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Everything posted by -J4F- Thunder666
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Image Format ?
-J4F- Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok then i try it again -
Advanced Artillery Request System
-J4F- Thunder666 replied to Bon's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
can u pleeeeeease rework this Script for Arma 3 ?!! Please ;) greetings P.S. what is the Size of the Background Pictire ? -
Is there already a projectile class list or can someone please create it? There are so many magazines but no projectile classes. Such as the GBU, 120mm HE shells I needed this for a Arti script and then for mainly the larger projectiles from 30mm and so on. thx in advance greetings
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hi Guys, i really need all the MArker NAmes. How ican get this Names ? thx in advance greetings
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Marker Names ???
-J4F- Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx ! -
Marker Names ???
-J4F- Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thx so if i create a Ellipse solid Marker what is the NAme for ? thx -
thx Guys
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hi guys, i need a respawn protection for a simple C&H Map. IN IF 44 its realesed in Scripts with the _model = "Lib_ProtectionZone_Invisible"; So what is the Class/Name of this Object in Arma 3 ? Or how i can get a working Respawn Protection(no shooting possible inside this Zone) ? Please Help ! greetings
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right, i think this 2. But i cant find a Part called "mission editing and scripting" for Arma 3 ! So tell me where it is ?! ---------- Post added at 09:53 PM ---------- Previous post was at 08:59 PM ---------- @jkju: thanks thats what iam looking for. What are the default Dimensions of the Object and how i can set this Dimensions. There is a Script included ? thx in advance Thunder
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Arma 3 Restarter.exe server monitor
-J4F- Thunder666 replied to thevisad's topic in ARMA 3 - SERVERS & ADMINISTRATION
invalid config usually means you do not have a config file in the folder specified, in your case this would be. cfg="hngamers_1_stratis\" so i know what this means and this is the Problem. We have the basic.cfg File in the specified Folder "cfg=hngamers_1_stratis\". Therefore I wrote the following. why I still get the error message ? greetings -
Arma 3 Restarter.exe server monitor
-J4F- Thunder666 replied to thevisad's topic in ARMA 3 - SERVERS & ADMINISTRATION
hi, 1st of all iam a Noob and need advice, or i really going crazy. What is the difference between server/server and server/client ? i need only a Server/Server i think. We would like to run 2 servers. Clearly, I need 2 servers / server right ? next problem is, we placed the basic.cfg Files(and server.cfg) language="English"; adapter=-1; 3D_Performance=100000; Resolution_Bpp=32; Windowed=0; MinBandwidth=157200000; MaxBandwidth=813741824; MaxMsgSend=92; MaxSizeGuranteed=128; MaxSizeNonguaranteed=64; MaxCustomFileSize=0; serverLongitude=-115; serverLatitude=36; serverLongitudeAuto=-115; serverLatitudeAuto=36; in the profil Directories which was created by the Restarter.ini File. [Global] [hngamers_1_stratis] name=Reality profiles=hngamers_1_stratis config=hngamers_1_stratis\server.cfg cfg=hngamers_1_stratis\basic.cfg world=stratis port=2326 cpuCount=2 exThreads=7 netlog=true server=server filepatching=false rankingfile=hngamers_1_stratis\ranking.log [hngamers_2_stratis] name=RealityHC profiles=hngamers_2_stratis cpuCount=2 exThreads=7 netlog=false server=client connectip=127.0.0.1 connectport=2326 password=whatever the server=client always start. But the 1st server(server=server) do not start. we only get always this Error: " Reality: invalid basic.cfg location: hngamers_1_stratis\basic.cfg..........." i really need your help ! thx in advance solved ! same Noob Error like others, wrong cfg Name -
sounds good ! Flagpoles and Flags included ?? i need Flags and Poles please :) greetings
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hi , i need to open the MP Missions from Game to learn more about the MP Mode(Blitzkrieg). I try it with unpbo, pboview and eliteness. So i can unpack the Missions but if i try to open in Editor one of them i get absolutly nothing :( Someone knows how i can see the Mission in Editor ? thx in advance
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open MP Missions ?
-J4F- Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Guys i think there is a mistake. The Problem is not to find the Missions in Editor ! I find them. But if i open a Mission there is absolutly nothing in Editor. No Units and so on. greetings -
open MP Missions ?
