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luap

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Posts posted by luap


  1. Thank you BIS,

    I'm seeing much improvements in game play - those were some serious tweaks :D A huge thank you from us ArmA 2 players !

    Dwarden the readme being updated would be nice.

    either disable it (or define rules in your account http://dev-heaven.net/my/account settings)

    or just create folder for CIT with some autofilter moving it there ...

    ---------- Post added at 05:27 ---------- Previous post was at 05:26 ----------

    You right, the readme changelog isn't complete ...

    (there are missing some of the engine changes from merge of OA fixes)

    it will be updated later on the BIKI and for CIT usage

    ---------- Post added at 05:28 ---------- Previous post was at 05:27 ----------

    it's way more than some mission tweaks ...


  2. Ian560,

    You took the time to sign up on the forums to ask about language in a game you already previewed. You have internet access ? You play PC Games ? On-line games ? You had to ask hows the language - sounds like you have other motives ?

    Seems you would have checked the rating for the game before posting to the forums. Just strange.

    Wow


  3. Hi Günter Severloh,

    Glad to hear about 1.3.

    "If any of you guys want me to add something to A2WarMod that is specifically Arma2 then please post here and let me know ASAP".

    How about AC-130 Script for ARMA2 (0.4) :bounce3:

    That is the only place I have found to have ver 0.5 for ArmA 2 stand alone his last one supporting ArmA 2.

    He states that he is no longer supporting ArmA2 stand alone any longer maybe he will give permission for you to use it (here's hoping) and maybe for your next COWarMod as well.

    A few problems maybe you guys can work out is in multiplayer the script breaks on respawn or needs to be scripted to respawn to player(s)? you can read up on his script in his readme on that site and here's to hoping.


  4. DUDE :D

    I have inserted your script and addon mod into XENO's Domi 2 2.11 and really enjoying this in ArmA 2 stand alone ver. Flir :rolleyes: still damn fun !!

    Took me some time to find the stand alone version for ArmA 2 I hope you keep it in a link for us poor boys.

    Link to ver 0.5

    - Operation Arrowhead and Combined Operations supported since v.0.6 (ARMA2 standalone is no longer supported) :butbut:

    Thanks

    LurchiDerLurch and crew job well done.


  5. Who needs it :)

    SLX_Melee_Give: Gives knives to armed people at mission start, knife type depending on side.

    Not only do they re-arm:

    AI's will automatically try and help wounded or dead people. They will attempt to drag them into a safer position before giving first aid or scavenging weapons. AI's immediately go into alert mode when someone is wounded or killed.

    AI's taking secondary weapons and machine guns:

    If someone with a secondary weapon or a machine gun dies then another AI from their squad will attempt to come and pick up the weapon.

    This is #1 must have mods IMHO.


  6. Well I was going to suggest if you were at all worried about your own EGO getting the upper hand you might try not working on or releasing anything nor displaying any investment of time or care in work that you've then shared. But I see you've already mastered that.

    Point taken :eek:

    I understand the deep devotion people put into work they have created (or modded from the original developer) and applaud them for it.

    If so deeply involved into what you are doing with this game then the likely action to take is submitting a resume to BIS. Unless you are already an employee then scratch that.


  7. My opinion: community made content should never be lockable/encrypted. I know there are people on these boards who refuse to allow "their" work into the outside world, but they're a small and insignificant element. It makes me wonder how they learned and why they then assume the stance that no-one must learn from their work.

    EVERYONE here who contributes to the community, learned from direct examples. Its a very open and honest community for the most part, and I wouldn't like to see it fold up into jealous secrecy by the introduction of a checkbox in the binPBO application.

    We should not define our community by our unfounded fears of our worst members.

    Well said DMarkwick. You see this time and time again to the point of GIVE IT A BREAK ALREADY !

    Create to create and not to use it to be a drama queen. Bis allowed the software to be open to the community for the community to improve what you like and if you like- share it.

    No room for EGO's ! Post it to the forum and let your work of art shine through its repeatability, that should be ego boost enough.

    A fix for ya !:

    Make and sell your game and give it your own name.


  8. It would be great if a future Arma would have the ability to choose between DirectX and OpenGL, i have yet to see a game that had both options have better performance with DirectX . Also from a cross-platform standpoint it would be a wise choice for BIS.

    LOL,

    That would end the strangle hold that windows has on me. # 1-Christmas wish list before I die !

    I wonder who will dare to take that moon shot that changes gaming for linux ?


  9. Günter Severloh,

    Wow, thanks for all the hard work you put into testing and putting this compilation together.

    I downloaded both of your compilations and its working great. So I have ACE2 still stand alone in my ArmA2 folder so as to use profiles in AlpineStars ArmA2 Launcher (love choices). Tested on Multi-player and on my local machine without any problems other then the ones you listed.

    Fantastic write up, REALLY ! All the information at your fingers tips - you really took the time and trouble for us :D

    That's a cool web site for your compilation - The youtube movies were a plus :p

    I have not tested with other mods as of yet but will test ASAP !

    This community for ArmA is terrific.


  10. Hi CptArmA2,

    Thanks for a cool and simplistic program ;)

    I noticed that some mods were not being listed in the view pane so I checked it out. Mods were in the Arma 2 directory and as a mod folder "@mod", tried the reset button and no change at detecting them.

    Found that I had to add the mod manually and untick the button to check mods on start up. If left ticked it would just show the directory "bla, bla, bla, ArmA2 in the view pane.

    Just thought I would pass this along. Check this for yourself maybe it's just me.

    This was on an Xp Pro using ver. 3.1.1. did not check Vista yet. Check the beta and same problem.

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