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-J4F- Thunder666

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Everything posted by -J4F- Thunder666

  1. -J4F- Thunder666

    check Player for a Item ?

    solved :) you are my hero for tonight :)
  2. -J4F- Thunder666

    check Player for a Item ?

    wow works phantastic but now i know i need it for Inventory and a primary weapons Check. I need to check the new Items loke Surpressors , Optics and so on. Maybe you can give me second Solution for the Weapons Check pleeaaase ? :) thx in advance
  3. hi Guys, thx for this file but today we need a little bit Help and i hope you can help us. I tried to setup multiple Servers. first with the Restarter.exe form Armaholic. No Problems all fine. So since last patch i think(not sure) we can start multiple Servers but we can only connect to the Server that was launched 1st. Now i tried this batch(3 different config files) file with the same Result. :( we only can connect to the server that was launched at 1st. maybe there is somthinbg wrong with our cfg but i dont think so. // server.cfg // comments are written with "//" in front of them. // GLOBAL SETTINGS hostname = "[J4F] GER ARMA 3 C&H Server(Ranking System)"; password = ""; passwordAdmin = "j4f-squad"; reportingIP = "arma2oapc.master.gamespy.com"; logFile = "server_c&h.log"; motd[] = { "Welcome to ****", "Have fun and dont cheat", }; motdInterval = 5; // JOINING RULES maxPlayers = 70; kickDuplicate = 1; verifySignatures = 2; // INGAME SETTINGS disableVoN = 0; vonCodecQuality = 8; persistent = 1; timeStampFormat = "short"; // MISSIONS CYCLE (see below) class Missions { class ch1 { template="[J4F]_C&H_Battle_of_Girna_RS.Stratis"; difficulty = "veteran"; }; }; please help us thx in advance
  4. -J4F- Thunder666

