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a_blunt_rifle

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About a_blunt_rifle

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  1. a_blunt_rifle

    Ravage

    excellent. Although i do find it a lot nicer with that scenario being the fact that it is actually possible to escape in this set up as well as i find that there is no distant radial boundary that one can trip IE "you have been spotted" and then they all seem to track down your EXACT location no matter which direction you take or where you hide. They always have the "attack this target" and run straight to you! it was always annoying in that previous version of this mission layout. At least in this one i can actually escape without them knowing which direction i took, if unseen, and i wont be finding them running right up to the bush that i am hiding in or entering the exact house that i hid in. kind of nice if considering keeping something like this, but i am glad that i can help you spot some things out. GREAT WORK of the mod!. big fan keep it up! you deserve all the recognition. :)
  2. a_blunt_rifle

    Ravage

    so within the recent updates it appears that the tanoa Mission was reverted back to the previous one where you are a prisoner in the syndikat camp, instead of waking up in the ambulance. this is fine, a more indepth background to the start, but unlike before where you can walk around the beach without repercussion, I find that i am begin shot right as i the leave the hut, sometimes within window view of some Ai. It makes it tough to escape. like i stated before. i know that in the previous version you could get some lea-way as to moving around and escaping. Any thoughts on why the change to being shot on sight? thank you
  3. a_blunt_rifle

    Ravage

    i don't know if it's just me, but when i play the apex (tanoa) mission, when i heal myself in the ambulance i get an annoying healing sounds loop. please let me know if this is just my end and how i can fix it. It really leaves it unplayable do to continuous healing sounds. Despite restarting or logging out then back in
  4. a_blunt_rifle

    Ravage

    Is there anyway to disable zombies spawning on dead ai/players. It just seems a bit much, at least to me, that once an ai dies, 1000 zombies spawn over his dead body out of thin air.
  5. a_blunt_rifle

    Ravage

    Where can i find this mission and map, made by halek?
  6. a_blunt_rifle

    Memory could not read...

    Hello, i don't know if this will actually help anyone, but I thought i'd just put in my 2 cents. I started having this problem as well not too long ago after having new issues and couldn't find any real solution. Try validating your game files in the steam preference window under the local files tab. Doing that has been known to fix some issue, so i always try it, couldn't hurt. after doing this I seemed to not have the error when expected. Not sure if Its a fluke or what, i got write on here to try in help with a solution. Hope it works, at least for some of you.
  7. Hey Bon Great Script. im just having one problem. im trying to integrate the description and init and ive seem to have gotten all the error messages to go away but now my only problem is that i can get the call artillery in menu to show. alot of my problems what been in the destription trying to get class cfgsounds to work and this is what i have in there atm.. #include "bon_recruit_units\dialog\common.hpp" #include "bon_recruit_units\dialog\recruitment.hpp" #include "bon_artillery\dialog\Artillery.hpp" #include "RscClass.hpp" #include "Dialog.hpp" class RscTitles { #include "RscTitles.hpp" #include "DAPMAN\RscTitles.hpp" }; class CfgSounds { #include "DAPMAN\CfgSounds.hpp" #include "bon_artillery\cfgSounds.sqf" class DAP_SHOT_WHISTLE { name = "Whistle"; sound[] = {\Sounds\Effects\WHISTLE.ogg, 0.5, 1.0}; titles[] = {}; }; class TAKBIR { name = "Takbir"; sound[] = {\Sounds\Screams\TAKBIR.ogg, db-10.5, 1.0}; titles[] = {}; }; };
  8. Quick Question. How can i include the secop support abilities in this mission. i tried adding it to the mission and when i call for the support. and look under communications. it still only has evac and transport. so how can i add the support features to the 0 - 8 command list?
  9. Hey DAP it seems you are away for some time probably with personal business which is totally cool, do what ya need to bro. but i just had an idea. sense im not a great mission maker. here's my idea. as well as to having the interrogation option, to solve the problem with perhaps killing the commanders, is to get Intel from the HQ you spawn at, to give possible locations of caches. and me personally i think it would be cool to have it where not all towns are Hostile to add to the real aspect of patrolling through non hostile villages to interrogate civilians such as stated by smacker909 above, and this could help to identify caches, and once a cache location has been identified, then have the hostile AI spawn in the known cache location. and maybe have them keep spawning untill the cache is destroyed(just so that it not so easy to bomb the whole town untill everyone is dead so there is no need to destroy the cache. but this is still a great mission. and if possible like i stated before, on how could i disable the dap wounds on the mission so that i can use the SLX wounds to recover corpses, such as in real life situations. thanks again DAP! :)
  10. a_blunt_rifle

    COWarMod Release

    hey gun. downloading it now. mainly for the SLX features, but thought i would try this and maybe be suprised at what i find. just wondered though, did you keep the SLX_Find_cover addon in this? i think its great how the ai take cover underfire instead of having to tell them to. and by that time it can be too late. And also, can you still drag corpses into choppers. i like to evac the dead soldiers :)
  11. Hey DAP, just first off great Addons you've made. but my question is, how can i add backpacks to recruited units? and how can i disable DAP wounding system so that i may use the SLX wounding system, for loading dead bodies into chopper purposes
  12. a_blunt_rifle

    Insurgency

    another question, sorry. but how can i save the game when quitting a Multiplayer LAN game. just like the warfare games. i notice when playing on LAN. if you leave the game, you have an option to Rusume the game at a later time
  13. a_blunt_rifle

    Insurgency

    thanks Gunter this helps out i appreciate it. i think i can figure out the ai recruitment situation. thanks a bunch and ill ask more question if i need any help :)
  14. a_blunt_rifle

    Insurgency

    thank you K-Guid for the response. now i just been to know where to put the mission .pbo for play it for singleplayer. im very inexperienced on this kind of stuff.
  15. a_blunt_rifle

    Insurgency

    sorry guys if this has been answered, been skimming through the thread and i was wondering if anyone has been able to find out anything on playing insurgency single player? (to recruit AI for team mates). was curious about this because i don't play multiplayer much do to random hours of play time, so i just like to play for an hour or so and i would like to be able to play this offline. any helpful information is appreciated.
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