Jump to content

lightspeed_aust

Member
  • Content Count

    1520
  • Joined

  • Last visited

  • Medals

Everything posted by lightspeed_aust

  1. lightspeed_aust

    Emita City

    looks like parking for cars to me - i see nothing wrong with it. ---------- Post added at 12:05 AM ---------- Previous post was at 12:03 AM ---------- i thought i had found the perfect map for the original ghost recon campaign - but i think this one trumps it.
  2. lightspeed_aust

    Making my first own mission

    not to knock your idea but my first thought is this.....why not just blow the whole city up in the first place once you know he is in the city. why would you snipe the officer and then blow the city up? would you not spot the officer (to confirm he is in the city) then call the airstrike - and not put the sniper in danger?
  3. lightspeed_aust

    dedicated server - 2 questions

    i need to investigate this further
  4. 1. do animations work properly in mp on dedicated server? 2. is there a flawless helo extraction for dedicated server - mp coop? i don;t need the chopper to extract players - i just want it to show up everytime. synced trigger to waypoint definitely does not work. thanx Lighty.
  5. Hi folks I used to mod like crazy for GR (over 40 missions) and have done 6 coop missions now using the Arma editor which all work on dedicated server. I have a new project in mind - reproducing the Ghost Recon - Island Thunder campaign using Icebreakr's new map, Lingor. I will post updates as I go but if anyone feels like scripting a mission here or there or wants wants more info then lemme know. Lighty from ghostrecon.net ---------- Post added at 07:32 PM ---------- Previous post was at 07:04 PM ---------- here are the original missions - names and briefs which would obviously be tweaked to fit Lingor and its circumstances - mission 1 - Watchful Yeoman - Plantation briefing - As you know, gentlemen, we are here to help safeguard the first democratic elections Cuba's seen since before Batista took control. Since Castro's death in 2006, the Cuban people have had a succession of increasingly incompetent thugs in charge, and thankfully, that's going to change. The elections are going to occur in early May, and our job is to make sure that they go off without a hitch. What that means is that we've been volunteered to make sure the elements who want to bring back the bad old days don't get a chance to win the elections at gunpoint. Your first assignment is a basic contraband seizure. One of our patrol helicopters spotted a light cargo plane dropping a few suspicious-looking crates over an abandoned tobacco plantation. The chopper crew was able to drive off the men who were moving the crates once they landed, but they need ground support to do the job properly. Seeing as the troops trying to haul those crates off look a lot like the guerillas who've been reported bullying voters in a few of the western cities, we're not taking any chances. Your orders are simple. You'll be inserted by helicopter on the plantation grounds. Once you're en route, the patrol chopper will peel off and leave the ground troops to you. Take control of the old plantation buildings first, as that's what the guerillas are using for cover. Then, secure those packages by clearing out the troops around them. They'll probably make an effort to retrieve them once the helicopter leaves, so things will be happening in a hurry. objectives - 1. Seize Plantation Grounds 2. Secure First Package 3. Secure Second Package X - No Team Casualties ------------------------------------------------------ mission 2 - Angel Rage - military camp briefing - Excellent work on the plantation, gentlemen. We were able to analyze the contents of those packages. As you might have suspected, they were chock full of guns. We don't know who dropped them off, but we do know whom they were intended for. The troops you ran across are part of the paramilitary forces that we think are linked to the FDG - one of the parties standing a candidate for election. Publicly, they're all about "vote against the puppets of the American imperialists" but disavowing violence. Privately, they seem to be a little more aggressive than that. We've gotten reports that bands of these thugs have been going up and down the countryside, intimidating people into not voting and making things unpleasant for supporters of the opposition parties. The good news is, we've also managed to locate what we think is one of their training bases. It's up in the hills of Pinar del Rio, which means that getting a lot of troops there isn't easy. That's why you're going in. Your mission is to locate and neutralize the training camp. Take out the guard towers that cover the approaches, then seize the camp itself. Be careful. The troops inside may not be fully trained yet, but recon images indicate that there are a lot of them. objectives - 1. Neutralize First Guard Tower 2. Neutralize Second Guard Tower 3. Seize Control of Camp X - No Team Casualties --------------------------------------------------- mission 3 - Jaguar Maze - high sierra briefing - As you probably know, the camp in Pinar del Rio you hit wasn't the only one the FDG was using. We've been hitting other ones as we find them. Unfortunately, they've started to hit back. An MV-22 with a full complement of Marines on board was en route to neutralize a camp up in the Sierra de los Organos when it was shot down. Apparently the FDG's been able to get their hands on a good part of what used to be the Cuban Army's arsenal, since it looks like it was a good old fashioned Russian SAM that took the MV-22 out. The terrain you're going into is steep, rocky and difficult. It's also in the middle of nowhere, so anyone you run into is liable to be an FDG soldier. Your first priority once you hit the ground will be the survivors. Find any you can and get them to safety. You're also going to need to find the source of the SAM that took out the Osprey and eliminate it. Once you do that, we'll be able to send in a chopper to pick you up at the evac zone. However, until the SAM launcher is taken out, we're not going to risk another bird. If you can, pick up the USMC code books from the downed aircraft. We don't want those falling into enemy hands. Good luck, people. objectives - 1. Rescue Downed Air Crew 2. Neutralize Enemy SAM 3. Reach the Extraction Zone X - Retrieve MV-22 Code Book ------------------------------------------ mission 4 - Hidden Spectre - swamp airfield briefing - Buckle up, people. You're going to Isla de la Juventud, a hundred miles south of the main island. Batista used it for political prisoners, but Castro turned