El Giggi
Member-
Content Count
37 -
Joined
-
Last visited
-
Medals
Everything posted by El Giggi
-
Arma Tactis only runs on Tablets and Smartphone with a Nvidia Tegra 3 or 4. Your Tablet is not supported. It's written in the App-description in the Google Appstore.
-
Operation Iron Swarm A Tribute to Hidden and Dangerous for Arma2: CO 1.60 Hey Guys, since Invasion1944 2.5 was released I played around in the editor and created some H&D-Commando-Style missions for myself, everything very incomplete. When 2.61 was released I decided to finally finish these missions and thought, why not release them? Maybe people like it. These are the first missions I release since OFP so don't be to harsh with your critic ;) Hope you like it. This four-mission mini-campaign is a recreation of the first campaign of Hidden and Dangerous. So your goal is to free a captured allied bomber crew. You lead a four-man commando unit behind enemy lines with the assistance of local partisans. The features: - All four missions of the original H&D italy campaign, but imported into the Arma2 enviroment. This means wider AO, tougher fights... better graphics (of course) ;) - Music form the original soundtrack. - A little intro. - custom loading screens. - celerys heal script to compensate the lack of an AI healing script within I44. - free weapon selection during the briefings. - teamswitch. - your team consists of some characters from H&D. Issues: - couldn't test the missions alot but they are rather simple so hopefully there a really no major issues. - some anachronisms like wrecked UAZs, or post-war locomotives. There are unfortunatly no bigger maps, which a really suitable for WW2 campaigns, but Podagorsk is still fitting I think. I tried to remove all "modern" stuff from the map with the editor but some have no IDs. - some logical erros in the story, but these are imported from the original game. So these are all Illusion Softwares faults. Download (29.64 MB): Operation Iron Swarm @ rapidshare Operation Iron Swarm (@) armaholic.com Installation: Copy the .pbo file into your Arma2/campaigns folder. If a campaigns folder doesnt exist, simply create one. - Invasion1944 v 2.6 + 2.61 Patch (Download: www.invasion-1944.com) - FDF Podagorsk (Download: http://www.armaholic.com/page.php?id=8791) - CBA (required for Invasion1944) (Download: http://www.armaholic.com/page.php?id=6231) Note: Arma2 Combined Operations v1.60 is required to play this campaign. Optional but VERY recommended: Hidden and Dangerous Deluxe: http://www.gamershell.com/news_9714.html It the full game plus the addon. Its now avaible legally for free. Thanks to: Mr-Murray for his Arma editing guide Imutep for his Arma2 Briefing and Overview Guide Celery for his CLY Heal self-bandaging script The Bohemia Interactive forum community for solving all the problems I encounterd. The Finnish Defense Forces Mod and the Invasion44 team for spoiling us with first-class addons since Operation Flashpoint. Bohemia Interactive for OFP, Arma and Arma2 Illusion software, Take-Two, TalonSoft for Hidden And Dangerous. Espcially for releasing the game for free. Hope I didn't forget anyone.
-
Arma 2 israel map project wip.
El Giggi replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Btw. have you ever contacted the guys from the lost brothers mod? i think they have some israelis working for it, who might willing to help you out. -
Arma 2 israel map project wip.
El Giggi replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
-
Arma 2 israel map project wip.
El Giggi replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Im in Israel every year for a couple of month. I try to collect some good scenery pictures I have on my hard drive, but I usually stay in the center around Tel Aviv or in the north. Israel has a really divers countryside. But if you just want it to look more "levantinish" I think you can also take pics from the north. Just add fewer trees. -
Arma 2 israel map project wip.
