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lightspeed_aust

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Everything posted by lightspeed_aust

  1. i tried it the other nite Rocket - great idea and when those first zombies chased me it scared the crap out of me. :)
  2. lightspeed_aust

    Jungle Wars: Island of Lingor

    Sandy beaches Icebreakr for the next update.......sandy beaches please - just at the resorts - not everywhere.
  3. lightspeed_aust

    Jungle Wars: Island of Lingor

    two things that stuck out in my mind with the island - 1) is it not possible to create sandy beaches at the resorts? 2) there is a port near Cafe Santiago but the water route leads to the bridge which would in fact make if difficult for ships to get in and dock at the port.
  4. lightspeed_aust

    Make Afrenian Army enemy?

    @galzohar I had actually got it to work the way you suggested but it seemed like there should be an easier way particularly if I'm creating 15 different upsmon patrols.
  5. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    yep with the latest version there is a reference to sounds which is not contained in the mission.sqm pain in the a$$ to fix so will see what happens. working on a new coop campaign now so......
  6. lightspeed_aust

    Make Afrenian Army enemy?

    Thanx mate, will check it out
  7. lightspeed_aust

    Make Afrenian Army enemy?

    MP only at this stage.
  8. lightspeed_aust

    Make Afrenian Army enemy?

    Slightly confused will discuss over ts. :)
  9. lightspeed_aust

    Make Afrenian Army enemy?

    Default = afrenian army is blufor. I want them to be opfor.
  10. lightspeed_aust

    Make Afrenian Army enemy?

    Sorry did not ignore you. I want to keep players blufor. I did try adding an opfor leader without presence which does switch sides, but again we become opfor. Thanx for suggestion though. Lighty
  11. lightspeed_aust

    Make Afrenian Army enemy?

    thanx for the responses - they are all in line with what i'd been looking at but none are ideal. was hoping for a way to convert all afrenians quickly and easily rather then picking through mission.sqm for all afrenian units only - not usmc. if i wanted to do it by assigning lead opfor to each upsmon patrol then each patrol would need an opfor leader which again is fiddly.
  12. lightspeed_aust

    Jungle Wars: Island of Lingor

    I have never had flashing images in lingor
  13. lightspeed_aust

    Jungle Wars: Island of Lingor

    Brilliant update Ice - worth the wait.
  14. To create more immersion for my next campaign I would like to set up a webpage that looks like a News Bulletin page possibly with a ticker tape of news scrolling across page. This will reveal snippets of information which will get players excited about what may be coming in future missions. It's a concept at this stage but I think it will work well - but need someone to host it and manage the news page. I can provide the news articles as the campaign unfolds. Any takers??? Lighty.
  15. lightspeed_aust

    Ghost Recon - Island Thunder campaign

    Did you try Armaholic?
  16. lightspeed_aust

    Is ArmA better than Minecraft?

    lol gr8 thread - see Arma can do anything
  17. nice one again mate - but did we expect anything less from you
  18. 10/10 for look n feel - I love the gradual undulations - so natural.
  19. lightspeed_aust

    Jungle Wars: Island of Lingor

    A new campaign in the works for this. One of two themes to be decided. Either an insertion into an Asian island called Lingor on the sthn tip of asia to take down a global methamphetamines trade (can't find Asian characters though) or a peace keeping operation at one of the islands of Papua new guinea during violent elections and military coup. Done with Ace 2.
  20. lightspeed_aust

    Arma 2 Addon request thread

    Have any Asian units been released for Arma2? Need some for a Campaign I have planned. ty Lighty
  21. lightspeed_aust

    Coop Tournament

    yes I will use ACE2 wounding system only - but not doing any work on this at present. Im enjoying a break from Arma2 and may even hang out for Arma3 b4 I get really serious about this.
  22. lightspeed_aust

    precisionEnemy in 1.60

    @ NoRailGunner no this is not what im saying at all - I think the Devs should be always looking to improve and enhance the game. I would love to have a Skill and Precision slider available ingame as I'm writing missions. and I also don't think you should require an add-on to get realistic AI behaviour, skill and precision - it should all be present in Vanilla. what i am saying though is that the previous system wasn't working properly either -but the players here seem to be asking the Devs to wind back that system bcoz they had figured out work around. What I want to see is the Devs accepting that this change is obviously not ideal for players nor was the old so - continue to move forward (not backwards) to a proper solution. :) does that make sense?
  23. lightspeed_aust

    precisionEnemy in 1.60

    I've been watching this thread for a while now and notice that a lot of ppl want bis to wind back to the old "broken" version bcoz they had worked out how to offset it to make it work. I think we have to b careful when we say wind back to the old but in effect broken version, and move forward with bis devs trying to fix and improve game design. It might b painful at the moment but you should not stop improving or enhancing just bcoz it hurts during the transition phase. Big risk to future development in taking that approach.
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