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DemonFire

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About DemonFire

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  1. Is there a way to make a trigger that will enable simulation for every entity? Or do you have to make triggers for all of them?
  2. Bump. I also have the same question and came up with pretty much the exact same script (freaked me out). Thanks for reading this
  3. So I can change the height and twist them around left and right. But I'm trying to place objects upside down. How do I rotate objects up and down along the Z axis?
  4. DemonFire

    USS Nimitz - WIP

    Wow this is just brilliant. Can't wait to till mod release because I will DEFINITELY use it in my missions.
  5. remember that the uav is in the action menu. There is no uav icon that you see if you run around the Bradley. When your near the Bradley, press enter (or use the scroll wheel of your mouse) and there you can select the uav option.
  6. I get how to create squads in the editor using the "groups" tab but how do you create a chain of command? EX: a captain is in command of 2 or 3 sargents who lead 5 to 10 troops each. So far, in the groups tab, If only been able to create a single level of command. - squad members report to squad leader. How can I get the squad leader to report to a higher ranking officer while still maintaining command of his troops?
  7. This is the same post from the older topic on this subject: What I'm trying to do is to have me and a large squad of AIs HALO jump out of an airplane. Thanks for looking and happy new years :D
  8. Hey all hate to go back to square 1 but I have a few problems... I can't get the code to work. This is what I've done: I copy and pasted this code into the initialization for the unit: [this] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs After this didn't work then I stuck the unit in a plane and made that plane go across a waypoint with the following act script: (unit is called guy) guy setpos [getpos guy select 0, getpos guy select 1,(getpos guy select 2) +1000]; guy flyinheight 1000; guy setvelocity [0,0,0]; [guy] exec "ca\air2\halo\data\Scripts \Halo_init.sqs " This didn't work becuase the game couldn't find the script (and I have no idea how to install scripts with the STEAM version of the game :confused:) Lastly, I changed the trigger act script to this: daplane lock false; daguy action [ "eject", daplane]; daguy setvelocity [0,0,0]; [daguy] exec "ca\air2\halo\data\Scripts\HALO_getout.sqs"; Like the first try this just didn't work at all. This way of coding is really new to me (I'm a java guy). If someone could help me out with this I'd really appreciate it. All I want to do is to get myself and a squad of AI to HALO jump out of a plane... Also, I know this is a really old post. So if no one posts back after a few days I'll create a new topic. (although I know that the mods here go insane when that happens :p)
  9. DemonFire

    Minefield Demo - v1.2

    Grabbing now - thanks
  10. Yes, I know, its a thread about HALO jumping... (I DID search the whole forums before I posted though ;)) My game can't find the Halo_init.sqs script and I can't find it anywhere on the web. (checked all the usual places and nothing.) Could anyone tell me where I can find this script or post the script here? Thanks
  11. DemonFire

    STEAM troubleshooting

    Finally found the answer about installing addons myself (thanks for nothing guys :Oo:) step by step: 1 Finding where to put everything: 1. First you find your Steam folder 2. Go to Steam\SteamApps\common\arma 2 2 Installing a mod (example) I'm going to install the STI Stryker Pack (addon) which adds the stryker tank to the game. 1. download the addon at Armaholic.com (http://www.armaholic.com/page.php?id=8386) 2. Now that the mod is downloaded we need to create a folder for it: inside your arma 2 folder create another folder that is called @stryker. - this folder can be called anything but must have an "@" sign at the beginning of its name. 3. Inside that folder create another folder, name it AddOns. 4. Inside that AddOns folder extract all the .pbo files that came with the mod. 3. Launching the addon Now that the mod is installed, all that is left is to tell the game to launch that mod. 1. Find your desktop shortcut to Arma2. 2. Right click it and select "Properties" from the drop menu. 3. In the properties box select the "shortcut" tab at the top and look for the box called "target". 4. Inside the target box go all the way to the end of the long line of text (DON'T ERASE ANYTHING). 5. At the end of the line type in the following " -mod=@stryker". (include the space at the front.) 6. click the apply button at the bottom and close the box. 7. launch the game and enjoy :)
  12. DemonFire

    Island: Watkins (Beta)

    Can't wait to play on it. :D Can someone upload this map to Armaholic.com?
  13. DemonFire

    STEAM troubleshooting

    Hey I've had this game for a while now and I'm looking into mods and addons for ArmA2. I've read a bunch of posts on how to install addons with steam but haven't been able to understand them... (I'm not that good with computers :confused:) Can someone post a way to get addons to work with steam? Specifically, how to get the Community Base Addons to work so that I can install other addons. (please be as specific as possible and try to use as much English as possible ;))
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