it into a tourist trap. The beaches are nice, but half the island's still swamp, and guess which part you're going to be seeing. The FDG's got an airfield right in the middle of one of those swamps, on the western side of the island. They've been using it for weapons transfers - the plane that dropped off those packages you recovered on the tobacco plantation flew out of there - and to dabble in the drug trade. By shutting it down, we shut down one of their primary supply pipelines. You'll be inserting by boat on this one, so be prepared. Your two main objectives are the airfield itself and the ammunition storage dump nearby. Seize one and then plant demolition charges to destroy the other. After that, get out as quickly as you can. With the way things are going on the main island, we don't expect that the airfield is heavily defended, but that's no guarantee. objectives - 1. Seize Airfield 2. Plant Charges at Ammo Dump 3. Reach Safe Evac Zone X - Neutralize All Opposition --------------------------------------------- mission 5 - Rapid Python - bridges briefing - It looks like morale's starting to drop on the other side. We're still getting reports of FDG squads hitting villages on the western side of the island, but we're seeing more defectors every day. With the elections coming up in less than a month, this is a good sign. The biggest turncoat is a man named Esteban Ordonez, who until three days ago was a high-ranking official in the Priego presidential campaign. Priego's the FDG's candidate, and he's also the one calling the shots on the military side of things. Obviously, getting someone this close to Priego to switch sides is a tremendous break for us. The bad news is that we got a call from Ordonez about twenty minutes ago. It seems that his assistant figured out that he was going to turn, and ratted him out. He ran for it with an armload of FDG documents, which he hid as soon as he was out of sight. Unfortunately, they caught up to him a few minutes later. We know this because he was literally on the phone with our people when they found him. We don't think he's dead, but that could change at any minute. Your mission is to rescue Ordonez and get those papers. Find where he hid the parcel, then find him and bring him back alive. Our first flyover of the region showed that they'd moved a BMP in, so you may want to take that out as well. Remember, they're not going to keep Ordonez alive much longer, so there's real time pressure on this one. Best of luck to you, gentlemen. Now get to work. objectives - 1. Find Intelligence Items 2. Rescue Ordonez 3. Escort Ordonez to Extraction X - Neutralize BMP ------------------------------------------ mission 6 - Liberty Storm - polling center briefing - Happy election day, people. We've got trouble. The polls don't open for another hour, but FDG sympathizers all over the country are already making a mess of things wherever they can. We need every available soldier out there safeguarding voting centers, and that means you get to go along on this one, too. You'll be going to one of the worst trouble zones, a coastal city called Cienfuegos. The FDG's got a lot of support there, and according to reports they've gunned down people heading for one of the main polling centers. Your job is to go in and safeguard that voting center and make sure that people can actually get to it to vote. If they want to vote FDG once they get inside, fine. That's their choice. The point is to make sure they all get that choice. Safeguarding the polling center is your highest priority. There are FDG forces in the streets all around it, so you'll have to keep an eye out in all directions. There are also reports that civilians have been taken hostage by the FDG. If that's the case, find those hostages and get them out of harm's way. Finally, you'll want to locate and knock out the local FDG command post. Remember, this - safeguarding these elections - is why we're here. Everything else is secondary. Let's do this right. objectives - 1. Rescue Civilians 2. Defend the Voting Center 3. Take Command Post X - No Friendly Casualties ------------------------------------------------- mission 7 - Ocean Forge - beach resort briefing - Saddle up. This is a hot one. It turns out that the FDG's drug connection was stronger than we thought. Priego is essentially owned by Colombian interests, and by Colombian interests I mean FRC. They were hoping that he'd assume power and turn Cuba into a depot for cocaine heading north into Florida. In the wake of the election results that's obviously not going to happen, so Priego asked his bosses for help. They sent a few boatloads of their troops to reinforce the FDG soldiers, and that's what we have to deal with right now. The FRC troops are hitting the beach near Dimas, and they're hitting it hard. We'll be able to get more troops there later, but right now you're all we've got. Disable the vehicle column the Colombian troops will be using to get off the beach, then hold the beach itself. The FRC soldiers will have FDG reinforcements coming in, so be prepared to be hit by a second wave. Finally, seize the jetties and any supplies the enemy's placed on them. They've set up a makeshift command outpost, complete with an automatic grenade launcher, on one of the jetties. Make sure you take that out as well. objectives - 1. Disable Vehicle Column 2. Clear Beach 3. Seize Control of AGS 4. Seize Materiel on Jetties -------------------------------------------- mission 8 - Righteous Archer - mountain stronghold briefing - Priego's run out of allies and he's run out of room. We've rounded up most of the armed FDG supporters in the countryside and routed the FRC reinforcements. The big boys in Colombia have decided to cut their losses, which means that Priego's got nothing left. He's retreated to an old hilltop fortress in the Sierra de los Organos with the last of his supporters. You get the honor and the privilege of digging him out. The fortress is 1920s vintage, but it's situated on top of a steep hill and it's got well-placed external guard posts. Neutralize those guard posts and then take the fortress. Priego's inside, with the best of his elite guards. They won't be easy to dig out, but we want Priego alive. Dead, he becomes a martyr, and that's the last thing the new Cuban government needs. Make sure he doesn't escape. There's a helicopter pad behind the fortress complex, so you'll need to make sure he doesn't make a run for that. If he gets away, this whole mess has the potential to start all over again. You know what you have to do, people. Now let's go do it. objectives - 1. Capture and Secure Priego
  6. lightspeed_aust

