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kinderkrieg

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About kinderkrieg

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  1. any ETA on updating BI maps to bring them into line with the April visual update? Love your work :m:
  2. kinderkrieg

    Arma 3 - Pre-E3 Livestream Hangouts

    Hopefully we get to see High Command or at least some cool support options being used
  3. kinderkrieg

    ArmA3 Wishlist and Ideas

    I just had an idea. What with the IED scripts introduced in operation Arrowhead and it seems plenty of new booby-traps such as bouncing mines and 'directional explosives', and given that there are already many animals available in the Arma series more generally, wouldn't it be cool to have improved bomb-sniffer dog (EDD) mechanics to provide infantry patrols with more protection against IEDs and mines? The way I imagine it is this - a dog-whistle is placed in the inventory of the controlling soldier like any other misc item from the ammo-boxes. The dog will spawn once the item is put into the players inventory. During operations, the dog moves about randomly in front of the advancing infantryman, perhaps investigating walls/trees/objects/parked vehicles and can be issued a variable distance to patrol ahead of the infantry through a context menu item similar to the radio "dog whistle - 1, 2, 3, 4" etc. If the dog comes into a predefined range of an IED, it might stop and sniff at it, or bark excitedly or generally indicate that it has found a possible IED and maybe even where it is hidden. The dog can then be recalled to heel, and the explosive dealt with in due order.
  4. kinderkrieg

    ArmA3 Wishlist and Ideas

    I would love to see some more detail of vehicle interiors and revamped disembarkation/embarkation animations. Rear doors opening on APCs, improved Turn In/Out animations, canopy/hatch animations on all vehicles etc. I really love the level of interior detail already in many vehicles in Arma 2, being able to free-look around the interior of the crew compartment and then right-clicking to look down the scopes/vision slits. It really makes each vehicle feel different, rather than being 'just a transport'. This improved animation could even extend to bailing out of a damaged vehicle, the player rather than just popping out the back, must regain his senses, notices that the crew compartment is on fire/filling with smoke, and must open the rear hatch and even drag unconscious comrades out of their seats. The only other thing that springs to mind that I would love to see is a very much toned-down UI, including the option to turn off UI or perhaps make it purely contextual. The icons for the support options on the right hand side of the screen in CO were a step in the right direction, far easier on the eye than the traditional large green squad icons/menus/HUD.
  5. I figured it out. You need CSM2OA - which doesn't appear on Armaholic. I found a link anyway. I have no idea why one would be up and not the other. http://zeus-community.net/important/ Enjoy.
  6. It took me absolutely ages to find the CSM2OA download link. CSM2 1.04i doesn't contain the awesome explosion sounds, which was my primary motivation for downloading the mod. Surely CSM2 and CSM2OA could be packaged together and reuploaded to Armaholic to save confusion? For anyone else looking for CSM2OA here is the link I used. http://zeus-community.net/important/ Great work Protegimus, I look forward to CSM3.
  7. Can anyone here tell me how to get CSM2 1.04i working properly. I have tried to recreate this scenario in the editor but the AH64D missile sounds remain the default ones. What did this guy do to make the explosion sound so cool? Any help would be much appreciated, and Chammy... keep up the great work!
  8. I see, yes I have 2.0 not 2.5, and if I wait for a while the mission continues to load. Seems to work fine. Any hints for MP?
  9. I reinstalled Arma 2 and patched to 1.08, then installed I44 v.2.5 and the patches for that, and, while the mod runs, i can't play the single player missions because the game crashes during the loading screens (though I don't receive any error messages, the program just freezes and the loading bar and "Get Ready.." text disappear), and there are no MP servers that I can connect to? How are people playing this online, and how can I do this? I have OA from steam and retail Arma 2, though I will have to redownload OA if that is required to play online, so it's gonna be a pain if I redownload it and then have the same problem as I have currently. I hate to threadshit but I have had such a lot of problems running Arma2/OA, what I really need is a one-size-fits-all directions for installing and playing this mod. my email is kinderkrieg@gmail.com if anyone wants to respond specifically to my set of problems and not further fill this thread with specifics and stuff that will not be relevant to everyone. Thanks.
  10. Tank Commander keep up the good work, i need more Arma wallpapers :D
  11. If anyone decides to pick up the reins along the lines of JTDSmokeAndFire, could they perhaps consider making an effect for dust rising from the ground when weapons are fired in proximity to surfaces such as the ground or wall-tops, etc. Vary the radius of the rising dust effect depending on the weapon used and the proximity to the surface. Perhaps this could be expanded to simulate the shockwaves from explosive weapons etc. I feel that the smoke is covered well already by JTD and the fire is more or less fine (though i would like to be able to turn the fire off entirely), but the shockwave and rising dust would increase atmosphere heaps. Thx in advance
  12. +1 to the IED script... that will be awesome
  13. tldr;Apologies if this has already been covered/has been addressed already. I want more dust obscuring my vision, specifically in OA (it is dusty dusty Takistan after all). Preferably it would change depending on wind/weather and vehicles/weapons discharge. Although there is a faint dust effect at long distances already I feel that more could be done. I haven't experienced many atmospheric effects so far, i'm talking dust storms/wind blowing dust clouds/smoke about etc. The way that aircraft and vehicles (hell even hurried footsteps) could generate dust hanging about in the air/ obscuring vision would add considerably to the realism of OA (thinking here is similar to how the blinding HDR and sub-optimal night visibility make missions more intense). Sometimes it's fun to have to battle the weather in search of that perfect shot. On that note, perhaps weapon smoke could be modified to linger/spread more. I would love to see an effect for getting dust in your eyes!!! Might make those goggles sitting atop your helmet useful!!! I'm thinking something comparable to the blurring that occurs when you are tired/out of breath. What i'm NOT thinking is the blood/dirt splatter on the screen after being injured/blown up (its pretty lame in it's current form imho). I guess that concerns over performance were the reason that more effects were not included in the game in the first instance, hence some user configureability would be great (perhaps similar to JTD SmokeAndFire mod ... fantastic). That or the thin atmosphere of Takistan's altitude precludes much dust from lingering.... in any case, it would be fantastic to have the option for more dust.
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