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Everything posted by lightspeed_aust
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Mission makers - a proposal for furniture/object placement template
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - EDEN EDITOR
@ tpw - yes plz! how can we help? -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Yes they are now - I didn't want to update just yet as Jeza tried mission 3 from the workshop and couldn't get it to run so just want to get that right first. Would love someone to tell me that these missions do work from the workshop. All tags have been updated thanks. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
I am subscribed to steam workshop for cup addons so I believe I get them automatically. Therefore, I would say yes to most recent version. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
sorry, OP updated - you will need CUP vehicles too. -
Took the plunge today and very happy....thanks BIS
lightspeed_aust posted a topic in ARMA 3 - EDEN EDITOR
I've been holding back on switching to Eden Editor after using 2D Editor for the last 4 or 5 years but I thought the time was right to make the shift as I start making missions on Tanoa. Really happy with it so far, nothing too different from the original editor and easier in many respects. Obviously, the main bonus is being able to place and adjust objects directly without having to place, check, adjust, check, adjust, etc. Thanks. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Note: I'm moving all missions to Steam W/Shop - my Ghost Recon collection will be home to all future GR missions. I will recreate DS and OGR style missions in that workshop too. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
I'll have a look into it thanks, first time using the Workshop so may not have packaged it correctly. Worked for me Jeza - maybe we'll see if others have same issue. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Mission 3 is up - Steam Workshop for future missions - see OP for link. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Thats exactly what I want to hear. GR feel ☺ -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
I want to keep it realistic and I don't think they would blow up the boxes until they knew what was in them. :) I don't think I can make the AI fire more constantly - in future missions the contact could be closer and more constant rate of fire - longer engagements they don't fire as rapidly. Accuracy I'm happy with too - I think I found the sweet spot. Mission 3 will be up within the next day or two and then probably a week to get 4 and all missions following. I'm really enjoying playing these missions in SP myself actually. :) -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Just updated post 1 - at this stage you shouldn't need CUP Terrains although it's possible that it's still sitting in mission file as a required addon. If it works without that's great - if not, I will update the file and repost both tomorrow. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Mission 2 is up - see OP Emerald Angel - Seize a cartel airfield. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Note: if u play SP put the file into sp folder. If MP, other folder. I'm sure you can figure it out and it will make a difference when it comes to unit switching. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
That bloody extraction chopper. I noticed the chopper shooting at us too, will adjust friendly rating so that doesn't happen again. I never ran out of ammo with my AI but then i restricted their firing. But i will see about adjusting ammo. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
After what seems like an eternity and making the decision to move the campaign to Tanoa - Mission 1 is out - see opening post for link. Should be able to play in SP or MP but as this is made in 2D editor it may be a little funky although it worked for me after testing a couple of times. Once we get to Mission 3 I move to 3D Editor where I will start publishing separate SP and MP versions. I hope this gives you the essence of Ghost Recon which was always my intention and always happy for feedback please. :) -
Mission makers - a proposal for furniture/object placement template
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - EDEN EDITOR
Might do that too if there's enough interest to do this. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
Third mission will be ready tomorrow and then I start releasing them - din't want to hand over one and have nothing else ready to offer. Also, bonus is I have made the switch to Eden Editor (3D) setting up my mission template so it will be easy to crank out the missions going forward. -
Mission makers - a proposal for furniture/object placement template
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - EDEN EDITOR
I know you mentioned it as an example :) I just used your example ;) hence the need to scope what is placed. -
Mission makers - a proposal for furniture/object placement template
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - EDEN EDITOR
I think we would definitely need some well defined scoping to contain what might become a beast. I would say first up as an example (seeing as you mentioned trees), that it would be man made objects and buildings only - no vegetation. I would go for urban areas only but maybe we should use this as a place to post what people have to offer or plan to build and see if it will fit. If it gets too big to manage we might section it off into regions or isles. I think the priority should be buildings filled with furniture and objects outside houses. -
Mission makers - a proposal for furniture placement
lightspeed_aust posted a topic in ARMA 3 - USER MISSIONS
As you all know, it's painstaking populating the islands with furniture and other clutter to bring missions to life. I noticed a mission maker just now talking about how he had placed objects in all the rooms for his mission. Light bulb moment! Would anyone be interested in collaborating on populating Tanoa with clutter. It's easy enough to do - if you pick a part of the island, say a village that you're making a mission for then populate the village with furniture and other objects, then we merge it into a central template which I can take care of an place on this site. I don't think it will take long until we have an island. Will get too laggy, you say? The way I would do it is to keep the furniture mission template clean - save it as a new mission - remove all the furniture/objects from the area I'm not using. Thoughts?? I will continue this thread in the Eden Editing forum. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
A quick update. I'm dropping the first mission in the next 24 hr. Ive done some testing re mp vs sp. Dropping mission into sp folder allows for player switching. In sp you should always start in squad leader position. Dropping it in mp doesn't allow switching, you could do it but it might break shit. However, SL can command the AI and bring them along for the ride. If one of the humans dies he can switch to AI slot. There are 8 slots. I have added a script into each AI, opfor and blufor which adjusts weapon accuracy, detection skill. Seems to be well balanced so far. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
okies - I have ported mission one to Tanoa and will release it this week and progressively the other missions. @ Ruff - I couldn't get playerswitch as this can be played in MP or as SP where you take the lead role - but I've run mission one twice in SP and it feels ok and definitely GR-esque. -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
There is unit switching in SP and I'm hoping to find a script which enables it in MP as well. -
Tanoa discussion (Dev-Branch)
lightspeed_aust replied to pettka's topic in ARMA 3 - DEVELOPMENT BRANCH
Tanoa is absolutely stunning thanks - I loved Lingor and I can see the inspiration taken from Icebreakr's great map. But like Altis, it is next gen stunning. Making missions right now - inspired BIS! -
[SP/CO6) Ghost Recon: Island Thunder 2 Campaign
lightspeed_aust replied to lightspeed_aust's topic in ARMA 3 - USER MISSIONS
it made sense just to move this to Tanoa so that's what Im doing at the moment.