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Medals
Everything posted by Tom1
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level III armour (used by USMC, ADF, UK, most US Army etc) will stop 2-6 M80 7.62x51mm ball rounds (standard 7.62) at 50 meters depending on how far apart the impacts are. ;) Body armour makes a HUGE difference, trust me, with proper body armour implimentation USMC versus Russia in arma 2 would require a shit tonne of those black tipped M995 5.56x45mm rounds that only special forces get to use every now and then in their m249s... expensive. ---------- Post added at 16:04 ---------- Previous post was at 15:54 ---------- But with a good wounding system, (one that features an agony system) AP rounds aren't too bad, they atleast tumble more often than the older M855 (being phased out for m855a1 and mk318) meaning it will statistically give a bigger wound profile (although the m855a1 (or m855 when it works properlly) will fragment causing massive a massive permanent cavity (partly because the fragments soften tissue before it is stretched by temporary cavity, meaning unlike other wounds the temp cavity will actually do alot more than stretch the tissue ;)) and will be much harder to treat and will cause more bleeding etc etc.).
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An improved system with multiple treatment options and the possibility for a medic to stuff up with negative consequences, no more instant healing, first aid for everyone, actual treatment for medics only, extreme cases need medics to stand close by to continue to stabalize. Those are the main things I would reaaally like to see, the rest is just an idea that could be used. What does everyone think of the body armour idea? As now body armour might as well no be there as it doesn't do much in arma 2. ---------- Post added at 14:11 ---------- Previous post was at 14:09 ---------- I am quite busy this week, but if we could keep the suggestions rolling I shall update the first post with all the favourite ideas.
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Il make one tomorow, too tired now I'm off to bed :p
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Add the possibility so others can use them in game, in 10-20 years time they will be seving in active combat roles in many modern armies, why not in arma. They should also be able to pick up and use guns so modders can allow them to shoot back in terrorist scenarios.
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Mate get a clan and play MSO :) Public is shit and will be until PR comes out. COOP games are played on squad nights and are better than public coops in ofp.
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In my oppinion the ability to automatically raise/lower your body to fit the wall you are kneeling behind is good enough. All 'cover issues' we currently have other than the inability to adapt our bodies to the height of a wall we are behind are caused by crappy animations and sometimes physics. A full cover system is deffinitly not needed in my oppinion.
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First of all, I appologise for snapping, I was tired and grumpy at the time, although it is still no excuse for typing without thinking. I will discuss all issues you have since brought up further down this post. Please read carefully, as us arguing isn't going to do anything other than get us even more pissed off and possibly get this thread locked. The advanced system would be optional, and you could always use the simple system if that is your taste. The medic system would not be like a minigame but more like AA3's or ACE2's system, more similarilly set up to ace but more like AA3 in the sense that there is more for the medic to do and a medic can make mistakes leading to negative consequences, making the game more challenging, especially under stress. I understand how you may not want this, but please remember that it [the advanced medical system] is not being forced upon you, but it is only an option for hardcore players who do enjoy the extra realism/challenge. I would really appreciate it if you (and others) would refrain from getting oppiniated and coming on just to blurt out how this wont make the game any more realistic in your oppinions or how it will ruin the game for you because, quite frankly, you never will be forced to play with it. Instead of complaining about a system you will not use, thus giving this forum bad reputation, (hiding other various game improvements that we can all agree would help the game, e.g. body armour simulation or no accumulating hitpoints to legs killing someone outright) please give feedback on the system that you will use and tell me how it could get better be constructive. I understand how the advanced system will not be fully realistic in the sense it involves medics realistically trating someone, but then the patient will suddenly rise up and be good as new, thus contradicting any realism before hand but this is not the reason I am proposing an advanced system. The reason I am putting this idea out there is because although many players think that the current flow of combat in arma (while sped up with insane amounts of casualties :D) is realistic, it is missing some vital elements. "Find, fix, flank, finish" works well in theory, but what happens when ou come under fire? You obviously have break fire drills and each clan probably has their own variation of break fire manouvers, but what happens when someone gets hit? In real life, ammunition is actually designed to cause extreme wounds rather than outright death. (Yet we have can't use hollow points because it is inhumane :j:) This is because a wounded soldier will require a combat effective soldier to tend to and trade the majority of his attention to the wounded soldier, thus slowing down his squad. It will put the team who inflicted the casualty at an advantage as the team with the casualty is now technically two men down. And in massive scale battles that only ever happen in vietnam and WWII movies (and real life :p) a wounded soldier will require two men to be carried off in a stretcher. While massive scale battles do not happen often in arma 2 (sometimes in warfare or MSO, mainly MSO), squad on squad certainly does happen and the idea that a wounded soldier is eqal to two men down will still apply with the advanced medical system. (although perhaps stretchers could be put in aswell :)) When it comes to potential problems with a system like this, I don't see what could really go wrong as long as BIS fix their netcode issues. ACE AI know how to treat a unit, the major issues in ACE wounds relating to AI could easilly be ironed out if ACE wounds were in vanilla arma 2 by BIS pre or post-release. Other issues like lag, warp and other stuff (this system on with arma2's engine would fail due to desync causing someone to be unable to treat someone else) will still be there if BIS decide not to work on their netcode issues but otherwise a system like this would go reasonably well, any bugs would eventually ironed out and AI would work well, rather than if the game was made by third-party addon makers. Having multiple options of treatment would benifit arma because if the medic does something he shouldn't, he may kill or further wound the patient. This is so in AA3 (America's Army 3) and works very, very well. The ACE2 mod's wounding system also works quite well, and a cross between the ACE interface and the multiple treatment options/window for medic failure from AA3 would make a perfect wounding system. Now, some players may see this as a little set back if they at first beleive all the fancy language (believe me this is simple stuff if you are interested and easy to learn.) and some may see it is unneccesary, although I am going to suggest play ACE2 with ace_wounds activated, but every time you see the words bleeding, bandage, pain, morphine, unconscious, epinephrine, I would like to to replace those words with these: bleeding - poisoned bandage - antidote pain - Low mana morphine - mana potion unconscious - possessed epinephrine - revival herb medkit - health potion I bet playing like that with the whole dungens and dragons theme would have really screwed up any immersion the medic system would otherwise have, which is why I for one believe having realistic treatment names will just go to make arma 3 more realistic. And at the end of the day the simple system will still be an option (probably best if itis default and the advanced system is an option but either way they are both options) and any problems such as warping, lagging and other netcode related issues will not affect. Netcode needs to be fixed in the next game regardless of whethe the medic system is payed any attention to, and I for one have got my fingers crossed. :p
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In my oppinion this is all it needs.
