MD500Enthusiast
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Everything posted by MD500Enthusiast
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flight model editing
MD500Enthusiast replied to heli_flying's topic in TAKE ON HELICOPTERS : ADDONS - Configs & Scripting
well there's at least some torque that requires left pedal on take off but not enough, also the right roll is now out of control. you might be simulating translating tendency but the helicopter doesn't roll like that, it drifts. i think it's due to the FM not programmed correctly in terms of how the blade and the airframe is connected together. see here's how it should work, imagine if you bought a small model helicopter and you removed the main rotor blades from the helo and tied a string to it on one end and the other end to the top of where the main rotor is suppose to connect to the airframe. now hold the rotor blades and let the helo dangle, the helo should be level. now move the main rotors around like if we were moving the cyclic, the helicopter doesn't bank when you move the rotors around and that's how it should behave. the reason why we're able to bank the helicopter in real life is because the airframe is following where the rotor disc is flying to. there's a saying when you fly helicopters you don't fly the airframe you fly the rotor disc. ---------- Post added at 09:21 AM ---------- Previous post was at 09:19 AM ---------- -
CO12 Shapur Revisited (by ]NTRUDER)
MD500Enthusiast replied to lNTRUDER's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
thanks for the new links. -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
oh i see.... TRAITOR!!! LOL i kid i kid -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
btw nightstalker, is it possible to configure xml so that whenever we do left pedal turns during a hover we get reduced power so we descend slightly and vice versa for right pedal turns? -
Demo Swat Mission trouble/problems
MD500Enthusiast replied to HazelnutSpread's topic in TAKE ON HELICOPTERS - GENERAL
well.... sort of advance... but hovering is very basic in helicopter flying. you learn that first before anything else. hovering in high wind makes it more difficult especially if it's gusty. -
Demo Swat Mission trouble/problems
MD500Enthusiast replied to HazelnutSpread's topic in TAKE ON HELICOPTERS - GENERAL
well hovering stationary on a rooftop in high winds is kind of advance for someone beginning to fly helos and without a proper joystick/pedal/track ir setup. though i don't know why you're spinning, make sure you check that your autohover button is not overlapping with your pedals. -
So you want to be a cowboy...
MD500Enthusiast replied to beepee's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
lol cool. -
CO12 Shapur Revisited (by ]NTRUDER)
MD500Enthusiast replied to lNTRUDER's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
mediafire is not letting me download it. -
So you want to be a cowboy...
MD500Enthusiast replied to beepee's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
khan me pl8 wit ju gais??? plox? -
Did this game die before it got started
MD500Enthusiast replied to dustoff's topic in TAKE ON HELICOPTERS - MULTIPLAYER
i'm always looking for people to fly with, hit me up with a time and i'll see if i can be on. -
So you want to be a cowboy...
MD500Enthusiast replied to beepee's topic in TAKE ON HELICOPTERS - CUSTOM SCENARIOS
nice little mission man, was nice flying with latest nighstalker's fm tweak v3. mission didn't last long though like less than 5 mins. -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
ah yes i haven't even stopped to think about the streamlining effect in foward flight and was wondering why my heading's all over the place in forward flight. with muscle memory i keep letting go of the left pedal and end up out of trim when i pick up speed, hopefully you'll find the values for it and be able to fix it. -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
so just a note to the non pilots with the new torque effect that resembles real life. whenever you pull collective you have to add more left pedal, the more you pull the more left pedal you add to keep the same heading. opposite is true if you lower collective, more you lower more you need to add right pedal. practice climbing and descending in slow flight while maintaining the same heading to get the "feel" for it. -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
ok NS i've got your mod to work, and it feels REALLY good compared to the default FM! THANKS! there's finally torque now when i take off and the sync rate is some what true to life and i don't notice too much ground effect, i think there's still a little bit. also can you tell me if you've programmed in the three kinds of LTE? because the tail feels slightly twitchy when in a hover and i have to adjust for it constantly which is great. though that just might be my old pedals playing tricks on me. i also did a quick auto with full engine shutdown and it's SOOOO much easier to perform now since there seem to be more engine rpm after the flare so when i pull collective i get a lot more "air" time to settle the helicopter down, though that air time seems a bit unrealistic because if i pull too much collective i can actually gain altittude. all in all great work and i hope you can fix the excessive translating tendency during foward flight which i've noticed quite a bit. ---------- Post added at 11:18 PM ---------- Previous post was at 11:02 PM ---------- Have u tried increasing your pedal sensitivity? -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
really? i have the opposite problem, there's no torque at all. maybe with the changes it's different for everyone? -
Does TOH realistically simulate torque?
