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Everything posted by -J4F- Thunder666
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Pak setup/urgent plese help
-J4F- Thunder666 replied to -J4F- Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hmm no Ideas ? other Noob Question : how i can limit Spawn Count in Multiplayer ? THX -
Pak setup/urgent plese help
-J4F- Thunder666 replied to -J4F- Thunder666's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
"SetDir" switches the Pak complete(Shield and so on) and FormDir switches only the Gunner,Officer and Cannon Tube(watching Direction of the Guys). So SetDir is solved :). set "_pak setpos getpos _pak;" behind the setDir Order and all is fine. The Pak never turns back without Order(at dedicated 2). But the Problem now is the "setFormDir" or "doWatch" Order. The Guys do not longer follow this Orders :confused: and the Tube rotate left or right. this is my SetDir Solution and this is ok now, _par1=_this select 0; _par1 setDir getDir ger1; _par1 setpos getpos _par1; ~1; exit; this for watching and moving Tube, _pa1=_this select 0; "pari 1" setmarkerpos getpos ger1; _pa1 doWatch markerpos "pari 1"; ~1 exit; or this _par1=_this select 0; _par1 setFormDir getDir ger1;(or Player) _par1 setpos getpos _par1; ~1; exit; both want work for me, no reaction at Order:confused: cmon please Ideas i need it . THX in advance ! -
How to make a suicide bomber?
-J4F- Thunder666 replied to ray243's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
at Armaholic is a SuicideBomber 2 (works fine) -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi Guys, i have a urgent Question. I need to create a Tear Gas Nade(ACE_M7A3) via create Vehicle...So if i do this i get only a Smoke Nade without Gas Effect :(. How i can create this Nade with Gas Effect ? Please Help me ! Or please give me a other Solution how i can ask if Players have Gasmasks set or not. Greetings -
boooaahh amaizing ! Now give us the Tanks from SBPROPE and we have the Paradise on Earth : ). I hope your next Map is the "Fulda Gap". What we need are more Map`s like this and a easier to use Landscape Editor for Arma 2. Greetings
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A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@NouberNou : THX Guy now all fine : ). Maybe u have a Solution for the 2nd Question, the Chute Problem ?(jumping Guys stay in the Air after jumping ? THX and greetings -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hello all, again some Noob Questions ;-). 1st: Map Tools are released ? I have added them in a Mission and can only se the Ruler "Shift+Click" 2nd: i made some Coops and at Beginnig the Team must jump with MC-5 Chute. i`am the only one(Server) can skydiving before open Chute, all others stay in the Air after jumping from Aircraft ? Ideas ? greetings -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
thats not what i mean but THX :)- The Mask works phantastic. But i need to create a Mission without Teargas, but other dangerous Situation that needs a to use a Gasmask. And the Guys must be damaged if they not have a Mask. greetings -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hello, is it possible to ask via a small Script if i set my Gasmask or not ? Please say yes :-) And maybe someone can write the code then ? THX in advance -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@[=SFLR=]DK: that`s the Problem :(. I use the MC-5 and havent a Altitude Indicator. THX -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hello all, must repeat my Question, need a simple Answer please. i havent my Altitude in the upper right Corner if i jump with the ACE Parachute . Someone have a Idea or this is normal ? THX Greetings -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hiho, one Question: i havent my Altidude in the upper right Corner if i jump with the ACE Parachute . Someone have a Idea or this is normal ? THX Greetings -
A.C.E. Advanced Combat Environment - Public Beta *2*!
-J4F- Thunder666 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hello, 1st thanks for this amaizing Mod. This is absolutly phantastic . I have some Questions. How i can activate the Spotterscope(or Alpha Staus ?) How i can create Mines from ACE ? I tryed with "createVehicle" but nothing happen It is possible to create a armed Mine(maybe a Betty) ? Im not confirm with scripting. So someone here can maybe write a simple Minesfield Script with armed Bettys ? :) Pleeeeeaaaaaaaase ?! THX in advance -
Group Link 4 Special FX Edition
-J4F- Thunder666 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hehe :yay: THX now all is fine without Markers ! Other Question: for Arti Support i must set a Art Unit or not ? Have enabled this Feature but nothing happens ? Greetings :) -
Group Link 4 Special FX Edition
-J4F- Thunder666 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
1st of all, phantastic Work. THX 4 this Mod ! But i have a Problem. I have blue Arrows like Civ`s at the Enemys Positions. How i can turn off this again ??? I have set the "Idle" Feature "False" but nothing. Please Help ! Greetings