Jack_Ryan_
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Everything posted by Jack_Ryan_
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Ambient Combat Module
Jack_Ryan_ replied to mechastalin's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks manzilla, it took me till your post#50 to understand I didn't actually have <> l in the code, LOL. sigh -
Urban Patrol Script
Jack_Ryan_ replied to Helepolis989's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
"Several independent marker areas (for different units) can be used on the same map. These areas can overlap. " http://kronzky.info/ups/index.htm :) -
How to finish mission when an officer enter a zone?
Jack_Ryan_ replied to wasicun's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Why do you select vehicle, as opposed to "any member, leader, whole group'? I dont understand vehicle :S Thanks -
Create invisible marker.
Jack_Ryan_ replied to NeV3rKilL's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Same as NeV3rKilL, my markers are ellipses and rectangles, for areas used in UrbanPatrolScript. I can seem to only get "Border" as the least conspicuous, but if you look at the map, you can see the "sectors" borders. hmmmmmmmmmm? -
tasks not updating for all players on MP
Jack_Ryan_ replied to Pappy60's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks, shk. I have been confused about publicvariables, tskObj0, Obj1, OR WHATEVER !, LOL, now I switched to the 2 trigger method, and got my peanut around the = true part, and my mission works fully. phew Hi5 to the community for this resource. Jack -
Odd Mission problem
Jack_Ryan_ replied to Von_Uber's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
incorrect info posted -
tasks not updating for all players on MP
Jack_Ryan_ replied to Pappy60's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks shk, I thought maybe the "0" for PubVar was on/off, true/false, I had only seen it in some posts and thought I could use it. So to clarify, whatever i put in " Obj4= true;" gets echo'd in " publicVariable "Obj4"; If i use the terminology ' tskObj1 tskObj2 etc " to define the tasks, do I always the usethe full ' tskObj# ' in other references? I notice alot are simply obj3, or even a unique name. Like yours shows obj1 and tskObj1 referencing the same. I'll try switching them to double trigger method, Thanks again. Jack -
On your multiplayer network games screen, internet, you will see a list of servers, sortable by name, ping, players, etc. On the left side are green (open) or orange (passworded) lights. The mission name and status are also listed. You can use the filter to see Coop only games. Some missions allow Join in progress, some dont. The domination missions you see running on many server are JIP. If its a private clan game, its probably passworded. An open game is generally welcoming visitors. Jack
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Delay Chopper/Vehicle Respawn in Domination
Jack_Ryan_ posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Could someone describe how to extend the delay period before a vehicle or chopper respawns to base, in Domination? I am trying to adjust a Domination mission, for a small group of us who get together, and I want to have a 'heavier' penalty for losing "assets". Thanks, Jack edit: found it in the helirespawn.sqf, extended the sleep time. -
tasks not updating for all players on MP
Jack_Ryan_ replied to Pappy60's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I have the same problem, but more confusing. 3 objectives, that are listed (generated) in the briefing, only "work fully" for the player completing it. 2 objectives, that are generated by triggers within the mission, work fully and "globally". All players get the task success and the green light on map/tasks, etc. I was thinking publicVariable might have an effect so it looks like this: "4" objStatus "DONE"; tskObj4 setTaskState "SUCCEEDED"; null = [objNull, ObjNull, tskObj4, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf"; Obj4 = true; publicVariable "0"; I have the identical text for another tskObj# and it doesn't "work for all players". The only thing I noticed is the one's that Dont get the "green light" for all players, are the ones listed in the briefing. Is there a code I use to mark the briefing documents' tasks, as complete, and then JIP people would also see it has completed a task or 2? Thanks, Jack_Ryan