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Everything posted by lightspeed_aust
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Halo and JIP help
lightspeed_aust replied to hellstorm77's topic in ARMA 3 - MISSION EDITING & SCRIPTING
We use a halo mod/script which works well. Will look for it tonite and post. V easy and bug free. -
Vcom AI V2.0 - AI Overhaul
lightspeed_aust replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Never noticed that. Is it possible to set different warndistance to different units? -
Vcom AI V2.0 - AI Overhaul
lightspeed_aust replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ran thus script for first time in coop mission the other nite and it was a shock to the players. Great addition. Would be gr8 if the warndistance could be set for each group so that they don't all react at same distance... But that's minor wish list. -
"X-Cam" and "DAC" Project
lightspeed_aust replied to silola's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That video! You are a f* genius! -
Would like to see this available by xmas so I can put it in a coop mission as a prank. :cool:
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Survey/Poll: IceBreakr's maps - what would you like to see first in A3?
lightspeed_aust replied to icebreakr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Give us Lingor and Duala in the interim. I can make missions in the interim. -
Mmmm, I didn't like the placement of the table in first pic, it's right over a cobblestone so the table will be wobbly. This can be fixed by moving the table or by putting folded napkin underneath the table leg.
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Authentic Gameplay Modification
lightspeed_aust replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mate, you really need to download LEA for A3 and make up your kits. Will take 15 min to figure out. -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
lightspeed_aust replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
interesting that it had a problem but Cherno didn't, although when the grass was long in Cherno when A2 first came out, it was a biatch trying to fight the AI. -
XMedSys - Improved Medical System for A3
lightspeed_aust replied to sancron's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Gr8 med system first of all. Second, can you make an AI unconscious and perform xmed revive on them? Would add immersion to a SAR mission. Thanx -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
lightspeed_aust replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
My clan plays coop using A3mp and no issues seeing through bushes that I could see. It's the Chernarus map modified. -
UPSMON Updated to ArmaIII
lightspeed_aust replied to cool=azroul13's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I feel this script must be bloated after all this time, fix one thing and another breaks? True? -
How to set a player unconcious?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanx lads, will try a couple of these options. -
How to set a player unconcious?
lightspeed_aust posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Basically, seeking to do a rescue mission and when we find the POWs they are unconscious and require xmed revive to get them back up. I saw this the other day in forums, but can't bloody find it now. :/ Thanx in advance. -
Vcom AI V2.0 - AI Overhaul
lightspeed_aust replied to genesis92x's topic in ARMA 3 - MISSION EDITING & SCRIPTING
The comms distance doesn't seem to adjust. This specifically: //The distance AI will respond to engagements in meters VCOM_AIWarnDistance = 1000; AI come from all over even if I change distance to 100m. Am I doing something wrong? .......... I found my mistake. I added warndistance to my mission init. And tried to edit distance there. Works now and gr8 script which I combine with the usps ( ultra simple patrol script) for excellent results. -
How to set a player unconcious?
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - MISSION EDITING & SCRIPTING
doesn't seem to be working. -
How Do MODs Stack UP To Original Content - Why Aren't MODs Incorporated Into Stock?
lightspeed_aust replied to infiltrator_2k's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'd invite you to join us on our coop nights (we use loads of the gr8 mods) but we r in oz and I don't think the time zones will work. But offers open anytime, just pm me. Family and work getting in the way of Arma, I hear ya. ;) -
wip buildings of russian village
lightspeed_aust replied to argument's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Fantastic work! -
How Do MODs Stack UP To Original Content - Why Aren't MODs Incorporated Into Stock?
lightspeed_aust replied to infiltrator_2k's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Joined in 2009, 214 posts and you're unfamiliar with mods? Seems fishy to me, and if it's true then you've missed a lot! -
Authentic Gameplay Modification
lightspeed_aust replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Ah sweet thanx -
Authentic Gameplay Modification
lightspeed_aust replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I like the goggle effects, but would like to see addition of cracked after explosions -
There would be nothing wrong with showing images of what you have done. ---------- Post added at 07:49 AM ---------- Previous post was at 07:46 AM ---------- Now what about the map from Red Dead? ;)
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what is the most annoying thing for you in arma 3 ?
lightspeed_aust replied to sgtsev3n's topic in ARMA 3 - GENERAL
I love A3 coop with some mods running. Would just like to see more content, new features including a new island or 3. Definitely way less buggy then A2, maps are beautifully detailed, the player movements fantastic. -
Bohemia Interactive please comment on whats hindering you to introduce Ponds to Arma3
lightspeed_aust replied to fabio_chavez's topic in ARMA 3 - GENERAL
I think we can see what's broken already with the waterline. It's obviously a visual thing only because you can only see the waterline when you're looking towards where the water is. It seems the problem has to do with containing it inside the terrain. -
Sell it to BI, it trumps any terrain they've created. ---------- Post added at 05:43 PM ---------- Previous post was at 05:40 PM ---------- My God, those images are Polling Center map from Ghost Recon: Island Thunder!! I'm going to find screenshots keeping in mind IT came out in about 2003? ---------- Post added at 05:46 PM ---------- Previous post was at 05:43 PM ---------- God bless GR! ---------- Post added at 05:47 PM ---------- Previous post was at 05:46 PM ---------- This map will be my inspiration to remake a full campaign, so excited right now!