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daveygary1979

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Everything posted by daveygary1979

  1. the units are ready for the first release so here goes DAVEYGARY'S RANGERS These models are still in the beta phase so i am sure there are going to be a few issues, but hopefully not too many. The Rangers include; Team Lead Squad Lead Ranger (cqb) Ranger (Silenced) Ranger (40mm) Medic Marksman Automatic Rifleman Engineer Anti Armor Specialist Thanks; I would like to thank all involved including; The 2nd Ranger Battalion (www.atasteofwar.com/) - (alpha and beta testing aswell as script and minor editing) ShadowGB - (vertices painting and weighting help, some help with shadow and various other problems) Binkowski - (advice and help with many problems) Johannes - (use of his special forces models (gear outlines) and textures) bohemia Interactive - (use of the russian base model which i edited into the wonderful models before you) thank you Rabbity for the use of your multicam textures which unfortunatly i didnt use but gave me the idea to reskin the models in a higher resolution pattern and for everyone else that has helped me along the way it was appreciated!!!! I am also going to include my ESS Tactical Sunglasses mod, i know a few of you guys has asked me about them so here they are, These also include; HGU 56 FLIGHT HELMET GENTEX MFS MAXILLO FACIAL SHIELD FOR HGU 56 FLIGHT HELMET HGU 56 FLIGHT HELMET (VISOR DOWN) ESS GLASSES (clear,yellow,black) ESS ICE NARO WITH COMTAC II, SURFIRE AND RHINO MOUNT (arma 2 oa us army vanilla) Thanks to Christian1984 for all your help getting these ingame! Models include; Rangers.pbo, Rangers.daveygary.bikey ESS_Tactical_sunglasses.pbo ESS_Tactical_Sunglasses.daveygary.bikey daveygary_backpacks.pbo Links; Rangers and Shades http://www.gamefront.com/files/20443136/rangers.rar http://www.gamefront.com/files/20444089/ess_tactical_sunglasses_rar http://www.gamefront.com/files/20433811/daveygary_backpacks_rar Thank you all for your patience!!!!!!!!!
  2. So as the title says, I have been working on getting some of my old gear put into ArmA 3. Its a slow process and i am losing hair on some of the problems i have been running into but as a whole its not doing too bad. I basically took some of the gear from my ArmA 2 rangers, modified it, re-textured it, tweaked the skeleton attachments and put it into the ArmA 3 engine, the helmet i made from scratch and added a couple of old and some new items to it, overall i am pleased with how they are looking but i still have a long way to go before release. Stay tuned for more details.
  3. daveygary1979

    daveygarys Rangers ArmA 3 update

    Sorry, i have had a busy couple of months, progress will start again soon.
  4. daveygary1979

    daveygarys Rangers ArmA 3 update

    sorry guys, mod work is taking a back burner right now, real life is taking a heavy toll on my free time, i will keep you guys updated as i get closer to release
  5. daveygary1979

    daveygarys Rangers ArmA 3 update

    i guess i could give it a go, i am still working on the bugs right now, i have some weighting issues ( i created the vest from scratch and trying to match it to the sample arma 3 vest for weighting is trickier than it would seem lol) but once i have them out of the way i will work on other items, I am also working on a uniform right now too so lets see how that works out too! (early stages)
  6. daveygary1979

    daveygarys Rangers ArmA 3 update

    i made them using O2, i have basic knowlage of how to use 3d max or maya so i stick with what i learned to create mods for the original arma with. ---------- Post added at 06:29 PM ---------- Previous post was at 05:23 PM ---------- i shrunk the size of the goggles to fit the size of the arma 3 head model and then put them back on
  7. daveygary1979

    daveygarys Rangers ArmA 3 update

    as requested i modified the helmet (it was a bitch, thanks for that task lol) and i also have some shots of the helmet and vest with the vanilla arma 3 crye gear. there are more pictures in my album if you care to look!
  8. daveygary1979

    daveygarys Rangers ArmA 3 update

    thanks for all the positive feedback guys, as far as making the GPS functional i wouldn't have the first idea of how to do that. if somebody knows how to do it then be my guest to step up and and give it a go! i will release more as i have more to show.
  9. daveygary1979

    daveygarys Rangers ArmA 3 update

    yes the mesh was done with a normal and specular map. rail looks very similar to this to me?
  10. daveygary1979

