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RobertJ

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Everything posted by RobertJ

  1. RobertJ

    Feedback to E3 Interview and Ingame Scenes

    ROFl, I sent the guy a message telling him to challenge Ivan Buchtka in hand to hand combat to get into ARMA 3 as the journalist was getting angsty about the time it was taking. Then he actually said it and just got the reply "He will kill you" Classic
  2. RobertJ

    E3 - Arma 3?

    Wow, this truly was an epic few hours. This thread went from about 30/40 pages to nearly 70 from our skulduggery and devious infiltration of 'The Bunker'. Twas a Swashbuckling Experience!
  3. RobertJ

    Feedback to E3 Interview and Ingame Scenes

    We also had a beautiful demonstration of volumetric clouds dynamically forming and casting shadows on the ground
  4. RobertJ

    E3 - Arma 3?

    Did anyone record it? I didn't catch what guns they used in the game
  5. RobertJ

    E3 - Arma 3?

    ARMA 3 Community is dominate!
  6. RobertJ

    E3 - Arma 3?

    Yeah, he just said that
  7. RobertJ

    E3 - Arma 3?

    Enterable houses
  8. RobertJ

    E3 - Arma 3?

    Ragdoll confirmed
  9. RobertJ

    E3 - Arma 3?

    Go gamespot man, fight them and enter the door, no surrender
  10. RobertJ

    E3 - Arma 3?

    Arma 3!!!!!!!!!!!!!!!!!!!!!
  11. RobertJ

    E3 - Arma 3?

    LOL ARMA 3 Birdstrikes xD
  12. RobertJ

    E3 - Arma 3?

    Turbulence!
  13. RobertJ

    E3 - Arma 3?

    Yeah I asked them to show features that will be used in Arma 3
  14. RobertJ

    E3 - Arma 3?

    He just said Render to texture was relevant for arma 3 woo
  15. RobertJ

    E3 - Arma 3?

    Hes there!
  16. RobertJ

    E3 - Arma 3?

    I've sent him a bunch of questions asking for ARMA, keep it up guys, community arma dominance!
  17. RobertJ

    E3 - Arma 3?

    He's looking for bohemia :D
  18. RobertJ

    ArmA3 Wishlist and Ideas

    People don't fly when they get hit by a bullet, they just collapse out of shock or injury. Seriously look it up on youtube or something there are plenty of clips where someone takes a bullet, generally their legs just collapse from beneath them and they fall over. It's obvious using F=MA and Impulses, and the 3rd Law. A bullet when fired doesn't send the person flying, firing a NATO assault rifle is like having someone poke you in your shoulder it most certainly doesn't send you flying, if a bullet could knock someone 2 metres back like they do in the movies then the gun that fired the bullet would easily bruise the person shouldering it.
  19. Playing OA since release now, I can safely say performance has been reduced massively. I played ARMA 2 every day, max settings, full AA. I hit 60 FPS all the time, I could run through a forest and not see it drop one bit. I load up OA, put it on the same settings and hit 30 FPS max, 22ish average on the same settings. I disable Post Processing and it doesn't change one bit. I put all the graphics settings on minimum so the game looks like Doom 1 and it's still 20-30 FPS. On very high textures don't load, in 3rd person my characters BDU's and webbing are just a mess of horrible unloaded textures. The ground looks like a pastel drawing and I thought for about 2 days that BI had removed the 3d ground textures from ARMA 2 until it eventually loaded and I saw 3d rocks etc. The game stutters horribly freezing for around 0.1 seconds every 3-4 seconds or so. My computer runs every game fine, ARMA 2 runs like a dream, Crysis runs like a dream. I can spin around in chernogorsk while 1000's of C-130J's crash and it'll maybe drop down to 50 or so. Operation Arrowhead is just totally borked. For a laugh I decided to run Arma 2 on 1 GPU and I still got 50 or so FPS so it isn't a crossfire issue. I'm running the game on the latest catalyst drivers/profiles (10.6) with OA.exe renamed to Arma2.exe. As for GPU performance I averaged about 20-25% GPU load in an average play session, GPU load reached a MAX of 47% on GPU 1 42% GPU 2. CPU never rose above 10% or so. Where the hell am I going wrong?
  20. RobertJ

    AI Cannot target non-enemies

    It's a good fix, if you are shooting something that isn't enemy then why are you shooting it? There aren't that many times when you have to shoot a non-enemy in the entire game and none of them have required me to us my squad and generally require far too much finesse for the AI to do properly since they require you to blow out a cars tire or shoot someone in the leg. The reason it's good is because it stops those times when you would hold right click to zoom in on a nearby friend only to have your gunner decide that you actually want to blow him away and open fire on them.
  21. RobertJ

