DMC_RULEZ
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Everything posted by DMC_RULEZ
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Tactical Battlefield - A PvP Gameplay Modification
DMC_RULEZ replied to dale's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Really nice to see this coming along ....and itching to play some :) :yay::yay: -
AI unmaned units e.g. Drones, Robots, etc.
DMC_RULEZ replied to liukang168's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
"So, what does BIS promised?? Can I start modelling my little iRobot" I know for sure one was made (wink, wink)..but if it makes it all the way into the final game, ..I'm thinking 50/50 -
Wooo ..your baby is nearly finished..shame I can't say the same for so many of my pet projects :( anyway good luck with it all NOD/Franze :)
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Yomies 2, porting the infamous Yomies to ArmA2
DMC_RULEZ replied to 5133p39's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Wow very nice...keep it up dude...love da Zombies....and as I said some time ago..if ya can get me some templates for the civs textures i'll be more then happy to zombie some of them up for ya :) my latest vid AfD89eda9Ww but yes like all these script based zombie mods they end up looking like a angry mob without sounds, textures and animations :) -
I'm sorry that peeps can't see it..my fault for using popular music..Youtube Australia could just mute it...silly sods. Also for someone that asked as I used this script..and modded it for 1000 bombs at a time :) http://www.armaholic.com/page.php?id=6554
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Good on ya for anything you add......as your've made a top notch mod here already....... loving it in OA......can't thank you enough. :pray: Just me Testing another bombing script....... OCoHQ1JFsMQ
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Mando Missile ArmA for ArmA 2
DMC_RULEZ replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Sorry for the pointless question.....I had a strong Coffee this morning...my bad. -
Mando Missile ArmA for ArmA 2
DMC_RULEZ replied to mandoble's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
[/color] Just a quick question ...Whats the 6 hot fragments going off to the right doing? I hope this is not to simulate the shockwave rockets that nuke tests had. (LIKE THIS) http://0.tqn.com/d/chemistry/1/0/v/l/teapottest.jpg sorry if i'am wrong... looks F****k awesome still :) -
Man o man how I love WARFX!!! zBMsfd6dczE
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Simple IED Example
DMC_RULEZ replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Very nice and simple...... Thanks Rommel -
If there are still spawning then that means you didnt clear that site!! Also if it's not too much trouble I feel there could be more enemy jeeps with MG's ect. Plus bikes or quads at base :)
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Absolutely fabulous mission Pogoman!!!! I'm sure you remember me and A6 saying if you drive too fast it foxes the AI real bad, As to your question about what else you could be looking for besides ammo caches, maybe add some key insurgent captains or persons of special interest that have a small group protecting him. Or a IED that has to be destroyed like the ammo...radio tower....scud launcher ect. Anyway very nice mission..my favourite so far for OA. well done!
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EOD Dog (EODD) WIP Release
DMC_RULEZ replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice stuff Rommel ! He's been hiding from Ryan & Tank ...lol PS, how's the map coming along? -
It's the ingame environmental modules and a Area fog script, plus a color tint. you can download the mission in the info of that vid for a look at what i used.
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Stealths Graphics Mod Work In Progress.
DMC_RULEZ replied to ste4lth004's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
I posted this in the JSRS thread but it does use a nice color tint..not sure if was a bit of yours, mine and the games all rolled into one...lol 7lwH0NdDc-s The vids more info has the mission download. -
Yep loving this so far.....very well done! and good luck Jarhead. Vid of just some fun with the mod :) 7lwH0NdDc-s
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Stealths Graphics Mod Work In Progress.