    Ghost Recon:Island Thunder Campaign

    this thread was superceded by this one - http://forums.bistudio.com/showthread.php?t=112983 this thread can be closed.
  7. lightspeed_aust

    Jungle Wars: Island of Lingor

    Ghost Recon:IT - ACE2 version1 - (thanks to silent_op.pxs for this conversion) http://www.zshare.net/download/87975869900c638b/ -revive -respawn -ACE2 wounding system -ACE2 markers off -ACE2 weapons added to the helicopters -ACE2 backpack system with PXS packed kits ----- @ Infamous - check near the airport on the main island NE - there is a riddle which starts there - the clues are written on a rock. That will point you to the next clue (rock) etc and take you on a trip around the island. ;)
  8. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    ACE2 version1 - (thanks to silent_op.pxs for this conversion) http://www.zshare.net/download/87975869900c638b/ -revive -respawn -ACE2 wounding system -ACE2 markers off -ACE2 weapons added to the helicopters -ACE2 backpack system with PXS packed kits
  9. lightspeed_aust

    dedicated server - 2 questions

    well i thought about the title and felt these were really specific to dedicated. but point taken.
  10. lightspeed_aust

    dedicated server - 2 questions

    jesus!! i just tried it on dedi and it worked! my only conclusion is that: a) only the first waypoint can be synched to a trigger, subsequent waypoints will not respond to sycnhronising properly or, b) you can only ever use on synchronise on the waypoint path of a vehicle, i.e. having one synch at the start to send the chopper to insert, then making the chopper wait somewhere with a second sync for the extraction does not work. but at least i have a fix now thanks and to be safe i will use one heli for insert which works properly - already test a hundred time. and a second heli dedicated to extraction only. very happy now :)
  11. lightspeed_aust

    dedicated server - 2 questions

    From reading that thread, it does not sound like that works in MP. What I want is this: Ghosts are dropped off by chopper at the AO and head off to complete objectives (all of this works). When the objectives are complete, the Ghosts are given the location for extraction and head off to the marker. When they arrive at this location, a trigger will fire which will call in a chopper which will fly to their location. When the chopper shows up I want it to trigger off mission complete and end the mission. The problem I am having on a dedicated server is the chopper does not show up. I have a trigger synced to a waypoint on a chopper and in SP or MP Lan the chopper will show in testing. But if I play the same mission on a dedicated server the chopper will not show or will show but not land.
  12. lightspeed_aust

