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Everything posted by lightspeed_aust
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midrange terrain texture replacement
lightspeed_aust replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gr8 work BB -
Populating buildings with objects...without manual placement?
lightspeed_aust posted a topic in ARMA 3 - GENERAL
I was thinking the other nite how I used to spend a great deal of time filling buildings with objects to bring them to life when creating missions. Would be nice if there was some sort of tool/template that could determine what type of building type you are tying to fill with objects and then auto fill it with furniture in the appropriate positions. Or on a larger scale fill all of the houses in a town. Taking it one step further, you could then create two or three variations of the building objects layout. Certainly way beyond my skillset but perhaps someone knows if its possible. Would mean a lot less time wasted on trying to bring life to empty buildings and more time making missions. I know there are scripts which can spawn military bases and airports so it leaves me with faint hope. -
Populating buildings with objects...without manual placement?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - GENERAL
well the furniture does exist from Arma2/OA just needs to be imported and I don't mean fill the entire map but just a specific AO for a mission. Was never any impact from adding static objects in Arma2. -
Vegetation Texture Pop-Ups Still Ugly
lightspeed_aust replied to Donner's topic in ARMA 3 - BETA DISCUSSION
I was just playing with an Arma veteran and we were commenting on the fact that the popups have virtually disappeared now so not sure what you're seeing. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
lightspeed_aust replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Excellent Shay, I'm sure to have many more questions as I become more familiar with this wicked tool :) I had some success with it - I'm sure the system will improve. The weather effect def not working properly - storm doesnt create clouds overhead although it did rain. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
lightspeed_aust replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Got it working now with six thanx. A couple of questions on the mission making. If I move a zone, will all of the units and groups that were originally spawned there relocate to the new position? Can I give orders to units that are already spawned? Like set waypoints or change their behaviour? -
Play withSIX - Launcher, Downloader, ServerBrowser - FULL ARMA3 Alpha Support +more!
lightspeed_aust replied to sickboy's topic in ARMA 3 - GENERAL
Hi I'm giving 'Play with Six' a go after trying Six Updater - seems to be pretty easy to naviage but I have a couple of questions. 1) Can I launch my own server/MP game from Six or only join existing servers? 2) If I have installed mods previously which are already sitting in my Arma3 folder, do I have to redownload them via Pw6 or will Pw6 see them in the folder and update them directly? Thanks and just want to say you're a bloody legend SB for this tireless commitment to Arma series. Lighty. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
lightspeed_aust replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
well i can create the zones and tweak some fog, etc but Clouds and Storm aren't working and I cant spawn any Infantry or vehicles in individual or group. I could place ammobox using 3d editor. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
lightspeed_aust replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers mate ill trythat -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
lightspeed_aust replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I have added the addon and started a MP game and can see the MCC modules too. But....I am not getting the Action in the menu. I have CBA addon too. Thoughts? -
Nice addon mate - I have actually replaced the other stance addon with this - top notch.
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is that last midrange texture supposed to be a funny? coz the pic im seeing is strange.
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I did a second test in MP today, update from other day when I said that over time the GPS gradually drop off. Today after the fps had dropped to about 12 fps I started adjusting video options down to see if fps went up. Virtually nil improvement on fps which would in sp have gained me another 10-15 fps.
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MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
lightspeed_aust replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thanks mate, for someone like me who has a passion for mission making but no longer the time to spend building them b4 playing them with my clan, this is perfect! Spent several hours last nite testing the Arma2 version and its bloody brilliant! -
MCC Sandbox - The Mod
lightspeed_aust replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
been testing this tonite - absolutely love it! -
MCC Sandbox - The Mod
lightspeed_aust replied to shay_gman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi shay gman, really looking forward to introducing this mod to our server for Arma3, any eta for arma3 release? Thanx Lighty -
My two cents.... Running Fraps when joining a server and Fps started out at an acceptable 35-45 frames, gradually the performance degraded for all players in the server down to 21-22 over a 30 min period. Another 30 minutes and we were all getting about 12 Fps. Lighty
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Terrain Improvement (dev branch)
lightspeed_aust replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
I had a look at Bad Bensons work and if its any indication of what the island could look like with the additional midrange textures using the logic map, it will transform the look of these maps from good to spectacular -
midrange terrain texture replacement
lightspeed_aust replied to bad benson's topic in ARMA 3 - ADDONS & MODS: COMPLETE
no hit performance whatsoever and it is definitely a big improvement, however, it's a little generic. but i will be using this for now. -
PUSH - Push things around in Arma3 Alpha
lightspeed_aust replied to Feint's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Nice addon, only thing would be to limit what could realistically be pushed by weight. But they may be too difficult to sort oit -
Terrain Improvement (dev branch)
lightspeed_aust replied to NordKindchen's topic in ARMA 3 - DEVELOPMENT BRANCH
excellent work mate - would improve the look enormously and also hide opfor better at distance (versus now where they stick out) -
I think the new forum is a gr8 idea
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Bug Report - Heads bent over in vehicles.
lightspeed_aust posted a topic in ARMA 3 - BETA DISCUSSION
Played MP today and looking around in vehicles all the other players heads were bent right over into their knees. -
yep excellent addon - first time ive used it. recommend it.
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What is this attachment on my gun? Can I switch to it?
lightspeed_aust replied to willjad11's topic in ARMA 3 - BETA DISCUSSION
There's more to it then that and I'm not an expert but this is what I do know. You swith to the GL using F. Then you lift up gun to look through sight and use Page Up/Down keys to adjust sight up or down to increase the range (trajectory really) which the grenade will be launched allowing of course for the elevation to the target. Someone else here can give a better explanation than I but hopefully it makes a lil more sense. :)