    So many clans, such little acitivity

    Well on the 7th Cavalry servers we had a hilarious little glitch where our server was set to 70 odd people on a mission designed for 36. We filled up to 49/50 in a matter of minutes and enjoyed a truly chaotic game for about half an hour until the server just refused to go on and had a nervous breakdown. When we got it back down to 36 like it was meant to be we had a full night of tactical gameplay, we had an air tower controller in the airfield assigning every helo callsigns and monitoring air traffic. Anyone at base was instantly given a lift to the front and we had Infantry task squad Bandit running around in a Ka-60 doing the side-missions if anyone wanted small scale tactical squad actions. I mean the server crashed multiple times, about 4-5, because there was so much traffic and it kept glitching up and letting more people join than there should be. We had about 7-9 7Cav members in at a time making sure everything was orderly, the rest were Pubbers and we all had a laugh. Bear in mind each of those server crashes the server filled up instantly I lost my place once because I waited 2 minutes after it went down. And each time we got about 10 unique players in as people went to bed. ARMA 2 is HARDLY dead, I'd say it has got more players. We may have lost the release horde which you always get but that was because that group didn't want to play the game, they just joined and played it like Call of Duty and left when they got bored of not being able to bunny hop and run 'n gun. However I think the number of dedicated, tactical players has risen. Also bear in mind that most clans don't allow Pubbers in their operations for the reasons that you complain about public servers, it only takes one muppet to crash the C-130 into your squad and that's the night of tactical gaming over. They are generally intense 3-4 even 6 hour operations that can only be run once a week or once a fortnight depending on how big they are. If you want tactical gaming join a tactical squad/clan. Simple as.
  22. RobertJ

    Single Player Campaigns - Must Have Mods

    ACE/ZEUS/AI Mod X or Y will break campaign since they change AI behaviour meaning events won't happen as usual. For example the Osprey that takes you to F.O.B Manhattan can crash into the forest sometimes, or overshoot massively with ACE/ZEUS. In the Arrowhead campaign the enhanced spotting means that vehicles that aren't meant to join in fights do which can break some aspects of the campaign by making it to easy if say a platoon of M1A1's that was just meant to hold position comes and joins in what was meant to be a fight between you and 5 AI Takistani's. Or if an MI-24 Hind that was merely meant to be patrolling decides to have some fun it can break the game slightly. But hey I'm not complaining, it makes the game unpredictable and therefore a lot more fun. You never know what's coming next. In the mission where you have to destroy the AA batteries with the AH-64 you can only use your Radar AGM - Hellfires which means you have 4 Missiles rather than 8 making it a lot more tense and difficult. The AI will also spot you from much further away which lets you practice your evasive and low-alt flying. Since the AI is more observant that squad on the hilltop 800m away might lay down some fire on you. It makes the whole game a lot more fun. As for the Tunguska bwc153, that's the ZSU Shilka and it's usually there, I think it has a low probability of being there but even on Vanilla with no mods that thing opened up on my squad. You have to push to the barn, there's an RPG-7 on the floor there than you can kill it with.
  23. What he is complaining about is a bug, it was fixed because it ruined the game. When Arrowhead shipped you could lock infantry with the Tablock. Now what that meant is if you were in say, an AH-1Z, you could press tab and detect ANY Enemy within about 10Km. So say if another player was sneaking through a village 3Km away you could just press tab and your AI gunner would light him up like a Christmas tree. I don't think I should have to explain why this glitch was removed. It was just plain silly xD
  24. And? There are hundreds of bugs with Valve games that were never fixed, watch a Portal speed run, there are game breaking glitches that are never going to be fixed. In Bad Company 2 the M60 was game breaking, it killed in 2 shots from across the map and how long did it take them to patch it? And when they did patch it they barely changed the values. Bad Company 2 was a horrible console port with massive bloom issues which, for another example, make it impossible to use first person mode in the helicopters on Atacama desert yet they haven't even acknowledged it existed. BIS give us constant free content, some paid and regular patches far more often than other developers do. As for your 'bugs' only one is an actual 'bug' and that is bouncy grenades, for all I know that could just be a base engine problem, but whatever. The rest are more requests for things you would like but perhaps BIS didn't make them for a reason. Think about how broken and bad Call Of Duty has been since CoD 4, a lot of the votes there are a joke. The best graphics is a laugh since 'best graphics' seems to be a euphemism for 'Best graphics out of the top ten console games', Just sayin'.
  25. Black Ops and Halo Reach in best competitive multiplayer. Internet gamers, I am disappoint. Also Halo Reach is Co-Op yet ARMA 2 isn't. Sometimes I think reviewers don't actually play the games they put in these things =p.
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