    dedicated server - 2 questions

    incorrect. if i use the sync to a trigger while testing (i build all my missions in the MP editor) the heli ALWAYS shows up although i dont use a HOLD waypoint - i sync it to a move waypoint. however, when i move the mission to a dedicated server the heli either never shows up, or it shows up but flies past the extraction marker. i will try the HOLD waypoint but not feeling confident about it. and i have searched a lot of threads as i always do b4 starting my own - unfortuantely there does not seem to be a definitive answer out there.
  13. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    yes i will be releasing them to public - no sense in restricting it.
  14. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    difficult but not impossible - you would need to strike, relocate quickly, strike, relocate etc. and gradually thin out opposition. you would also be advised to take one medic and the TL so you have some revives available.
  15. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    and here is some more love for you single players - SP Campaign http://www.zshare.net/download/87883879acb260fb/ - 9 Ghosts - no revive - team switch works as required - some customising of weapons loadout on the chopper during insert or at an ammobox on the ground - reduced opfor to suit SP campaign - mission tweaks and bug fixes enjoy :)
  16. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    the class system has not been abandoned by adding kits. i essentially allow several choices to the player for primary assault rifle. a couple of AT choices choice of 2 types of sniper rifle and another hvy machinegun. but really the primary function should not change. yes, a player could completely ignore their class if they wanted too but in the coop i play with Legion of Sparta we stay true to our primary role but swap out our primarys for other primarys of the same class. the fog on MP is not synced to every player so one guy might see everything and another may see nothing bcoz of heavy fog. AI dont see fog at all. so to make it more balanced and realistic i reduced (did not remove) the fog level. it still feels and plays like GR and realism is increased. you will like the changes.
  17. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    you will have to add that yourself - although i did cut down fog.
  18. lightspeed_aust

    Jungle Wars: Island of Lingor

    Ghost Recon: Island Thunder v2.0 - for 9 player coop - http://www.zshare.net/download/87846894d5e82ed3/ SP campaign - v2.0 inbound in the next 24 hours. also, expect a friend of mine to provide me with ACE2 version soon. Mission 4 - Swamp Airfield live coop -
  19. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    ok version 2.0 is available on the front page - or here note - This version is for 9 player MP COOP. SP campaign is on the way. This will reduce enemy forces but also remove the Revive. :)
  20. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    thanx silent_op for that info. i will be releasing good updates for the missions shortly and would love it if you would convert them to ACE2 for me. i actually have found a suitable map and will be commencing work on the first campaign in Georgia.
  21. lightspeed_aust

    Missions breaking? How often?

    THANX HEAPS!! the merge to a new file worked for both. good to go!!
  22. When I used to create missions in Ghost Recon using Igor editor it was not uncommon to do a lot of work on a mission and then suddenly the mission would not work and cause a ctd. The end result was I would have to rebuild the mission from scratch. Now Im having a similar problem in Arma2/OA but I can't figure out what the cause is. The missions I make are for SP/MP and built to work on dedicated server. I am using a template (so to speak - a formula for my GR-style missions which I use over n over). I have several missions which load on the dedi and play beautifully - but for some unknown reason I have 2 missions built in exactly the same way which will not work on the dedi. But they do work on MP hosting from my PC and in SP. So I want to know if experienced mission makers have found similar problems - do some missions just bug out for some reason and not load? thanx Lighty
  23. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    i had found that mission 6 and 8 would not load on dedicated server - i merged mission 6 to a new file and it now works! hopefully mission 8 will work too with a merge to a new file. fingers crossed. if i get those both working i will release the new MP versions within the next week.
  24. lightspeed_aust

    Missions breaking? How often?

    i will check out the dependency possibility bcoz there were addons that i removed and i deleted the addons section of the mission.sqm but that dint resolve it. i will try merge - never done that b4 but wanted to learn it so now is a good time.
  25. lightspeed_aust

    Missions breaking? How often?

    well if i try to pcik the mission in the server it defaults to another mission - it won't allow the mission to be loaded. this applies to both of the missions. i dont have the RPT file but i will have to get it - when i do i will post it here unless i can figure out the issue.
×