    TMT Turkish Mod

    I enjoyed your mod a long time, especially the G3 `s Is it not time for a Arma 3 release? I certainly hope so.
  5. hi Guys, so we use the phantastic Bon Arti from Arma 2 for our MP c&h Maps. Now since last Patch the "add to Player Function" is broken and no longer works :(. Iam not really good with scripting so i need your help to fix this . I think the Problem is the arti_init where the player get`s the Arti Menue. BON_ARTI_PATH = "bon_artillery\"; // Call sign for imaginary Artillery Operator HW_Arti_CallSign = "ODIN"; HW_me_CallSign = "Valkyrie"; // Number cannons HW_Arti_CannonNumber = 10; // Number rounds per hour HW_arti_number_shells_per_hour = 250; // element: [displayname,config type-entry] HW_arti_types = [["n.a.",""],["n.a.",""],["n.a.",""],["HE/small","Grenade"],["Smoke","SmokeShell"],["Illumination","Flare_82mm_AMOS_White"]]; // max. nr. shells each cannon can fire in one fire mission HW_arti_maxnrshells = 5; // element: [displayname,splashdown dispersion in meters]; LASER must have dispersion < 0 to work HW_arti_spreads = [[">> 0 <<",0],[">> 25 <<",25],[">> 50 <<",50],[">> 75 <<",75],[">> 100 <<",100],[">> 150 <<",150],[">> 200 <<",200],["n.a.",-1]]; // if true each player can see his/her position when opening the map HW_arti_show_pos_on_map = false; /****************************** RESTRICTIONS ******************************************************************/ //### Specify classes artillery should be restricted to, or leave the array empty _arti_cond_classes = []; //### Specify sides artillery should be restricted to (either WEST, EAST, GUER, CIVILIAN), or leave the array empty _arti_cond_sides = []; //### Specify weapons player must have to call in artillery, or leave the array empty _arti_cond_weapons = ["Binocular"]; //### define own conditions by replacing the 'true', ( e.g. _arti_cond_other = "!alive tank1 && !alive tank2"; ) _arti_cond_other = "GP_ART != -1"; /**************************************************************************************************************/ // you are finished here /*************************************************************************************************************/ /*************************************************************************************************************/ /*************************************************************************************************************/ arti_func_getLaser = compile (preprocessFileLineNumbers (BON_ARTI_PATH+"bon_arti_func_getlaser.sqf")); [] spawn { if(isServer) then{ "bon_arti_execution" addPublicVariableEventHandler {(_this select 1) execVM (BON_ARTI_PATH+"bon_arti_fire.sqf")}; for "_i" from 1 to HW_Arti_CannonNumber do{ Server setVariable [format["Arti_WEST_Cannon%1_available",_i],true,true]; Server setVariable [format["Arti_EAST_Cannon%1_available",_i],true,true]; Server setVariable [format["Arti_GUER_Cannon%1_available",_i],true,true]; Server setVariable [format["Arti_CIV_Cannon%1_available",_i],true,true]; }; Server setVariable ["Arti_WEST_requestor",ObjNull,true]; Server setVariable ["Arti_EAST_requestor",ObjNull,true]; Server setVariable ["Arti_GUER_requestor",ObjNull,true]; Server setVariable ["Arti_CIV_requestor",ObjNull,true]; [] spawn { while{true} do { Server setVariable ["Arti_WEST_shellsleft",HW_arti_number_shells_per_hour,true]; Server setVariable ["Arti_EAST_shellsleft",HW_arti_number_shells_per_hour,true]; Server setVariable ["Arti_GUER_shellsleft",HW_arti_number_shells_per_hour,true]; Server setVariable ["Arti_CIV_shellsleft",HW_arti_number_shells_per_hour,true]; if(time>10) then{ Server setVehicleInit " [playerSide,'HQ'] sideChat format['Artillery operator: %1 Rounds available.',HW_arti_number_shells_per_hour]; "; processInitCommands; }; sleep 3600; }; }; }; }; if(isDedicated) exitWith{}; WaitUntil{not isNull player}; _arti_cond_class = "false"; if(count _arti_cond_classes > 0) then { {_arti_cond_class = _arti_cond_class + " || typeOf player == " + str _x } foreach _arti_cond_classes; } else{_arti_cond_class = "true"}; _arti_cond_side = "false"; if(count _arti_cond_sides > 0) then { {_arti_cond_side = _arti_cond_side + " || playerSide == " + str _x} foreach _arti_cond_sides; } else{_arti_cond_side = "true"}; _arti_cond_weapon = "false"; if(count _arti_cond_weapons > 0) then { {_arti_cond_weapon = _arti_cond_weapon + " || player hasWeapon " + str _x} foreach _arti_cond_weapons; } else{_arti_cond_weapon = "true"}; bon_arti_condition = _arti_cond_weapon + " && " + _arti_cond_other; [color="#FF0000"]arti_dlgUpdate = compile (preprocessFileLineNumbers (BON_ARTI_PATH+"bon_arti_func_dlgUpdate.sqf")); arti_func_keyspressed = compile (preprocessFileLineNumbers (BON_ARTI_PATH+"bon_arti_func_keyspressed.sqf")); arti_func_getSplashPos = compile (preprocessFileLineNumbers (BON_ARTI_PATH+"bon_arti_func_getSplashPos.sqf")); sleep 0.1; if(local player && call compile _arti_cond_side && call compile _arti_cond_class) then { if(HW_arti_show_pos_on_map) then{ (findDisplay 46) displayAddEventHandler ["KeyDown","_this call arti_func_keyspressed"]; }; player addAction ["<t color='#FFCC00'>Call Artillery</t>",(BON_ARTI_PATH+"dialog\openMenu.sqf"),["Arti_dlg"],-1,false,true,"",bon_arti_condition]; player addEventHandler ["Killed",{ [] spawn { player removeAction bon_arti_action; WaitUntil{alive player}; bon_arti_action = player addAction ["<t color='#FFCC00'>Call Artillery</t>",(BON_ARTI_PATH+"dialog\openMenu.sqf"),["Arti_dlg"],-1,false,true,"",bon_arti_condition];[/color] }; }]; }; if(isNil "bon_arti_registration_message") then{bon_arti_registration_message = ["your mom",playerSide]}; "bon_arti_registration_message" addPublicVariableEventHandler { _name = (_this select 1) select 0; _side = (_this select 1) select 1; //[_side,"HQ"] sideChat format["%1 registered for Fire Mission.",_name]; [PlayerSide,"HQ"] sideChat format["%1 registered for Fire Mission.",_name]; }; if(true) exitWith{}; i really happy if you Guys can help and thx in advance greetings
  6. tvm jasin but you read my 1st post ? "Iam not really good with scripting..." i know both Posts but I can not realize. so I asked for help greetings
  7. -J4F- Thunder666

