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Everything posted by lightspeed_aust
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Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Woohoo! -
Jungle Wars: Island of Lingor
lightspeed_aust replied to icebreakr's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Gr8 find! Does this mean will finally make it to A3?!?! -
Isla Duala for Arma 3 (WIP)
lightspeed_aust replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Try TFAR and AGM mods, that's all you need really. -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
lightspeed_aust replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Stellar work guys!!! -
Isla Duala for Arma 3 (WIP)
lightspeed_aust replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
We play 2 - 3 times a week and with mods included we would never go back to A2 although we use the map packs -
Isla Duala for Arma 3 (WIP)
lightspeed_aust replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good to hear, but one thing. While elements of A3 are underdone I do think it's better in many ways than A2. Maps particularly, look subpar when comparing A2 maps to Altis. So it's time to embrace A3 I say. :) ---------- Post added at 11:52 PM ---------- Previous post was at 11:50 PM ---------- Not sure if that made sense. Point is, A3 is the future, A2 is not. ;) -
@A3MP - ArmA 3 Map Pack
lightspeed_aust replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lingor was not one of the approved maps for port. I couldn't even get it to load when I tried privately. I sent Icebreakr a message about it. -
@A3MP - ArmA 3 Map Pack
lightspeed_aust replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it just me or do some of the map textures seem washed out. Takistan terrain seems less dusty, and is greenish versus yellow. -
@A3MP - ArmA 3 Map Pack
lightspeed_aust replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Was testing some stuff on Utes today and sound seemed to be back to front. I.e. Noise of gunfire from behind but opfor in front? I think I read about that somewhere b4. Is anyone else having that issue? Could be another mod I use: Xmed, Alive, ADF or TFR. -
@A3MP - ArmA 3 Map Pack
lightspeed_aust replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Anyone else getting satmap issues with Podagorsk and Fallujah? -
@A3MP - ArmA 3 Map Pack - Additional Pack
lightspeed_aust replied to alduric's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm seeing satmap issues (not aligned - kinda crisscrossed in places) on both Podagorsk and Fallujah - is this normal? Couldn't find anything in the thread. -
ALiVE - Advanced Light Infantry Virtual Environment
lightspeed_aust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Quick response! Thanx -
ALiVE - Advanced Light Infantry Virtual Environment
lightspeed_aust replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hi, I want to start using this mod but a couple of questions. 1. How do I set to caf aggressors, middle eastern units only. 2. How do I set civvies to middle eastern only. 3. In fallujah, will it seek to add civvies to the whole city? 4. Do triggers not work with Alive? I placed a couple of !alive triggers but they fired off even though units were still alive? -
Jalalabad, Afghanistan---By M1lkm8n and Smokedog
lightspeed_aust replied to m1lkm8n's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks amazing so far, gr8 work! -
Yeh not impressed. Quality better than size.
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norrin's ArmA2 scripts ported to ArmA3
lightspeed_aust replied to norrin's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Norrin Any updates for the Taxi script - not working at the moment. Regards Lighty -
Extraction Example
lightspeed_aust replied to cobra4v320's topic in ARMA 3 - MISSION EDITING & SCRIPTING
HI, Just wondering, does it work on dedicated server. -
J.S.R.S Vs Speed of Sound. Video 1 - YOU decided
lightspeed_aust replied to oo para oo's topic in ARMA 3 - GENERAL
Well I think whichever you went, they r both very high quality. -
Thanks for this testing, I was debating about a switch to SSD or new card. You just answered the question. :)
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Ok well give it a rest then. And I'll keep fighting the good fight - give us furniture in buildings! Reskin the OA buildings if necessary, but enough of the empty boxes
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Why does every building need to be enterable? I'd b happy with 60% enterable with the open ones filled as in A2/OA
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IgiLoad script - logistical support
lightspeed_aust replied to igi_pl's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Beautiful work lads! Love the vid and can't wait to use on the server. -
The buildings have taken a backwards step. Period. A2/OA should have set the standard from which we stay or we climb. Not every building needs to be enter lego but the ones that are should be alive. BIS f*ed up and if not for the modders I suspect a lot of us would have packed our bags and left by now.
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Improve the Medical System - Bleeding Out?
lightspeed_aust replied to blackpixxel's topic in ARMA 3 - GENERAL
Try the AIS mod/script -
Why is this game having such a serious lack of user-created content?
lightspeed_aust replied to Ecto's topic in ARMA 3 - GENERAL
For me personally, except for the player movements, I find A3 a huge let down. Promised so much but delivered far less than A2/OA. The result is I'm not really inspired to create anything. Now I only make missions and campaigns but the lack of immersion in the villages, very limited number of objects, and for the most part, boring islands just leave me happy to go and play A2. In fact if we could port the movements to A2 then I would happily kiss goodbye to A3.