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Everything posted by lightspeed_aust
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DayZ Zombie RPG (Unofficial Mod) Alpha
lightspeed_aust replied to rocket's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i tried it the other nite Rocket - great idea and when those first zombies chased me it scared the crap out of me. :) -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sandy beaches Icebreakr for the next update.......sandy beaches please - just at the resorts - not everywhere. -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
two things that stuck out in my mind with the island - 1) is it not possible to create sandy beaches at the resorts? 2) there is a port near Cafe Santiago but the water route leads to the bridge which would in fact make if difficult for ships to get in and dock at the port. -
Make Afrenian Army enemy?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
@galzohar I had actually got it to work the way you suggested but it seemed like there should be an easier way particularly if I'm creating 15 different upsmon patrols. -
Ghost Recon - Island Thunder campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
yep with the latest version there is a reference to sounds which is not contained in the mission.sqm pain in the a$$ to fix so will see what happens. working on a new coop campaign now so...... -
Make Afrenian Army enemy?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanx mate, will check it out -
Make Afrenian Army enemy?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
MP only at this stage. -
Make Afrenian Army enemy?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Slightly confused will discuss over ts. :) -
Make Afrenian Army enemy?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Default = afrenian army is blufor. I want them to be opfor. -
Make Afrenian Army enemy?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Sorry did not ignore you. I want to keep players blufor. I did try adding an opfor leader without presence which does switch sides, but again we become opfor. Thanx for suggestion though. Lighty -
Make Afrenian Army enemy?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
thanx for the responses - they are all in line with what i'd been looking at but none are ideal. was hoping for a way to convert all afrenians quickly and easily rather then picking through mission.sqm for all afrenian units only - not usmc. if i wanted to do it by assigning lead opfor to each upsmon patrol then each patrol would need an opfor leader which again is fiddly. -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I have never had flashing images in lingor -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Brilliant update Ice - worth the wait. -
Need some assistance for next campaign.....
lightspeed_aust posted a topic in ARMA 2 & OA - USER MISSIONS
To create more immersion for my next campaign I would like to set up a webpage that looks like a News Bulletin page possibly with a ticker tape of news scrolling across page. This will reveal snippets of information which will get players excited about what may be coming in future missions. It's a concept at this stage but I think it will work well - but need someone to host it and manage the news page. I can provide the news articles as the campaign unfolds. Any takers??? Lighty. -
Ghost Recon - Island Thunder campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 2 & OA - USER MISSIONS
Did you try Armaholic? -
Is ArmA better than Minecraft?
lightspeed_aust replied to daman3's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
lol gr8 thread - see Arma can do anything -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Looks solid mate. -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
here ;) -
ShackTac Littlebird Enhancement Mod (beta)
lightspeed_aust replied to dslyecxi's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
nice one again mate - but did we expect anything less from you -
Carraigdubh, County Leitrim. - A 5x5km Geotypical Irish Terrain
lightspeed_aust replied to bushlurker's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
10/10 for look n feel - I love the gradual undulations - so natural. -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
A new campaign in the works for this. One of two themes to be decided. Either an insertion into an Asian island called Lingor on the sthn tip of asia to take down a global methamphetamines trade (can't find Asian characters though) or a peace keeping operation at one of the islands of Papua new guinea during violent elections and military coup. Done with Ace 2. -
Arma 2 Addon request thread
lightspeed_aust replied to Placebo's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Have any Asian units been released for Arma2? Need some for a Campaign I have planned. ty Lighty -
yes I will use ACE2 wounding system only - but not doing any work on this at present. Im enjoying a break from Arma2 and may even hang out for Arma3 b4 I get really serious about this.
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@ NoRailGunner no this is not what im saying at all - I think the Devs should be always looking to improve and enhance the game. I would love to have a Skill and Precision slider available ingame as I'm writing missions. and I also don't think you should require an add-on to get realistic AI behaviour, skill and precision - it should all be present in Vanilla. what i am saying though is that the previous system wasn't working properly either -but the players here seem to be asking the Devs to wind back that system bcoz they had figured out work around. What I want to see is the Devs accepting that this change is obviously not ideal for players nor was the old so - continue to move forward (not backwards) to a proper solution. :) does that make sense?
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I've been watching this thread for a while now and notice that a lot of ppl want bis to wind back to the old "broken" version bcoz they had worked out how to offset it to make it work. I think we have to b careful when we say wind back to the old but in effect broken version, and move forward with bis devs trying to fix and improve game design. It might b painful at the moment but you should not stop improving or enhancing just bcoz it hurts during the transition phase. Big risk to future development in taking that approach.