    Virtual Ammobox System (VAS)

    hi, is there a Possibility to clear all saved Loadouts at Missions or Server start ? thx in advance
  8. hi, i tried to include a how 2 Picture to the Briefing. player createDiaryRecord ["Diary", ["using Arty how 2", "1. you must be the Squad Leader 2. you need the Team leader close at you 5m 3. now you have acces to the Arty Menue. <img image=""arty.jpg"" width=""512"" height=""512"" /> "]]; was no problem in AII. What i get now is a verry small and long Briefing Screen. Is there a possibility to adjust the Sreen width ? thx in advance
  9. -J4F- Thunder666

    Briefing Screen width ?

    nobody ?
  10. -J4F- Thunder666

    Briefing Screen width ?

    hello someone knows more about this Problem ? thx
  11. hi, how do I know which items has a unit ? Needed for "removeItem". thx in advance
  12. -J4F- Thunder666

    knowing Unit Items ?

    tvm Guys.
  13. Yes tvm M8 all fine now ! Server runns with phantastic Weapons :)
  14. omg i have the new Mod Version and get it from a old Readme :). Iam a Noob . THX Guy. ---------- Post added at 07:57 PM ---------- Previous post was at 07:53 PM ---------- omg i have the new Mod Version and get it from a old Readme :). Iam a Noob . THX Guy. Haha iam not a Nobb :) this is from your 1.2 Readme ! maybe u should change it :) greetings Thunder
  15. ok so 50/2 25 for each Side. yeah i think so to. But it didn`t work in the VAB with the limitation .cfg So here my line. this addItemCargo ["optic_m4_acog", 330]; works perfect with your M4 suppressor for example. but not with all optics of the M4. greetings Thunder
  16. thx 4 quick answer ! so i tried to put the M4 optics in your ACC Box with additemCargo...No chance, cfgbin error. So which class the optics have ? Your acc Box is nice but for a 50 Guys C&H i need more Items :). thx in advance
  17. hi Guys, i love your phantastic Mod and we are able to open our "classic Enemies" C&H Server today. I have one Problem. I cant put the M4 Items in a Ammobox(except to silencer). I always get a weapon.cfg Error. with "reduced" Items(Items for sides only) in Virtual AB the same, the Items are not present. :(. Please help me ! thx in advance
  18. -J4F- Thunder666

    RH PDW pack

    on which weapon pack we can look forward next ? greetings Thunder
  19. -J4F- Thunder666

    Hacked by a player with no ID

    of course we rent a server to play on others. what a Joke hoho
  20. -J4F- Thunder666

    Hacked by a player with no ID

    not sure but i think you mean "Alpha " right ?. So why then Arma 2 after how much of Years and Tonns of Patches is hacked by Dayz Kids again and again ?! Congratulations BIS a single boy has the whole multiplayer community to its knees. lol I'm not sure whether this is good for the reputation of Arma 3 greetings Thunder
  21. -J4F- Thunder666

    Hacked by a player with no ID

    thx Guys, but no Chance. 30 Mins no Problems and after start a new Map the same Bullshit. So Password is the only Solution for now i think ! :( greetings U can get the PW in our TS
  22. -J4F- Thunder666

    Hacked by a player with no ID

    @Tyrghen: what means "that combined with overwriting the function" please post the complete procedure ! thx in advance greetings Thunder
  23. -J4F- Thunder666

    Mp GLOBAL HACKING PROBLEM!!! *READ*!!!

    @BIS We are one of the servers provider. We fervently hope that a solution will be found as soon as possible and finally a sensible cheat and hack protection is installed. Otherwise, this game is dead before it was even released! The current situation is far from satisfactory!
  24. -J4F- Thunder666

    Image Format ?

    hi Guys, in Arma II/OA i used Images in .tga for creating paa`s for the Intro and so on. I f i use this now i get all but not a Image :(. Which Format i must use now for Images with Alpha Channel ? thx in advance
  25. -J4F- Thunder666

    Image Format ?

    no Chance :( i only get a Shadow, a 90 percent transparent Picture. the same way i used in A2/OA and IF44 and it works fine. I need Ideas please. thx
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