DMC_RULEZ replied to ste4lth004's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
That worked well for Thirsk..and yep my blues where a little strange..lol Heres one I made for the Takistan Map. "colorCorrections" ppEffectAdjust[ 1, 1, 0, [0.2, 0.31, -0.41, 0],[1, 1.2, 1, 1],[1.2, 1.2, 1.2, 1.2]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable true; But I still think Stealths is spot on...theres only so much one can do with PPeffect. And some for Chernarus. "colorCorrections" ppEffectAdjust[ 1, 1, 0.01, [-0.1, -0.1, -0.1, 0.2],[0.27, 0.06, 0.1, 2.03],[2.26, 0.8, -2.14, 0.1]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust[ 0.9, 1.2, 0, [-1.02, -0.2, 0.1, 0],[5, 3.03, 2.76, 1.31],[0.1, 0.18, -0.09, 5]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable true; "colorCorrections" ppEffectAdjust[ 0.9, 1.2, 0, [-1.02, -0.2, 0.1, 0],[1, 1.03, 1.16, 1.11],[1, 1, 1, 5]]; "colorCorrections" ppEffectCommit 1; "colorCorrections" ppEffectEnable true; But as I said in that last thread "like all colour effects they are very individual and subject to different Nvidia/Ati settings and monitor, Also you might like to increase your saturation/contrast on your GFX card, as Arma is a bland beast." -
[SP\CO 20] Operation Dawn Skorpion
DMC_RULEZ replied to Azza FHI's topic in ARMA 2 & OA - USER MISSIONS
Ahhh yes sorry my bad...but it is strange that TheScar is getting the same prob. I think it was a hard mission for the VMA server to run......not your fault but did ruin the mission for me. damn cheap slow server!! -
[SP\CO 20] Operation Dawn Skorpion
DMC_RULEZ replied to Azza FHI's topic in ARMA 2 & OA - USER MISSIONS
Yep we had the same prob ....sever freeze after everyone goes to change their gear...after the third attempt it worked..but very laggy. -
Stealths Graphics Mod Work In Progress.
DMC_RULEZ replied to ste4lth004's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
nice.. I remember messing around with colour correction..good fun and effect for a little script. http://forums.bistudio.com/showthread.php?t=97766 -
Yomies 2, porting the infamous Yomies to ArmA2
DMC_RULEZ replied to 5133p39's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@IceBreakr Yep I tried the Scripts in OA......but it's still too many problems to make it fun As you can see here they are more like a Angry mob then Zombies. 0QfMCO7zO_g @5133p39 When ever you want..PM me and ill try and get a collection of zombie textures too ya.....as the AAF mod im working on has died somewhat. -
Yomies 2, porting the infamous Yomies to ArmA2
DMC_RULEZ replied to 5133p39's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
@IceBreakr hmmm if anything you might have to rip some ACE stuff out of the .sqm but ..other then that...no..its all scripts. PM me if ya having probs ill ask Rommel to update the scripts to vanilla OA. @5133p39 Cool glad ya like.........lol...suicide Zombies. if ya need someone to help out, i can try and do some textures. -
Yomies 2, porting the infamous Yomies to ArmA2
DMC_RULEZ replied to 5133p39's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Hello not sure if these old scripts will help, Rommel from the ACE developer team made them for our AAF/VMA clan nights as a bit of fun ..the script worked great online and the animation can be change to be slow or fast. (walk or run..or a mix as it is now) http://www.otakubrothers.com/testmissions.rar cCOdxel9Qio eVi0XsVo_dg Rommel also helped with the fog and colour scripts, big thanks to him for all the help.......remember this was just a bit of fun and in no way finnished. Good luck with the Yomies mod!!...look forward to playing with it. -
WIP: Stuff you are working on 2!
DMC_RULEZ replied to max power's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Yep these babies are going to be lethal with one shot at 100m .45 all the way and fire fully auto standing up without a care :) ..i hope hehe @Aeneas2020 Yep that would be great... Monty Bravo is making the configs so he'll contact you if needs be. -
Colour Correction
DMC_RULEZ replied to scorpio17523's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Glad you like them guys :bounce3: ..but as to your question WillaCHilla I have no idear how to get that option available..(sorry)...if anything i'm soon going to release a timed delay multi tint script that works over the day and fades into eachother :) So that might help in having two options avalable or all ten tints .. (so far testing 10 tints throughout the day) ...you could always just replace ones in my script with your own....and pick a time of day ingame. :)