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Everything posted by lightspeed_aust
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Emita City - Arma2CO Island
lightspeed_aust replied to bracer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That looks bloody amazing -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Nice one thanx :) -
Love the scoring concept!
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I think it could be time for a Ghost Recon-style coop tournament
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
I would be happy to try it out, I think the main thing I always wanted was mission maker input to showcase their mission making skills. This is your creation and is valid and worth trialling at least to see how coop players feel about the format. -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
That will be fixed in patch as well as a number of other fixes for farm. No river crossing. No friendly fire after heli obj. Field cleared of 90% of wheat to remove lag. Will upload new file replacements in a couple of days, I'm interstate now. -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Well 4 of us got it handed to us today in coop on farm. Noticed that the wheat fields lag really badly so will need to fix that somehow, maybe grass cutter over it -
I think it could be time for a Ghost Recon-style coop tournament
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
ok my plan is to have missions with several objectives - some easier some more difficult - I don't think it's really appropriate or realistic to have another team playing the same mission on the other end of the map. interesting concept but not really what im looking for. -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Thanx crimson, I will fix chopper friendly fire issue and water crossings then repack campaign -
I think it could be time for a Ghost Recon-style coop tournament
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
@ Iceman77 I suspect this is more about you promoting your dynamic mission script then about the tournament but let me try to explain to you in simple terms why I don't think that will work: Alpha Team inserts into the dynamic mission and get Objective B as their mission with 20 AI spawned on the map - they score 100 points. Bravo Team spawns into the dynamic mission and gets Objective A as their mission with 35 AI, get their asses handed to them, and score only 20 points. Alpha Team says "Yay - we won!" Everyone looks puzzled. Tournament is deemed to be a failure. The mission MUST be the same for every team to be give equal chance and equal challenge to all. Random patrols would be acceptable but AI numbers must be the same overall. I have posted a thread in Editing forums and have been advised that it should be possible to keep the mission secure until a team plays it by keeping a file required on the server where it is to be played and enabling mission on client side to be enabled. Don't ask me to explain the details - I am not a propellor head. :) -
I think it could be time for a Ghost Recon-style coop tournament
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
I am running several threads in tandem -
ARMA 2: Operation Arrowhead 1.60 RC #2 (Release Candidate)
lightspeed_aust replied to maruk's topic in ARMA 2 & OA - BETA PATCH TESTING
Wrong thread m8 - this is for testing rc2 not for requests to add/fix other issues -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Yep no worries. You will have to learn sp from others as I only play coop sorry -
Friendly AI Shooting Friendly?
lightspeed_aust posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have a mission or two where you need to destroy an empty friendly vehicle as one of the objectives. (basically to prevent enemy from securing avionics flight data). Problem is in SP as soon as one of the friendlies plants a demo and destroys vehicle, the friendlies treat the unit as an enemy and kill the Demo Specialist. What's the work around for this please? Thanx Lighty. -
ok thats interesting. Each mission will be done in a Ghost Recon style with several objectives to be completed in any order in the mission. Objectives will have different points awarded based on difficulty level. Teams must consider risk/reward (harder objectives = more danger) if they don't think they can complete all objectives they head to extraction. If the team gets wiped out then they receive 0 points for the mission despite the fact that they may have completed some objectives. Effectively the team must reach extraction at which point the score is calculated. Bonus for time can be added. Number of players killed could deduct score. Possibliilties are endless really.
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Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
have requested a fix in editing forums - will patch mission shortly. still want answer on number of AI too high or low. fixing AI water crossing now. -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
That's really strange that friendly ai would shoot you for blowing up an empty vcl. For sp and water, I will move insertion across water so no crossing required. And if sp prefer I can tone down number of ai? -
I think it could be time for a Ghost Recon-style coop tournament
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
The scoring triggers have been sorted for me and fire perfectly - very easy now to monitor scores. Also, am getting some assistance with keeping the mission file secure so that teams can't see how the mission runs prior to insertion. I will not set about planning the mission campaign and preparing some professional briefings. I believe I may have access to a server for hosting purposes. -
Request: Tournament Scoring Script
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yep works like a charm thanx! -
Mission Security - is there a way?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok well that sounds very positive - i will need some assistance with this if anyone is interested to help. my hope is i can get this to a professional level and perhaps get some endosement from BIS in the way of gifts for the teams who display outstanding coop skills. -
Request: Tournament Scoring Script
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
ok thanx mate - i will test this out tonight. maybe not tonite - i am proposing to my gf. tomorrow nite. -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Hmm interesting I will check it out. No issues with them crossing water? Or bridge? I Wondered if ai would have a problem with that too. -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i am sure Ice will make sure it fits but yeh aquablue or similar would be wrong imho. -
I think it could be time for a Ghost Recon-style coop tournament
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
I am reviving this thread bcoz it is still something I want to do and think would be well-received by the coop community. There are some issues with doing this - mainly the fact that once you provide the mission to one team then they have the file and can pass it around. How to get round this - thoughts? two ways to mitigate chances of cheating, not perfect but fairly effective) - 1) add in the observer who can follow the action and provide feedback on player performance (do they look like they're cheating? like they knew where enemy and objectives were?) 2) provide only a small window in which all teams must do the mission - say 24 - 48 hours - so even if teams get the mission they don't have a lot of time to prepare themselves to cheat their way through. There are some natural mitigations that take place anyway - 1) Friends won't give there other friends in different coop team the missions becoz they want to win themselves. 2) Even if you know where all enemy are on a mission - they can still kick your ass - I know this through mission testing. :/ :) If this gets traction, I would like other mission makers to provide their own missions as well as missions I can make - there is a format to it which I would provide to the mission makers. -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ J-Guid If you are going to put 'Insurgensy Dev Member' into your signature you might want to consider spelling it correctly (Insurgency). ;) Sorry back on topic. -
Ghost Recon: Podagorsk
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Yes mate vanilla