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Everything posted by guziczek101
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Alpha version of Gaz-2330 "Tigr" for Operation Flashpoint http://arma-cwa.ru/?dl_name=Addons/Auto/Gazt_Tigr.zip
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Surfing on the internet and suddenly I came across a real treasure a Kamov Ka-60 Kasatka http://russianmodteam.ucoz.com/load/0-0-0-105-20 below is a link to a page (for Russian speaking we live in a time when language is not a barrier :cool: ) http://russianmodteam.ucoz.com
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KTO Rosomak is in Silent War mod i had it on my hdd but i'm not part of modding team anymore so i deleted it. You can try to write to Gemenis he's still on forum ;)
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@Macser If my member is correct (diving) it was incorporated in WW2 mod and if i can recall correctly you can disable this feature in SLX options :)
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ask @krzychuzokecia or @Rożek cause they are working on SW mod and maybe they will share their files with you i had some models from SW (W3, Rosomak, Honker/Skorpion and some other files, but as i'm not a part of team from some time i delete them from my disks )
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Try SLX mod or GroupLink script 2 if my member is correct they took this script from one of those
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So i ve found a little addon to blender which can interest some people. This addon synchronize Blender with GIMP/Photoshop and is amazing cause it make things a lot faster. Blender - External Paint Autorefresh
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Blender - External Paint Autorefresh Addon
guziczek101 replied to guziczek101's topic in OFP : O2 MODELLING
yes i ve spent some time with that addon and it's easy to use (the only thing is that u have to make shortcut in photoshop to export updated texture) it is very handy to use, cause you dont have to make new texture nad upload it into blender to check it, this addon will do it for you. They made a video how it's working in GIMP and blender (im using Photoshop), Sorry for my english :) -
Oil Derrick to use with model for OFP?
guziczek101 replied to JS440's topic in OFP : MISSION EDITING & SCRIPTING
There are some in DMA Libya map and if my member is correct in mapfact nogova 2 -
Strange ive downloaded IMUC and for me its working maybe try to download again
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That's true when i start making something in blender i was terrified possibilities of this program but there is so much tutorials on youtube, that even i can do something in Blender
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Custom Reveal Distance
guziczek101 replied to sakakibara77's topic in OFP : MISSION EDITING & SCRIPTING
maybe try with "setCaptive" parameter if distance beetwen Player and AI will be greater than 50 m then script will be changing this parameter to True if lower than set to false. I don't have betteqer idea to solve your problem maybe remove all magazines with distance condition. -
Wow nice mod what's the song name?
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Yes he realesed it, but it was illegal use of orcs weapon pack and it was deleted by Bis :)
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http://pl.wikipedia.org/wiki/Standard_Beaverette ??
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Hanomag ? :)
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WW4_REVEMachinegun" createunit [ [4522.658691,17.272085,9425.594727], group Grp, "[This] Exec ""Spawn\Meaux\MGInit.sqs"",1]" You have written " in bad place
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Sorry for late reply :-) nice tutorial and i think blender will make easier life. Thanks
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Thanks :)
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I'm looking for unfinished 30N6 made by Project MCAR name of thispack was MCAR_GRUMBLE.zip
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Create cylinder and decrease one of surface with combination ctrl+shift and you will have a nice trash can
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I think they are from Lobo pack but im not sure or they are from Dma
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setcaptive true for whole east side
guziczek101 replied to ruff's topic in OFP : MISSION EDITING & SCRIPTING
Well u are true archeologist :bounce3: "_x setcaptive TRUE" foreach list -
Well u must download Binview or eliteness to open config.bin but when u change this file
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I don't think so there is something similar to A2 but try HDS islands (but they are rather small) and ofp is not tolerate a HD texture look at Marcomio Afghanistan it laggy :)