MD500Enthusiast replied to HeliHaole's topic in TAKE ON HELICOPTERS - GENERAL
torque effects are a joke at best, they haven't programmed it correctly in toh at all. it's there but it'll just confuse you if you're expecting it to be like a real helicopter. -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
yeah i basically replaced the config.bin and xml with nightstalker's version when i unpacked it. -
Community Update No. 3
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
before i go into my observations i just want to thank you for your work hard even though you have a limited amount of time. so after i unzipped it to my toh root directory it had absolutely no effect. then i decided to unpack the original pbo and just replaced the files you worked on and repack it and put it into a mod folder called @nslite and loaded the game. so it seems there's not too much difference for me between the original and this one for some reason, maybe i unpacked it wrong or something. seems i get less descend rate with full down collective with this one than your original and still no translating tendency. also is there a way for you to reduce the ground effect even further so that it's almost zero? because as i come to a hover infront of a house then stabilize. i slowly creep forward towards the roof my helo still bounces up once the center point of my main rotor shaft hits the roof of the house. also as far as torque goes i think if you add some weight to the helo fm it'll be pretty good because as it is right now when i take off i don't need pedals but if i pull up collective quite a bit more then that's when i see my nose yawing to the right. plus i don't think a real md500 can take off with 35-40% or so power with 2 passengers in the front seat. it's really one stone two birds type of thing because with added weight=more descend rate as well. there's still the nose up right roll when i pull high pitch/collective not sure if it's fixable at this point. -
First "Community Patch"
MD500Enthusiast replied to nightsta1ker's topic in TAKE ON HELICOPTERS - GENERAL
cool tweak there NS, though i did notice some oddities. first the torque effect seems to be reversed? i actually need right pedal now to keep it straight when taking off and i was like lol? also there's no more translating tendency for some reason.... though i do love the reduced bunny hop ground effect and higher sink rate =D. also if possible see if you can loosen the skid traction. someone also said something about autorotation is now a different game, it seems to be the same for me. only difference is that i don't need so much lateral cyclic to keep the heli leveled. -
The trouble with getting people into Arma
MD500Enthusiast replied to instagoat's topic in ARMA 3 - GENERAL
not to be rude but kind of sounds like you and your friends have ADD? what would it hurt to spend spending a couple of mins looking at the map/terrain and planning your attack instead of running in guns ablaze? -
The trouble with getting people into Arma
MD500Enthusiast replied to instagoat's topic in ARMA 3 - GENERAL
you can get quick mouse movements if you get rid of mouse smoothing, just make sure to decrease your sensitivity in x/y axis after. mouse smoothing sort of simulates real life movement if you were to turn from side to side aimimg a rifle, you can't turn 180 degrees in a blink of an eye, the human body just doesn't work like that. -
The trouble with getting people into Arma
MD500Enthusiast replied to instagoat's topic in ARMA 3 - GENERAL
why not just goto bf3 forum and ask dice to make an open world map and leave our precious game alone? ---------- Post added at 01:00 AM ---------- Previous post was at 12:52 AM ---------- oh really? how fast do you think you can personally run and jump around with a gun slinging from your shoulder with about 80 pounds of gear on your back and a big ass helmet and straps all over your body and still be able to shoot accurately at a moment's notice? give me a break. go on youtube and look at war footage from middle east and see how clunky our soldier's movements are compared to bf3 when they breach and enter houses or hunkered down in a firefight. you won't see anyone jumping around, or any of that hollywood shit you're used to seeing on tv or in the theater and comparing it with real life. ---------- Post added at 01:11 AM ---------- Previous post was at 01:00 AM ---------- try carrying a 60 pounds bag on your back, crouch then sprint and stop all of a sudden. i bet you'll face plant on the pavement and all thanks to what's called momentum. -
Autorotation training: you've got to be kidding
MD500Enthusiast replied to OMAC's topic in TAKE ON HELICOPTERS - GENERAL
i haven't played the game in awhile, i'll download nightstalker's fm and play around with it and i'll upload a video when i've figured it out. so i've briefly tried nightstalker's fm and autorotation is actually a bit easier because you can level the helicopter without so much lateral cyclic input. just follow my youtube channel for autorotation. search for md500enthusiast on youtube. -
Is the medium helicopter "made of glass"??
MD500Enthusiast replied to ricnunes's topic in TAKE ON HELICOPTERS - GENERAL
As i've said before, don't yank your collective up and keep it well below the yellow arc on your torque gauge and you'll be fine. slow is smooth, smooth is fast as the saying goes. it is very delicate but there are ways around it. -
Nicola tesla helped the us develop particle weapons, but back in those days they couldn't figuree it out I think. The other thing tesla wanted noone to have was his invention of free energy by harvesting electricity frrom our atmosphere. He knew that in the wrong hands it could be used as a weapon so he divided the schematics into 3 or 4 different parts. Us has 1 part, russia has another, I think china or canada has another. The power of that said weapon is much more powerful than a nuke and leaves no radiation.