    SOCMOD Release Thread

    LMAO awesome
  11. daveygary1979

    daveygarys Rangers ArmA 3 update

    I did notice the garmin was too big and i have resized it, i just posted the wrong screens. ---------- Post added at 03:08 PM ---------- Previous post was at 02:00 PM ---------- here are the updated garmins
  12. daveygary1979

    daveygarys Rangers ArmA 3 update

    The other OCP uniform was a re skin of another authors uniform and not my work to publish, that is why the pictures were removes from my album. I am not the best in the world at scripting so anything that involves dependencies i have no idea how to do.
  13. daveygary1979

    daveygarys Rangers ArmA 3 update

    last few images of the night. i added the garmin wrist gps, i am not sure if i will keep it as you can only use it with short sleeved uniforms but i think it looks cool!
  14. daveygary1979

    daveygarys Rangers ArmA 3 update

    I am working on getting these clean and in game, more content will become available once i get these ones finished.
  15. daveygary1979

    Disappearing textures

    I have created some new models for arma 3 and they look great, in o2 the textures work while looking through the glass on the goggles I have on the helmet. I sorted the alpha levels so the glass is on top. Once I put the model in game the textures have no problems with the model that they are associated with but lots of other items in game turn bright blue and untextured when seen through the glass. Also I noticed that when i put glasses on the model the helmet has no texture through those glasses, any of the glasses, I tried them all. I have looked everywhere for a solution to this and I remember having the same issue in arma 2 which was unsolved. I will post pics as soon as I can. Any help will be appreciated. as you can see the textures from inside buildings are missing and also when viewed through the eyepro the helmet textures are missing.
  16. daveygary1979

    AV_IndUs (US Army inspired units)

    where did you get those vests from? they look awesome!
  17. daveygary1979

    SOCMOD Release Thread

    congratulations Guys, you deserve it, you all have worked so hard on this!
  18. daveygary1979

    SOCMOD Release Thread

    will it be possible for you guys to release NODS without the stupid black box that attaches itself to them in arma 3? your helmets look so good, its a shame that when you add NODS it overtakes the front of the helmet. Great work by the way, you guys rock!
  19. daveygary1979

    SOCMOD Release Thread

    I am so excited to see this, i have followed this mod since the beginning!!!!
  20. daveygary1979

    US 75th Rangers

    I made it for him.
  21. daveygary1979

    Low CPU utilization & Low FPS

    I dont understand why i am getting sub 20 fps when my system should be more than adequite, Here are my pcs specs, any help wuold be appreciated! Processor Intel® Core i7-3770K CPU @ 3.50GHz Manufacturer Intel Speed 3.7 GHz Number of Cores 8 CPU ID BFEBFBFF000306A9 Family 06 Model 3A Stepping 9 Revision Video Card NVIDIA GeForce GTX 660 Ti Manufacturer NVIDIA Chipset GeForce GTX 660 Ti Dedicated Memory 3.0 GB Total Memory 4.0 GB Pixel Shader Version 5.0 Vertex Shader Version 5.0 Hardware T & L Yes Vendor ID 10DE Device ID 1183 Plug and Play ID VEN_10DE&DEV_1183&SUBSYS_36633842&REV_A1 Driver Version 9.18.13.4411 Memory 16 GB Operating System Microsoft Windows 8.1 (build 9600), 64-bit Service Pack 0 Size 64 Bit Edition Version 6.3.9600 Locale 0409 BIOS BIOS Date: 03/23/12 22:47:30 Ver: 04.06.05 Version American Megatrends Inc. F4 Manufacturer American Megatrends Inc. Date 03/23/12 i get sub 20fps during any gameplay whether it be multiplayer, single player or just pottering around in the editor, i have tried running the game in ultra and i actually get better framerates than if i try to tun it in low which makes absolutely no sense to me at all, i normally try to run it in a high/very high state but as i mentioned i can knock ALL of the settings down to low and i still have the same framerates. i have tried running all the startup line tweaks i can find (which used to work for arma 2) i have all the latest drivers installed, i have the game installed on the same harddrive as my OS which is an SSD. I am stumped.
  22. daveygary1979

    NB_USARMY Project

    The US Army wears TAN BOOTS AND BELTS!!! i see so many people getting this wrong and it drives me nuts, Textures look good though.
  23. daveygary1979

    US 75th Rangers

    i have some models for the ir beacon, comms headset and a helmet mounted surefire flashlight from my old ranger pack if you would like it.
  24. daveygary1979

    [WIP]EWK_HMMWV'S

    man i cant wait to get my hands on these, they look amazing, keep up the good work!
  25. daveygary1979

    Niko's Uniforms Mega Packs

    great addon, some amazing textures my only problem is the fact that they all have black boots, i know that in the US Army we use tan boots with UCP or with the multicam uniform coyote/black boots when deployed and i know the marines use coyote boots and the airforce uses a weird foliage green boot. just a suggestion, oh and on the belts, the US Army uses tan with UCP and multicam, just a heads up. Great work though (i am just tweaky when it comes to uniform, its a pride thing)
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