

ScareCroweb
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Everything posted by ScareCroweb
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ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
ScareCroweb replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Try vitamins ;) -
ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
ScareCroweb replied to Dwarden's topic in ARMA 2 & OA - GENERAL
I wish I could have enough money to buy arma2 + OA + reinforcement for everyone who has a steam version.. I hate steam for creating such a delivery system as they have. they should change it and just sell games the normal way!! thats my opinion! -
Getting 100 percent usage on my cpus?
ScareCroweb replied to Dysentery's topic in ARMA 2 & OA - TROUBLESHOOTING
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Getting 100 percent usage on my cpus?
ScareCroweb replied to Dysentery's topic in ARMA 2 & OA - TROUBLESHOOTING
your focusing on the wrong end of things, the fact that your cpu is only utilizing 70 80 % is actually good, and the lower it is the better... to get better frames you need to look at what kind of GPU you have (video card) Post your specs and hardware also post your settings in game -
I don't get it why someone hasn't already posted how to manually fire on infantry.. so I will tell you how: start as pilot and set manual fire, now the thing with manual fire is that the Gunner still has to see and discover enemy for you, so basically you cannot target anything unless the AI Gunner knows that the target is there. so.. fly close to enemy infantry and when the ai gunner starts saying targets left right and so on, just hit the number 2 on top row and select a target from the list, then the gunner will lock onto that target and now when you press fire you are firing at this target. but the gunner will not engage automatically so that's how you are in control. to manually "discover" a target at far range just point on the target and right click. this takes some getting used to however since the right click also brings up secondary sights.. Good luck and if you need more advices or tutorial please send a pm to me. ScareCrow Scandinavian Task Force (we're still recruiting) My first tutorial video on land navigation http://www.youtube.com/watch?v=FKCjFGaMA7Y
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ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
ScareCroweb replied to Dwarden's topic in ARMA 2 & OA - GENERAL
you say barely noticable fps changes... well your clearly not thinking about the guys with minimum required hardware, cause most of the guys I know with minimum specs are now very happy so I say this patch is a goodwill towards people with low-end computers.. and I respect that. Myself I have a medium computer and I can still see that the improvement in fps is barely noticable but if this is making a big deal of improvement to others why should I complain? the game looks awesome and the grass is a useless thing anyway. only for eyecandy and I dont care much for eyecandy over realism anyway -
(Why) AI shooting through high grass/trees/sandbags?
ScareCroweb replied to beerz's topic in ARMA 2 & OA - TROUBLESHOOTING
Since OFP? OFP did not have grass and btw I agree with this german guy, the grass sucks bigtime, against AI and against People "pvp" you can end up being spotted in the grass even when you are totally covered in grass yourself, lol this is super unrealistic, so dont come here and state things like lower your settings or your not good enough or bull like that. the grass is a seriuos issue and its more eyecandy than actually realistic so I turn the grass off period. to play a fair fight the grass must be off. -
Anyway to remove clutter of connect/disconnect messages in MP?
ScareCroweb replied to ron533's topic in ARMA 2 & OA - GENERAL
short answer: not without changing some internal scripting and I think that is hardcoded within the game. If someone could separate connect/disconnect from the chat it would be possible I guess. another option is to make the hud really small its the setting in the options for hud size it changes the chat text too I think to make it less dominant but thats all i know maybe more experienced guys can help you further, I would love to remove the clutter myself. -
ARMA 2: Operation Arrowhead & Reinforcements, version 1.59 - Patch released
ScareCroweb replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Its been like that since Arma came out man, just turn the grass off like me and be happy :) -
How much RAM does the typical ArmA player got?
ScareCroweb replied to TheForumTroll's topic in ARMA 2 & OA - GENERAL
It is allready able to use use more than 2 Gigs it was fixed in a patch long time ago "[71721] Game is now Large Address Aware, should improve stability and allow using more RAM with 64b OS" -
How much RAM does the typical ArmA player got?
ScareCroweb replied to TheForumTroll's topic in ARMA 2 & OA - GENERAL
Allright I guess I was wrong in thinking that then. taking that statement back. I forgot that we have said goodbye to agp.. time has changed with PCI-express Thank God :) -
How much RAM does the typical ArmA player got?
ScareCroweb replied to TheForumTroll's topic in ARMA 2 & OA - GENERAL
point remains valid though the address area in 32 bit is still limiting the use of all your ram, I'm using pci-express too btw but this is not about what kind of hardware we are using its about 32 bits versus 64. Bro -
How much RAM does the typical ArmA player got?
