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RazorBlade04 started following alleycat
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Bohemia messed up. It is their responsibility to check whether the files sent to steam work properly. but they did not bother to check it. Their fault for saying it is out before verifying if it actually works. If they can happily take our money today they sure can spare some QA guy actually making sure it works.
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No, BI messed up. It would have taked their QA people 1 single minute to try to run the DLC from a steam account to verify. But they simply skipped that, closed the offices for today and a few thousand players are left disappointed and angry. And dont pull this entitled kids nonsense. They treat us like grown-ups when they promise early access for buyers today. We are entitled to early access today because it says so on the package, because we paid for it.
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These "understand the devs" posts only put oil into the fire. They announced it would be out today, then messed up the QA of actually testing whether it works, then they left the offices and wont do anything until tomorrow to fix it. Now we have a lot of angry customers who bought it today and it is not working
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Nothing generous about it. I specifically bought the DLC just now because the dev patch notes say it is out and they messed up and probably won't fix it until tomorrow. QA is even worse than the DAYZ team QA. It would have taken them 1 minute to test whether it was actually released and installable on steam.
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I strongly agree with twistking. color correction to "enhance mood" has ruined a lot of games' color balance for the last decade. An example is Takistan on Arma2. They tinted everything brown. The sun does not care whether it's a summer or winter day or whether it is world war 2, it will still shine in the same colors. Namely almost pure white, only changed by dusk or dawn times, where the light travels farther through the atmosphere.
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The new visual upgrade is destroying the visuals of arma. Colors are too washed out, shadows under trees, which previously had great AO shadows are ruined too. Full moon nights are almost pitch black. I think some lead developer wanted it to have that PBR look without the actual physically based rendering systems and forced a graphics programmer to do it. Now the game looks like a poor man's GTA 5. Before this upgrade the light/dark balance was just perfect. Arma3 was the first arma game without messed up color correction and messed up HDR. For comparison, Arma2 had this catastrophic HDR that made the game look like you are playing with sunglasses. And Takistan had this messed up brown color correction over everything, ruining the color balance. However whatever devil was riding the design lead, was not riding him anymore on the PMC addon map, because there the messed up brown filter was gone. And this upgrade ruins it. I know it is still being tweaked, but I don't think this is damage that can be repaired. Altis is already a place where happy colors go to die. The last thing this island needs is even more of color vibrancy being sucked out. But the worst casualty of this are the AO tree shadows.
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That fixed it. I have to place at least one zombie for the addon to get written into the mission. This is a very odd bug. The addons are loaded properly on the server but still require to appear in the sqm.
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Tested on a local dedicated, still the problem exists. Means it can be ruled out my remote dedicated server is faulty. How is that possible?
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Would be great if you could upload a small mission that you can confirm shows zombies in zeus on a dedicated windows server. I have tried everything, even 2.6 of the mod and that wont show too. But I recall using the zombies on a dedicated server a year ago.
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Can someone upload a basic zeus mission where the zombies are loaded properly?I have tried everything and I can not get it to work on a dedicated server.
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I have set it to load all addons even unofficial ones.
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Is it possible to force loading of addons via admin console?
alleycat replied to alleycat's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I think it is a bug in the mod. Previous versions worked. -
Is it possible to force loading of addons via admin console?
alleycat posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is it possible to force loading of addons via admin console? I am using the zombie mod https://forums.bistudio.com/index.php?app=core&module=search&do=search&andor_type=&sid=a41b8be4eaae825ff14af903494bf223&search_app_filters[forums][sortKey]=date&cType=topic&cId=182412&search_app_filters[forums][sortKey]=date&search_term=server&search_app=forums&st=50 The zombies do not appear on a dedicated server, but do appear for local multiplayer. -
There is a bug, on a dedicated server the zombies will not appear in the zeus spawn list.
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Do the modules still work if the zombies are zeus-spawned? Also there is a slight visual bug, when they are spawned to rise from ground they appear standing for a small moment before disappearing into the ground.