Jump to content

-J4F- Thunder666

Member
  • Content Count

    115
  • Joined

  • Last visited

  • Medals

Everything posted by -J4F- Thunder666

  1. hi, how do I check if the player has a specific ITEM? Is this possible with a trigger? And how would the syntax look like? thx in advance!
  2. Hi, we are really happy to see the included Parachutes now ! But we cant use it at our Server :(. The Server.exe crashes in most cases if Guys using the Parachute System !? Next Point is since Alpha we get randomly exploding Helicopters if Guys try to enter them as Pilot !? Can you give some Tips or can confirm it maybe ? thx in advance greetings Thunder
  3. -J4F- Thunder666

    =BTC= Logistic [A3] - BETA

    wow looks really nice ! This is MP tested and working ? greetings
  4. -J4F- Thunder666

    Independent as Blue ?

  5. -J4F- Thunder666

    Independent as Blue ?

    Hi, is there a way to play the Independent as Blue ? I have switched the Uniforms only but in PvP this not really works. So is it possible to switch the Uniforms that all players can see blue in Independent Uniforms or play Independent as blue ? thx in advance greetings
  6. -J4F- Thunder666

    Helicopter Transportation Script [RC 1]

    hi, thx for this really usefull Script ! I tried in the Editor and at the Moment i can attach all Vehicles to all Choppers without editing your Scripts :(. The Helicopter(Transport) classes not working for me. So is it possible to give only one Helicopter Class the Transport Job ? For example the mohawk ?! thx in advance greetings ok solved if (_x isKindOf "I_Heli_Transport_02_F") then For the Future you should think about a "drop with Parachute" Option for this nice Script. thx again.
  7. -J4F- Thunder666

    Parachute Crasch

    Hi, 1st off all, thx BIS for including Parachutes in Beta. It is really nice ! But we have a big Problem at our Server. In most casees if Guys using the Parachute`s our A3 Serve.exe is crashing :(. Someone can confirm Problems with Parachute System ? The next Problem is we getting exploding and burning Helicopters in some cases if Units enter the Choppers ?! Hope this will be fixed soon. Thx in advance
  8. -J4F- Thunder666

    Ind. Classnames ?

    tvm
  9. -J4F- Thunder666

    Ind. Classnames ?

    hi all, looking for the "Green" Uniform Classnames . Someone can help pleas ? Where i can find the Uniform in cfg Editor ? thx in advance Greetings P.S.and the Class of Laserdesignator + Batteries is ?
  10. -J4F- Thunder666

    Ind. Classnames ?

    tvm Guys this really helps me. So is it possible to ask for a Primary Weapon Item from the init Line ? Or someone knows the Class of the new Optic ? thx in advance
  11. -J4F- Thunder666

    Ind. Classnames ?

    someone please? Is there a Possibility to get the Name of the Uniform from the Unit with a Code in the Init of the Unit ?
  12. Right now we have a server online with classic C & H maps up to 60 men as in OFP AI, AII. (Capture and Hold). *** We are planning a second Server "classic Enemies" (RU / U.S.) with conventional weapons (M16, M4, Ak107 ...) to create. As soon as the nightmare with the little boy (hacker) is over. We understand ourselves as a teamplay server looking for players that want to team play and fun. Unfortunately, we have provided our server at the moment with a password. If you are interested you get this in our TeamSpeak. (37.114.59.57) Hope to see you soon on the battlefield
  13. -J4F- Thunder666

    asking for specific Goggles ?

    omg tvm ! :bounce3:
  14. hi, i need to ask for specific Goggles in Trigger Condition.i tried ("G_Tatical_Clear" in (items player) || "G_Tatical_Clear" in (assigneditems player)); and player goggles == "G_Tatical_Clear"; and goggles player == typeOf G_Tatical_Clear both didnt work :( someone can help plz ? thx in advance greetings
  15. -J4F- Thunder666

    overdrive Lamps ?

    hi, simple question(i hope), how i can avoid overdriving the Street Lamps ? thx in advance solved with attachto...
  16. -J4F- Thunder666

    Help on script after removal of processInitCommands

    hi all, please someone can help me with that broken part of a Script ? _bomb = _this; _soundsource = "Land_HelipadEmpty_F" createVehicle position _bomb; WaitUntil{(position _bomb select 2)<30}; _soundsource setPos position _bomb; [color="#FF0000"]_soundsource setVehicleInit format["this say'bon_Shell_In_v0%1'",1,2,3,4,5,6,7] select round random 6]; processInitCommands;[/color] sleep 5; deleteVehicle _soundsource; thx in advance
  17. hi all, someone knows a simple MP compatible Team Status Script ? It should showing the Squad Members at Screen. thx in advance
  18. hi, is there any useable Shells for Arti heavy HE, AT, Smoke , Flare in the Alpha ? i try some of the shells from config, but not one is working for me :( . thx in advance
  19. -J4F- Thunder666

    useable Shells for Arti (@BIS) ?

    omg for the new Ammo you must add Granate setVelocity...... and it works . tvm !
  20. -J4F- Thunder666

    useable Shells for Arti (@BIS) ?

    tvm but no chnace :(, i give it up. i try this in Trigger hpos=100; granate = createVehicle ["grenade", [getpos bomb select 0, getpos bomb select 1, hpos], [],0,"NONE"]; and it works perfect. i try this with "Sh_82mm_AMOS" and "Sh_120mm_AMOS" and nothing happen ! greetings
  21. -J4F- Thunder666

    useable Shells for Arti (@BIS) ?

    ok used this in a Trigger in a Script with Ammo for MK6 Mortar "Sh_82mm_AMOS"(should work) and "Sh_120mm_AMOS" hpos=100; spos = [(getpos bomb select 0),(getpos bomb select 1),hpos]; Granate = "Sh_82mm_AMOS" CreateVehicle spos; it works with Smokeshell, Flare and Grenade but not with the other both Munition Types:(. Whats wrong ??? thx in advance P.S. what you are using, Dev Version or normal ??
  22. -J4F- Thunder666

    useable Shells for Arti (@BIS) ?

    sorry but i dont know what is the Link good for ? In the cfg Manager is same Stuff and much more. You are using the 50Rnd_120mm_Mo_shells with Sh_120mm_AMOS Ammo and not 5rnd ! This Ammo has never worked for me or which command you are using ? So give me a example please
  23. -J4F- Thunder666

    useable Shells for Arti (@BIS) ?

    thats what i mean. So i cant find it. There is in Magazine cfg only 50Rnd_120mm with ammo Sh_120mm_AMOS(dosnt work !) and in cfg Ammo isnt a 5 Rnd. What is the Name of the Ammonition ? using with createvehicle ... right ?
  24. -J4F- Thunder666

    useable Shells for Arti (@BIS) ?

    hehe thx what are the shell Names of HE and DPICM ? Or you use the Magazine ? thx in advance
  25. -J4F- Thunder666

    useable Shells for Arti (@BIS) ?

    yes the Flare is working but HE 120 mm i cant get to work for example. same for AT
×