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Look mate I am sick to death with people like you coming here and complaining about an advanced system. IF YOU ACTUALLY READ THE FIRST POST YOU WOULD SEE THAT THERE WOULD BE AN OPTIONAL ADVANCED SYSTEM AND AN OPTIONAL SIMPLE SYSTEM. I completely understand that many people may not like this idea, but instead of talking shit about it give some feedback for the system that you would use (the simple one). Seriously that is the same as a straight man dissing on gay porn on a porn site, he isn't ever going to use it so it shouldn't bother him, but by complaining that it shouldnt be allowed he is screwing it up for homosexual people. Use a little bit of common sense mate before posting.
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The ultimate thread about Arma 3 anti-cheat discussion
Tom1 replied to nuxil's topic in ARMA 3 - BETA DISCUSSION
Game is fine now, if anyone hacks, report them or join a different game. PnkBuster especially is sooo horrible, I have a few old games that i can't even play because i get kicked after 30 seconds each time. I dont hack. -
Agreed, RWS and JSRS had great sounds but the game lacks 3D and environmental sounds
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All hail. Ander perfectly understandable if there are less obvious technical difficults with OpenGL, good luck making Arma3 Damu, have fun :)
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good idea carl, now that BIS have 140 employees instead of 12 they might have time to do multiple options to meet everyone's wants and needs :)
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Just asking incase someone had heard more than me.
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I'm going to upgrade to a gtx560 in a years time when it costs 200 bucks, mwu hahahhahah. BTW does anyone know if Arma 3 will support more than four cores? I have a hex-core (AMD though, nothing too exiting :D)
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OpenGL is heaps better. Seriously, some ps3 exlusives have better graphics than pc exclusives on DX11. Yet ps3 and xbox have shit graphics for mainstreme games due to being developed on xbox first with DX technology. OpenGL is the way to go.
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Flashlights visible during the day, also more real looking, the flashlights in operation failpointdragon rising were the one thing they did right.
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I want modders to do like a CAA1 thing if possible, i mean, cherno, takistan, sahrani, lingor, tora bora, isla duala, panthera, all of those are awesome maps that would make arma 3 more fun if they were ported over. But BIS should stick to Arma 3 content only.
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On the note of SLX knives, go and knife a building a few times and see what happens ;) Sorry for offtopic.
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http://www.armaholic.com/page.php?id=13336 Play that mission. You will see heaps of stuff like packing objects (even sandbag fortifications), CASEVAC, after action reports, JIP markers, enemy logistics and terrorist cells and training camps, enemy have limited supplies and will have to resuply and the more of their stuff you destroy the less stuff they fight you with, piss off civilians and they will help terrorists, everything you would possibly want. If that stuff is implimented in arma 3, but without looking tarded (most of it uses attachto command:p) that would be great.
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@sky999, very good point, maybe mortally wounded soldiers could count as dead? Or maybe the mission could use "captured by Blufor" instead of "OpFor not present" because this allows for wounded, dead, fleeing and surrendering units. @SpetS15, i suggest you read through the entire wall post before posting, it explains that this system is very much like ACE 2 only with a small amount of extra wounded states and treatment options to keep the medics job slightly more interesting and keeping first aid simple, yet challenging and fun underfire. I do like the idea of ace, but once unconsciousness is brought into the game then breathing and cardiac arrest come into play (you don't die from being just unconscious :D). If ACE2 is a good system though I don't see why in the next installment it shouldn't get better :) I deffinitly agree with you, although in modern combat ammunition is meant to wound not to kill in order to slow down the enemy. While yes, a unit can be healed and get back up and advanced system will still feature all of the important first aid steps that happen before MEDEVAC or whatever. The point is, although it will never be super realistic, the more the better in some people's eyes, and if it simulates the flow of combat (remember ammunition made to wound not to kill to slow down enemy) then it would work well in a lot of situations. Check out the simple first aid system I was talking about as well, it would probably appeal to you a lot more, and @sky999 this simple wounding module would solve the problem of units not being dead and just wounded making more simple missions a little wierd. I honestly will have more fun most of the time with the simple system although in big games like domination, Warfare, CTI, MSO and some more hardcore COOP missions the advanced medical system would be fitting, and it can always be disabled ;) Anyway please give feedback on simple first aid module if the advanced system isn't your thing.
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Yeah ASC mod did somethign like that, I would check it out but my clan doesn't use random mods.
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first post updated
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Yes dead bodies alert AI.