El Giggi replied to DanWelch's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Good to see that someone finally makes a Israel / Levant map. Im waiting for this for a long time now. Especially for such a big one. One note about your Pics: Dont go grazy with palm trees. You dont see a lot of these in the wild countryside. Its mostly along boulevards in Towns and city as decoration. Beside Datepalm plantages there definitly no "palm-forests". And the palm you see in that area are Date-Palms. The ones on you pic look more of palms on tropical islands. -
As anyone thought about the fact that German Autobahns don't have these barriers over their full course? Especially in more rural areas (i.e. area around Celle) one can usually only find these Barriers close to exits / access roads from and to the autobahn, at curves or bridges. Especially these long straight sections usually don't have these barriers to the outside. I'd rather like to see the barriers again, that seperate the lanes. These give you the real "autobahn feeling". I never experienced any AI problems with these barriers. One could think about replaceing them with bushes. In many areas these middle barriers are completey overgrown. But as the others said, its up to Mondkalb to make his awesome map even more... awesome.
-
[Mini-Camp] H&D: Operation Iron Swarm
El Giggi replied to El Giggi's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the info. I just found some informations about this in Mr-Murrays editing guide. Maybe Ill find some time tomorrow to put together a Coop-Version and try to make the night missions a little bit brighter. -
[Mini-Camp] H&D: Operation Iron Swarm
El Giggi replied to El Giggi's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the compliments guys. @Jedra: That is strange. I tested the missions this morning but this messages never appeared. I don't even now what this error means. Do you have any other addons running besides the ones required for the campaign? Does this message appears in every mission? @domukun + guttersnipe: It's a SP campaign. I have no experience with MP missions. But setting the commandos to "playable" in the editor should do it, right? Don't know if this might cause a conflict with the heal script. Ill check this out. -
[Mini-Camp] H&D: Operation Iron Swarm
El Giggi replied to El Giggi's topic in ARMA 2 & OA - USER MISSIONS
Seems, that someone already did this ;) Mission length: As I wrote in the beginning this is a recreation of the first campaign of H&D1. I remember the original mission to be not very long either. I incorporated every task of the original missions. When I compiled these missions for the release I already had the Idea of making a "remake", like adding new objectives, or even new missions which were not included in the H&D. But I have to leave this for someone else, since I have absolutly no time right now for such a project. @Jedra: Like in the original campaign Missions 1 and 3 are night mission while 2 and 4 are daytime missions. I played around a lot to find the perfect date and time in the editor to make the nights as bright as possible. Its works out for me my gammasettings are set to 1.2 and contrast to 0.8. -
Cold War Rearmed² : Demo³
El Giggi replied to W0lle's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This would be more than welcome! -
[CAMP] Carrier Operations - Duala
El Giggi replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
As I wrote. Just a remark. Its your campaign and the MARSOC guys are not prevening me from playing it ;) Regarding your question: I really like the BIS Force Recon Guys. I know theyre wearing woodland camo, but I saw pictures of Marines in Liberia (I think it was liberia) wearing Woodland camo. But I think Force Recon are not tasked with search and rescue missions. I would guess so, since their name is Force Reconnaisance There are nice MARSOC Units from Binkowski: http://www.armaholic.com/page.php?id=10153 Or the TF86 SEALs: http://www.armaholic.com/page.php?id=10001 I dont know if its a problem, that these are not on OA standard. -
Using a flare as a go-signal.
El Giggi posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, I want to use a flare as a signal to AI-Troops to start an attack. So, the player shoots a flare and the AI attacks. I searched the forum and I think it works with an eventhandler, but I have no Idea how to use this command. In the threads I found people asked how to detect, if the player generally shoots. They didn't dealed with the question how to detect, if the player uses a specific weapon. Can someone please help me with this? -
Using a flare as a go-signal.
El Giggi replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Mabye It helps, when I descripe what I did exactly: 1. I put this in the Init of the my Unit: this addEventHandler ["Fired",{if ((_this select 4 == "F_40mm_Red")) then {attackGo=true;}}]; (Obvisouly I changed F_40mm_Red to the ammo classname of the flare I needed) Note: This should be the first entry in the init-line of an unit. I realised that it doesn't work if some other commands like addweapon or so stands first. 2. I created an AI-Group. I set up a couple of Waypoints for this group. In the condition-field of the first waypoint I entered "attackGo" (without the ""). So the Group will move up to the first Waypoint and will wait there unitl attackGo is "true". -
Using a flare as a go-signal.
