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enad

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Posts posted by enad


  1. For what my specs are I expected the game to run like a champ but I find myself setting everything to Low or normal settings with low view distance and no antilising, anistrophic or PP. The only thing I have left up is my screen and 3D res( both of which are set to my native 1920x1080). I'm using Win 7 64-bit. I heard Arma2 doesn't play nice with 64-bit?

    Regarding the comment about your specs, ArmA 2 doesn't seem to discriminate, even if you got a $3500 computer, A2 can still run like shit for you, I have a GTX 580 i5 750 @4.0Ghz, 8GB 2000Mhz DDR3 RAM running the game mainly maxed out besides pp effects and 3D Res, and I still find my self playing with 35 FPS..or even less. I think the problem is more ArmA 2 not using the hardware to its fullest potential...Though I notice it used 100% of my GPU, still seems like I should run the game flawlessly with 'The best GPU on the market'. Bugs me sometimes but you just have to get over it and find your perfect settings.


  2. Guys i little help with anim

    Basicly i need similar anim to the BIS M24 hand anim

    *Pic*

    If you have something similar - pls borrow me it (unbinarized .rtm file) ,because i need to tweak the left hand

    ahead ty

    btw i sended PM to dwarden and got no reply lol

    I could talk to Dwarden on Steam if you'd like?


  3. Hey Charon, I hope you see this, I have a suggestion for the next version of this mod. Could you make the zombies attracted to sound more so than just smelling a unit from no matter how far away they are. I feel it wouldn't be very hard to implement since the Guard Waypoint already works this way where the units respond to sound of gun fire then move to the position of the gun fire.

    I've been working on a pretty complex mission with the latest version of this mod and once I reach a certain point I basically get overrun by zombies that I placed miles away from the starting point of the map, they just immediately started the chase after me once the mission started, I feel like missions could be ALOT more controlled and complex if you made them more reactive to sound instead of purely smell, maybe you could keep the smell reaction but make it a lot smaller but make their sound reaction very large, so if they hear shooting within say 500m they will come running, or if they hear a vehicle within 100m they will come running aswell. I could help you with some ideas of what to make the variables but other wise this is just a very strong suggestion and I would love for you to implement, it would add another level to missions, try to avoid combat with the zombies or else you'll be dealing with even more. Could add much more realism(Zombie realism :D) to missions.

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