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lightspeed_aust

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Everything posted by lightspeed_aust

  1. lightspeed_aust

    Halo and JIP help

    We use a halo mod/script which works well. Will look for it tonite and post. V easy and bug free.
  2. lightspeed_aust

    Vcom AI V2.0 - AI Overhaul

    Never noticed that. Is it possible to set different warndistance to different units?
  3. lightspeed_aust

    Vcom AI V2.0 - AI Overhaul

    Ran thus script for first time in coop mission the other nite and it was a shock to the players. Great addition. Would be gr8 if the warndistance could be set for each group so that they don't all react at same distance... But that's minor wish list.
  4. lightspeed_aust

    "X-Cam" and "DAC" Project

    That video! You are a f* genius!
  5. lightspeed_aust

    Jurassic Arma

    Would like to see this available by xmas so I can put it in a coop mission as a prank. :cool:
  6. Give us Lingor and Duala in the interim. I can make missions in the interim.
  7. lightspeed_aust

    X-Cam prototype map

    Mmmm, I didn't like the placement of the table in first pic, it's right over a cobblestone so the table will be wobbly. This can be fixed by moving the table or by putting folded napkin underneath the table leg.
  8. lightspeed_aust

    Authentic Gameplay Modification

    Mate, you really need to download LEA for A3 and make up your kits. Will take 15 min to figure out.
  9. interesting that it had a problem but Cherno didn't, although when the grass was long in Cherno when A2 first came out, it was a biatch trying to fight the AI.
  10. Gr8 med system first of all. Second, can you make an AI unconscious and perform xmed revive on them? Would add immersion to a SAR mission. Thanx
  11. My clan plays coop using A3mp and no issues seeing through bushes that I could see. It's the Chernarus map modified.
  12. lightspeed_aust

    UPSMON Updated to ArmaIII

    I feel this script must be bloated after all this time, fix one thing and another breaks? True?
  13. lightspeed_aust

    How to set a player unconcious?

    Thanx lads, will try a couple of these options.
  14. Basically, seeking to do a rescue mission and when we find the POWs they are unconscious and require xmed revive to get them back up. I saw this the other day in forums, but can't bloody find it now. :/ Thanx in advance.
  15. lightspeed_aust

    Vcom AI V2.0 - AI Overhaul

    The comms distance doesn't seem to adjust. This specifically: //The distance AI will respond to engagements in meters VCOM_AIWarnDistance = 1000; AI come from all over even if I change distance to 100m. Am I doing something wrong? .......... I found my mistake. I added warndistance to my mission init. And tried to edit distance there. Works now and gr8 script which I combine with the usps ( ultra simple patrol script) for excellent results.
  16. lightspeed_aust

    How to set a player unconcious?

    doesn't seem to be working.
  17. I'd invite you to join us on our coop nights (we use loads of the gr8 mods) but we r in oz and I don't think the time zones will work. But offers open anytime, just pm me. Family and work getting in the way of Arma, I hear ya. ;)
  18. lightspeed_aust

    wip buildings of russian village

    Fantastic work!
  19. Joined in 2009, 214 posts and you're unfamiliar with mods? Seems fishy to me, and if it's true then you've missed a lot!
  20. lightspeed_aust

    Authentic Gameplay Modification

    Ah sweet thanx
  21. lightspeed_aust

    Authentic Gameplay Modification

    I like the goggle effects, but would like to see addition of cracked after explosions
  22. lightspeed_aust

    GTA V Map in ArmA3

    There would be nothing wrong with showing images of what you have done. ---------- Post added at 07:49 AM ---------- Previous post was at 07:46 AM ---------- Now what about the map from Red Dead? ;)
  23. lightspeed_aust

    what is the most annoying thing for you in arma 3 ?

    I love A3 coop with some mods running. Would just like to see more content, new features including a new island or 3. Definitely way less buggy then A2, maps are beautifully detailed, the player movements fantastic.
  24. I think we can see what's broken already with the waterline. It's obviously a visual thing only because you can only see the waterline when you're looking towards where the water is. It seems the problem has to do with containing it inside the terrain.
  25. lightspeed_aust

    X-Cam prototype map

    Sell it to BI, it trumps any terrain they've created. ---------- Post added at 05:43 PM ---------- Previous post was at 05:40 PM ---------- My God, those images are Polling Center map from Ghost Recon: Island Thunder!! I'm going to find screenshots keeping in mind IT came out in about 2003? ---------- Post added at 05:46 PM ---------- Previous post was at 05:43 PM ---------- God bless GR! ---------- Post added at 05:47 PM ---------- Previous post was at 05:46 PM ---------- This map will be my inspiration to remake a full campaign, so excited right now!
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