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Jack_Ryan_

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Everything posted by Jack_Ryan_

  1. Jack_Ryan_

    Ambient Combat Module

    Thanks manzilla, it took me till your post#50 to understand I didn't actually have <> l in the code, LOL. sigh
  2. Jack_Ryan_

    Urban Patrol Script

    "Several independent marker areas (for different units) can be used on the same map. These areas can overlap. " http://kronzky.info/ups/index.htm :)
  3. Why do you select vehicle, as opposed to "any member, leader, whole group'? I dont understand vehicle :S Thanks
  4. Same as NeV3rKilL, my markers are ellipses and rectangles, for areas used in UrbanPatrolScript. I can seem to only get "Border" as the least conspicuous, but if you look at the map, you can see the "sectors" borders. hmmmmmmmmmm?
  5. Thanks, shk. I have been confused about publicvariables, tskObj0, Obj1, OR WHATEVER !, LOL, now I switched to the 2 trigger method, and got my peanut around the = true part, and my mission works fully. phew Hi5 to the community for this resource. Jack
  6. Jack_Ryan_

    Odd Mission problem

    incorrect info posted
  7. Thanks shk, I thought maybe the "0" for PubVar was on/off, true/false, I had only seen it in some posts and thought I could use it. So to clarify, whatever i put in " Obj4= true;" gets echo'd in " publicVariable "Obj4"; If i use the terminology ' tskObj1 tskObj2 etc " to define the tasks, do I always the usethe full ' tskObj# ' in other references? I notice alot are simply obj3, or even a unique name. Like yours shows obj1 and tskObj1 referencing the same. I'll try switching them to double trigger method, Thanks again. Jack
  8. Jack_Ryan_

    Multiplayer on public severs?

    On your multiplayer network games screen, internet, you will see a list of servers, sortable by name, ping, players, etc. On the left side are green (open) or orange (passworded) lights. The mission name and status are also listed. You can use the filter to see Coop only games. Some missions allow Join in progress, some dont. The domination missions you see running on many server are JIP. If its a private clan game, its probably passworded. An open game is generally welcoming visitors. Jack
  9. Could someone describe how to extend the delay period before a vehicle or chopper respawns to base, in Domination? I am trying to adjust a Domination mission, for a small group of us who get together, and I want to have a 'heavier' penalty for losing "assets". Thanks, Jack edit: found it in the helirespawn.sqf, extended the sleep time.
  10. I have the same problem, but more confusing. 3 objectives, that are listed (generated) in the briefing, only "work fully" for the player completing it. 2 objectives, that are generated by triggers within the mission, work fully and "globally". All players get the task success and the green light on map/tasks, etc. I was thinking publicVariable might have an effect so it looks like this: "4" objStatus "DONE"; tskObj4 setTaskState "SUCCEEDED"; null = [objNull, ObjNull, tskObj4, "SUCCEEDED"] execVM "CA\Modules\MP\data\scriptCommands\taskHint.sqf"; Obj4 = true; publicVariable "0"; I have the identical text for another tskObj# and it doesn't "work for all players". The only thing I noticed is the one's that Dont get the "green light" for all players, are the ones listed in the briefing. Is there a code I use to mark the briefing documents' tasks, as complete, and then JIP people would also see it has completed a task or 2? Thanks, Jack_Ryan
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