a_blunt_rifle
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Everything posted by a_blunt_rifle
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Invasion 1944 - DDay 2.0
a_blunt_rifle replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hey im eager to try this mod, but i was wondering how the sec op modules worked with this?? do the assault mission spawn german troops? also what type of vehicle does the transport support bring in? a truck or plane, im hoping not a helicopter.. -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
if playing with the ACE mod, where can i find the most recent Zeus Ace mod? and also will i need both Zeus ACE as well as regular Zeus? -
New Sound Mod in the making, slowly but surely
a_blunt_rifle replied to chammy's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
does this include ARMA 2, and ARMA 2 OA. or is it just OA? becuase i have combined operations and i want sounds for all weapons not just OA weapons -
Secondary Ops Manager Module Discussion
a_blunt_rifle replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
yes i know i can take it out =).. but i am the squad leader. so not sure why it doesn't work... and i hope they fix it soon, because every side mission doesn't work. ambush is complete right away. the attack missions there are no enemy units guarding the base -
Secondary Ops Manager Module Discussion
a_blunt_rifle replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i have a big problem besides the one above this one, ive noticed also with the secop missions when i have a convoy mission. and hit accept. it says they are already destroyed on acceptance. and well as attack missions. there are not enemy units guarding the base ---------- Post added at 03:55 AM ---------- Previous post was at 03:35 AM ---------- this is exactly what im talking about in the above... and the transport does not come as well. also stated by someone else awhile ago on this thread -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
i tried to use the CSM2OA, and i got the clientside config error. i noticed you said i need the folder from the csm3_104i.7z, where can i find that or where can i find the user config folder anywhere??? -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
ok, where can i pick up TS3 and how to i get the latest versions from your server? -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
download link is broken. i get a blank white page -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
where can i find CSM2OA, as well as the most RECENT version of Zeus AI? i don't have TS so is there a direct download link??? -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thanks, i noticed the one from your link is bigger like 117kb, while the one on the main page from armaholic is like 75kb. i noticed a few extra files between the one on the actual front page and the one from your link, the one from your link has a few extra files like zeu_glx... and zeu_collision, and zeu_netcode, whats the difference of having those? ps. does animals version require cba? -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
OK, if i am just playing ARMA2 OA (standalone) where can i find the download that i need, the one under updated at the top of the first page? or at the bottom from the armaholic link??????????? please help, looking for the one most compatable -
Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Does this Zeus mod require cba? -
Big question... So if im only using ARMA 2 Standalone, do i need the 1.1 patch or just 1.0rc?????????? and if it turns out i need the patch. what do i do, just copy paste 1.1 folders contents into the 1.0 or load both er..?
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Zeus AI Combat Skills
a_blunt_rifle replied to Protegimus's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
if i am just playing arma2 OA stand alone. which ones do i download? do i need just the updated one stated at the top of the first page or. the 1.04b as well? -
Does SLX mod work with just ARMA 2 OA stand alone, because if i can recall i just reinstalled the stand alone and Ive tried this before and and error message occurred on start up. saying i needed the "che".... island from the Original arma 2... can anyone clarify if this work with just stand alone??? thank you
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ok in my mission i have a barracks that can hire/recruit soldiers. and i have the first aid modules synced to me as well. the problem is, is that when i hire a soldier, the first aid modules don't recognize them and does not sync to them. so if they get shot they don't go through the wounding process, they just die, so im wondering is there a way to sync modules on spawn. so that my hired soldiers need reviving and not just die, and maybe sync to every soldier so that Ambient spawned enemy soldier need reviving as well and go through the wounding process also.... kind of the way when people join multilayer servers, certain modules are synced to them....... if anyone have any formation please help. thank you
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Need help please
a_blunt_rifle replied to a_blunt_rifle's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hey thanks for the response but it doesn't really help my problem, from what i understand -
ok in my mission i have a barracks that can hire/recruit soldiers. and i have the first aid modules synced to me as well. the problem is, is that when i hire a soldier, the first aid modules don't recognize them and does not sync to them. so if they get shot they don't go through the wounding process, they just die, so im wondering is there a way to sync modules on spawn. so that my hired soldiers need reviving and not just die, and maybe sync to every soldier so that Ambient spawned enemy soldier need reviving as well and go through the wounding process also.... kind of the way when people join multilayer servers, certain modules are synced to them....... if anyone have any formation please help. thank you
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NEED help with secop manager
a_blunt_rifle posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK. i am having a problem with the secop manager... it works fine with the creation of missions but as i use the ( [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc while put in a tigger i can't seem to get all of them support options to work. only the UAV works. when i try to use transport or artillery berrage. nothing happens, why is this?????????????????????????????????????????????? ??? P.S. im only playing ARMA2 OA. not COmbined ops. but i don't think that should be the problem!!!! HELP!!!! PLEASE!!!! :mad::mad::mad::mad::mad:: -
Secondary Ops Manager Module Discussion
a_blunt_rifle replied to trini scourge's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
OK. i am having a problem with the secop manager... it works fine with the creation of missions but as i use the ( [["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc;) while put in a tigger i can't seem to get all of them support options to work. only the UAV works. when i try to use transport or artillery berrage. nothing happens, why is this????????????????????????????????????????????????? P.S. im only playing ARMA2 OA. not COmbined ops. but i don't think that should be the problem!!!! HELP!!!! PLEASE!!!! -
ACE 1.6 (Advanced Combat Enviroment) for OA/CO
a_blunt_rifle replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
why does it feel like im permanently zoomed in. i watch videos on youtube of people playing and they see more of their surroundings. while i see the tip of my gun, and have a feeling of being zoomed in. help -
Another question sorry all.. but in my last post i mentioned an error message, it states the the it can't find, or there is not Stryker sounds, i click ok and it seem fine and the strykers still seem to have sounds to them, but just wondering if this is a knows problem becuase i haven't had it before using this mod. .... ...my thoughts are its a certain sound from ACE_SM maybe that JSRS does not have. so when replacing the JSRS sounds and taking out the ACE_SM i get full JSRS sounds excepts that one stryker error... not sure if this is a known issue but, just wondering about anyone elses thoughts...
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Hello, great mod, my first time using it, but i have a question... i also use ACE2 so should i take out the @ACE_SM in the mod shortcut.exe? or should i have both up and it will just over write them..... PS.... i also get a sound error i don't have a screnshot but its some vehicle sound i haven't gotten before sence adding this
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ACE 1.5 Beta (Advanced Combat Environment)
a_blunt_rifle replied to xeno's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
HEllo i get an error messages saying "addon ace_c_weapon requires addon CAWeapons_BAF.. what is this and can anyone help -
Medevac Module
a_blunt_rifle replied to goliath86's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey whats the latest version of this mod.. is it the 0.995 beta 3, or is there a beta 4? and where can i get it? which link?