ScareCroweb replied to TheForumTroll's topic in ARMA 2 & OA - GENERAL
Its true everything I said the amount of space the video card can take from the system address is set with your agp aperture setting in your bios. but dont take my word for it read here: http://hardforum.com/showthread.php?t=1035670 So my advise is get a 64 bit system and your memory problems is gone atleast with 64 bits you get to use ALL your memory :) -
How much RAM does the typical ArmA player got?
ScareCroweb replied to TheForumTroll's topic in ARMA 2 & OA - GENERAL
who told you that? 32 bit system can only read and use 3.25 gigabyte period. your video memory must be mapped the same way as your RAM, just because you have a video card wont make the 32 bit system more aware of more ram :) its simply not enough adress room for all the ram. With a 64 bit sytem that problem goes away poof. imagine you have a 4 gigbyte ram + 1 Gigabyte vram your system can only map 3.25 gigabyte total and not your 5 gigabyte of ram you totally have. -
Realistic Armor Fights and Penetration.
ScareCroweb replied to Bazul14's topic in ARMA 2 & OA - SUGGESTIONS
who told you that such a system does not exist in real life? :) in the f16 there is a fourway hat switch called TMS (Target management switch) by pressing it to the right you automaticly target and cycle through targets :p so ofcourse there is a cycle target switch in real life. in attack choppers you also have a similar option. -
Please help ArmA 2 Noob with serious PC performance problems!
ScareCroweb replied to Sa80's topic in ARMA 2 & OA - TROUBLESHOOTING
thank you for calling me young, when I am actually an old fart with Electronician background.. and I mean it when i say its wise to use an overpowered psu rather than an underpowered one.. I've seen psu that has burned out btw -
Please help ArmA 2 Noob with serious PC performance problems!
ScareCroweb replied to Sa80's topic in ARMA 2 & OA - TROUBLESHOOTING
I would choose to focus on psu aswell the more watts a psu can supply makes it so that it doesent overheat that easily I would suggest 750 W I'm using that myself its a sweet psu and I highly suggest overkill on psu because of stability. the worst thing that can happen with underpowered psu is that you loose all power at the same time if its burned out its completely dead and must be replaced -
Why does Arma2 only allow me to choose low or normal video memory?
ScareCroweb replied to SirRarius's topic in ARMA - TROUBLESHOOTING
I've been using default since arma2 came out with ATI 5870 VaporX and no problems at all :j: -
Why does Arma2 only allow me to choose low or normal video memory?
ScareCroweb replied to SirRarius's topic in ARMA - TROUBLESHOOTING
Use default and the game will use all video memory on your card -
I got your solution: Dont play the game. if you dont want any problems btw your behavior has been insulting to the more experienced guys on the forum we are only trying to help you and there was another guy here with excactly same Question as you and he accepted our answer and was respectfull enough to apologies for his mistake thinking his setup was good enough for this game. so I gave him thumbs up, and I am tempted to give you the thumb down. sorry if you still take this the wrong way. try this: http://www.systemrequirementslab.com/cyri/
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Please help ArmA 2 Noob with serious PC performance problems!
ScareCroweb replied to Sa80's topic in ARMA 2 & OA - TROUBLESHOOTING
Wise choice I respect a guy who is willing to admit an error thumbs up to you :) -
Please help ArmA 2 Noob with serious PC performance problems!
ScareCroweb replied to Sa80's topic in ARMA 2 & OA - TROUBLESHOOTING
I agree with this guy! And adding this, if you dont have the required hardware you should think about purchasing new hardware not because its smoother but also think about system stability running a game that demands higher cpu/GPU will eventually lead to system failiure even burnout of components, trust me it has happend to many people -
you can use many methods but most used today is flying straight at 2000 feet and just before dropping you point your nose down and points the ccip pipper on the target and release bomb or ccrp pipper ccip = continuesly calculated impact point ccrp = continuesly calculated release point ccrp can be used further away and at altitudes much much higher like 20 000 feet above ground.even beyond visual range but thats more for fighterjets like F16's :)
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Are speed readouts in mph or km/h?
ScareCroweb replied to pooroldspike's topic in ARMA 2 & OA - GENERAL
Its universal. feet's are used in all us aircraft's and they also use abbreviation like angels when someone says go to angels 5 it always means go to 5000 feet. it never means 5000 meters. its the whole point of military traditions, that makes it effective. that all pilots understand eachother :) for example the leader says: 2, go speed two five zero, angels two, it always means " 2 (wingman) make speed 250 knots and climb/dive to 2000 feet. -
So what is this then? The blinking L means the laser is firing from the A10 laser pod while the GB12 is falling and steering onto the laser. this means that there is no need for a laser designator on the ground. the option to use a buddy laze is only another option when a ground unit is in need of an emediate strike on a known target to make it easier for pilots to hit the correct target fast. :)