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Lack

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About Lack

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  1. Lack

    SLX Mod WIP

    Yes, most of SLX will work with ACE2, as said on the previous page, I've got SLX_AI.pbo disabled, it seems to work better this way and I haven't seen the AI do their trick of moonwalking out of the way of my bullets that I saw with SLX_AI.pbo enabled. Which is definitely a good thing. I've removed a few others but I can't really remember why.
  2. Lack

    SLX Mod WIP

    I haven't really been paying attention to the beta builds, what advantages might 60819 have over the later one (61062). I heard some talk about, can't remember what people were saying though.
  3. I really hope those aren't misplaced decimal points, because a map of that scale sounds excellent. In fact, for ArmA 2 I find it just mind-boggling.
  4. Lack

    SLX Mod WIP

    Didn't know one could do -mod=etc;etc;etc;... I haven't tried it like that, I think I'll probably stick with what works for now. But I'll try it like that, see if it still works.
  5. Lack

    SLX Mod WIP

    I managed to get SLX and ACE to work together fine, there are of course some problems, but none that weren't already present in SLX (understandable due to the nature and ambition of the project). I had my command line configured as such, running beta build 61062: "E:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -nosplash -mod=@ACE -mod=@ACEX -mod=@CBA [many different mods, effects mainly] -mod=@SLX [more mods, islands, units mainly] -mod=beta -world=empty No problems with wounding what so ever, works just like it did in SLX + Vanilla. This seemed to work, at least for me. Currently trying to cut down SLX to see if I can get maximum compatibility, I've also implemented the new zeus AI without significant problems.
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