to it? My present frustration is trying to build a mission where you need stealth to get to an objective. I don't want the coop players to have to belly crawl the entire distance but it seems even if the only opfor in the area are walking and looking away from the players, they will be detected if they move at a fast crouch. I think its reasonable and realistic to be able to move from cover to cover at a crouch and not be spotted but the Detected trigger seems to fire everytime even if the opfor are 100+ meters away and looking the other way. Is there a better command which will fire if blufor are seen only? thanx Lighty.
  22. lightspeed_aust

    Seen by opfor..."detected" alternative?

    im thinking that the best alternative must be if someone fires a shot - that will eliminate this ridiculous detected trigger. ---------- Post added at 09:18 AM ---------- Previous post was at 08:20 AM ---------- and here is the solution i found - http://forums.bistudio.com/showthread.php?t=106189&highlight=fired works perfectly.
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