-J4F- Thunder666 replied to -J4F- Thunder666's topic in ARMA 3 - MISSION EDITING & SCRIPTING
this is exactly what i have done ! greetings -
omg the King of Weapon Mods is back . We have played so much Coops and other Missions with your phantastic Weaopon Mods and I hope we are all the other weapons (249, M14 and so on) can again enjoy in Arma III ! But we really missed a great G3 Pack like the great Turkish Mod. Thanks for your work. Thunder
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Scripting Help - Respawning AI units
-J4F- Thunder666 replied to majorpain1588's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
please someone cmon. I cant get Ai back under HC COntrol after respawn,i dont know which Name i must use :(. THX -
Scripting Help - Respawning AI units
-J4F- Thunder666 replied to majorpain1588's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi, i use the your "AI vehicle respawn move via waypoints" Script as Reinforcement Tank Script. This is the same for Vehicle Script or only single Veh. respawning ?I need the same like AI Units respawn for the Vehicles. Can you help me please ? THX Greetings Thunder and another Noob Question: is it possible to respawn the AI Units with the same given Name ? I cant get them after respawn under HC control :(. -
Limiting player respawns?
-J4F- Thunder666 replied to Griffin64's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
i love this Script ! Maybe it is possible to write the same Script with a Option for both Sides, with multiple choiceable Spawnpoints( maybe at a small Screen :) ) ?? I say pleeaase :) norrin. I know the revive Script but i dont need a revive, only limited Spawns and the Possibilty to choice the Spawnpoint. Greetings Thunder -
Group Link 4 Special FX Edition
-J4F- Thunder666 replied to snkman's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi, 2 urgent Questions. English isnt my Home Language. 1. Defend/Static Module one/Unit or one for all Groups/Units ? 2. is it possible to ignore/except complete some named Units from GL4? THX in advance -
Task Patrol / Random Group Demo - v1.2
-J4F- Thunder666 replied to wolffy.au's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
this is for Takistani Army and Locals ? -
Invasion 1944 - DDay 2.0
-J4F- Thunder666 replied to SFG's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hey nice Video. what is the Status of this Mod ? The Weapons and Vehicles now all textured, for Example the K98 sniper ? greetings -
Degeneration V2.10 -Zombie Reign-
-J4F- Thunder666 replied to genesis92x's topic in ARMA 2 & OA - USER MISSIONS
@Genesis: is there a simple Way how i can remove the Dogs from undead V0.9 ? Please help me, i dont need the Dogs. To fast, to small, no Chance. Thx Greetings Thunder -
Hi all, 1st of all, i need your Help ! :). Looking for standard Airborne Mission Start Procedure for ACE, like Bootcamp mission 06 OA. I try to modify this Mission.fsm >>>, c130 setposasl [position c130 select 0,position c130 select 1,_alt]; c130 setposasl [3905.436,2483.467,_alt]; c130_real hideobject true; c130_real animate ["ramp_bottom",1]; c130_real animate ["ramp_top",1]; //player1 setposasl [position player select 0,position player select 1,_alt + 1]; s1 setposasl [3904.695,2488.931,_alt + 1]; s2 setposasl [3904.695,2488.931,_alt + 1]; s3 setposasl [3904.695,2488.931,_alt + 1]; s4 setposasl [3904.695,2488.931,_alt + 1]; mubo1 setposasl [3904.695,2488.931,_alt + 1];// Ammobox //Player setvariable ["bis_fnc_halo_now",true]; s1 setdir 180; s2 setdir 180; s3 setdir 180; s4 setdir 180; player addeventhandler ["handledamage",{killed = true; _this select 2}]; player allowdamage false; but im a scripting Noob. It works with KI and Objects like a Ammobox but dosnt work with Players. Host is the only one, all others flying somewhere :(. Think it is a "lokal" Problem and i cant script this. Please someone help me ! I need it truely. THX in advance
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Pak setup/urgent plese help
-J4F- Thunder666 posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
hi Guys, i try to make a 2 vs 2 and more Map with the I44 Mod. The Map has a "warmup" Phase. The Krauts should have the ability to setup his Pak`s. So she can set Position with Mouseclick(works fine), set Direction and set watching. The last both dont works for me :confused:. I can set Direction and watching in Editor. At non dedicated Server only the Host can set this. The Client Pak`s turn back to default Position quick. At dedicated Server nobody can set Direction or watching. All Pak`s turn back to default.All Pak`s have action menus for Dir. and so on. Im not confirm with scripting, that`s what i try. _par3=_this select 0; _par3 setDir getDir ger1; ------------------------- pak2 setDir getDir Player; ------------------------- pak1 setDir getDir ger1; Greetings and thx in advance P.S. is it possible that the HC Module is corrupted at Moment ? Cant give load and go in orders with HC ?