El Giggi replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I think, I didn't understand your question. For what do you need help? You can find all infos I needed in this thread already. -
Using a flare as a go-signal.
El Giggi replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey, I already found it out by myself. But this is goint to be helpful in the future. Thanks again. -
Using a flare as a go-signal.
El Giggi replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
No, this didn't work either //edit: Ok, I think the problem is simply the name of the ammo-class. It works, if I use the other riflegrenades. Only the flare is still a problem. So it seems, that I don't have the correct ammo classname for the flare. Invasion1944 never released their ammoclass names so its up to trial-and-error. Thanks for the help guys. -
Using a flare as a go-signal.
El Giggi replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Ok, I expressed myself unclearly. I did this. Thats why I checked the classname via the addmagazine command. -
Using a flare as a go-signal.
El Giggi replied to El Giggi's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey, thanks for the answer. But I encountered another problem: Is it possible that the eventhandler only work with BIS Units? I ask because it worked perfectly with BIS Ammo and Weapons, than I tried it with Invasion1944 flares and it didn't. First i thought they might have changed the classname of their ammo but then I tested it with addmagazine and the ammo appeared in my inventory. So the classname is correct. -
Loosing Soldiers permanently in a campaign
El Giggi posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, Im working on a campaign right now, or better compiling some stuff to one and it came to my mind to make loosing soldiers permanently. So if a Soldier dies, he'll be gone for the rest of the campaign, too. Like in the BAF Crimson Lance campaign. Has anyone a idea how to do that? -
[CAMP] Carrier Operations - Duala
El Giggi replied to Rough Knight's topic in ARMA 2 & OA - USER MISSIONS
Just one remark: Can you replace the MARSOC Units with either the BIS Force Recon or some other Addon? The MARSOC just don't look very good. The Campaign itself is topnotch and meatballs F18 and icebrakers duala island are beautiful. The Nimitz is of high quality too. Comparing these with the MARSOC units, they kinda feel out of place. -
Just downloaded the mod and Im simply stunned. Love the new units, the level of detail and the modules. Right now Im creating some SP missions. And I recognized some issues: 1. The wounding system doesn't work for me. I placed a group of UK Airborne with me as the commander in the editor along with the wounding module. So I shot one of my teammates and tried to use the medipack on him but nothing happens. That wounding window says that he's not wounded at all, even tough the soldier is near death. I dont have the BIS first aid modules activated. The only mods activated are I44(+CBA), Pdagorsk island, octo no blur, gdt plants.
-
Hey, I recently bought a second Laptop. Its a small IBM/Lenovo X60, which is more comfortable to carry around, than my 17,3'' Laptop. Today I installed the OFP:CWC Demo und in runs very smoothly on highest settings. So I want to install OFP on it, since I still have the GOTY Version lying around here. My Problem is: The x60 has no CD-ROM Drive. So how do I get the game on my machine? Is it possible to install it on my other laptop and than copy it via USB-Stick or SD Card on my x60? General Questions: I quit playing OFP around 2003/2004. So I completly forgot all the mods and campaigns, which were released by then and I didn't follow the "scene" since then. So can you recommend some good campaigns and mods? Are there any graphic-mods, which make the game look better? thank you.
-
[CAMP/OA] Soldiers of Valor: Task Force 94
El Giggi replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
@Tom3kb: Hey thanks, I'll try this out next time. But I could bet, that I searched every Corner and couldn't find him -
[CAMP/OA] Soldiers of Valor: Task Force 94
El Giggi replied to therev709's topic in ARMA 2 & OA - USER MISSIONS
First of all great campaign. I really enjoy this mixture of CoD:Modern Warfare and Arma2. But i had to use the "endmission" cheat twice now. 1: 2: Some minor things: I know that is a lot of "complains", so please don't get me wrong. I'm really enjoing your campaign. If not I wouldn't spend time writing down all the things that bothered me, while playing it.