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infiltrator_2k

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Everything posted by infiltrator_2k

  1. infiltrator_2k

    Virtual Ammobox System (VAS)

    Yep, even if Tonic hadn't written the VAS, BIS would have inevitably came out with VA sooner or later. It's the very reason why patents have a time limit - it's the nature of the beast with innovation and creativity.
  2. infiltrator_2k

    Virtual Ammobox System (VAS)

    Obviously the admin who moved my original post felt I had oodles of time to trawl through pages upon pages of posts. TBH, I never even knew the 'Virtual Arsenal' existed. But, knowing what I now know it's obviously left Tonic with a bad taste in his mouth. If it's any consolation Tonic, a scumbag named Mark Simmons who worked for the advertising agency 'Abbot Mead and Vicors' stole ideas from a script I wrote back in 1993 and produced an award winning 2 million pound television commercial. The scumbag even had the audacity to thank me for not copywriting my material when I quoted: "Every poet is a thief".
  3. infiltrator_2k

    Virtual Ammobox System (VAS)

    I'm not up to scratch with what's going on nowadays. Can someone explain... What have BIS been up to?
  4. I'd like to create an event handler to detect when Blufor kill three civilians and then end the mission with a 'lose' condition. I've not used event handlers before and at the moment I've created a group and I've grouped all the civilians to the group leader whilst running Group leader's Init: civ=group this; ({alive _x} count units civ) < 3 However, this is very messy as it's cluttering up my workspace. What event handler and code will I have to use to get an event handler to perform the same check. I believe event handlers are better suited for these types checks/triggers as they save on resources - albeit minimal - I'd like to go down the event handler route as it's cleaner. Cheers Ian
  5. infiltrator_2k

    Mission Lose Event Handler

    That works great thank you. BTW, how long have you been scripting?
  6. OK, I've been creating a new mission and thought I go through the 'empty objects' to see what exactly there is. It's evident that parts are very much incomplete. However, when adding a 'kart' it's not surprisingly is very much complete along with its nag to unlock/purchase the package. My point is before creating and adding purchasable DLC, BIS please finish the bloody basic package that people shelled out their hard earnt cash for! What exactly was the point in creating an IED to add n the editor if you can drive/walk right over it? And no, this post doesn't belong in the 'wish list' section, its merely a 'general' rant that's intended to raise critical debate in order to make those who work at BIS think before not finishing what they started. There's nothing worst than trying to work with a half-baked product. Rant over.
  7. I've decided to go down the MOD route with Arma 3 because I'm in awe with the dedication and quality many modders have put into their MODs. I've been particularly blown away by Nodunit & Franze's AH-64D and the realism its added to the game as well as a long list of other MODs. My questions are how do MODs stack up to BIS' vanilla content with regards to quality? And what's stopping (if at all) BIS incorporating the MOD community's content into the stock game? I ask this because IMO the stock game is lacking so much content. I understand that BIS has designed Arma to be a canvas, but by adding the hard work and dedication put into MODs to the stock game it will IMO improve compatibility issues with MP. Or is this something that has been planned to happed by BIS? What for all intents and purposes is the 'Make Arma Not War' competition aimed at achieving? Obviously BIS are investing a lot of money and time in overseeing this competition. Is it a financially viable way of having content created and added to Arma? Or is it a talent spotting exercise? Possibly a way of promoting the game? Is the competition and its prize money the main incentive why we're seeing so much time and effort put into these MODs? Sorry if some of these questions seem dumb, but I'm old compared to many in this community and not that up to date with it all due to time constraints, what with my job and family. I'm sure many of these questions have been asked before, but I'd appreciate having these questions and answers put under one bonnet so it gives myself and other community members a clearer understanding of the whole MOD and the Vanilla thing Regards Ian
  8. "fishy" lol... I've posted a lot on scripting. I've not really played that much SP/MP, only missions I've created with friends and whoever joins in. Times a luxury nowadays as I work away all week doing 70hrs Mon-Fri. I get home and I'm wasted with three young daughters to entertain. I've not Arma for three weeks but I'm hoping to have a bash tonight :) There's nothing fishy going on here. I'm pretty ignorant when it comes to Arma. I can create missions with simple scripting but that's it. Arma seems a bit of a beast with seemingly endless possibilities. The longevity of the game is pretty awesome. I wish I had the time to really get into it and contribute to others, but sadly my personal circumstances and commitments don't allow it. If I'm honest I haven't really given addons much thought because I wanted to get to grips with vanilla first. But I think that was because I didn't appreciate how much skill and dedication have gone into them, and dare I say it, the addons I've downloaded is better than stock. I've not even played Zuess yet, or bothered with the Karting thing because I want to stay focused on mission editing and making missions that people will enjoy. I think the really good about Arma is the fact you can make the game your own. I'm all for realism BTW ;) I plan to recreate real life military scenarios/engagements to increase the immersion, and I now know addons will contribute to this significantly hence this original post. I was always sceptical about addons (except A2 ACE) believing they were too buggy and unrealistic, but how very wrong I've been. All I can say is there's a lot of talent out now and their work is very much appreciated.
  9. TBH it's a personal thing.... Every time I type Mod or mod I think of 'Quadrophenia' and that's definitely a British thing :) Thanks for the reply BTW it explained a lot and gave me a better understanding of how content is created.
  10. infiltrator_2k

    Sticking

    I've created a mission but it's momentarily pausing/sticking for a fraction of a second every so many frames. Has anyone else experienced this and does anyone know how to fix it? I've not come across this issue before. It only seems to be with this one mission. The RPT doesn't point to anything obvious and I've debugged the scripts. Maybe it's objects I've copied over from an older mission that are now incompatible with the new updated version. Can anyone help me out because it's driving me mad. Cheers Ian ---------- Post added at 17:44 ---------- Previous post was at 16:39 ---------- Hmmm... It seems Wiki's Altis Air base is the cause. Deleting the many items on the airbase seems to have remedied the sticking. It seems having to many objects in a mission has an adverse affect on gaming performance.
  11. I can't seem to script/spawn the C-17 flying. How do get script this big bird to spawn flying? When spawning stock air they spawn airborne. Also what marker/waypoint commands do I use to the its crew to take off from the runway? Cheers Ian
  12. infiltrator_2k

    Spawning/Scripting C-17 Airborne

    Just goes to show that there's more than one way to skin a cat. That code however is a lot more streamline and therefore for better. Thanks ;)
  13. infiltrator_2k

    Spawning/Scripting C-17 Airborne

    By using the "creategroup" you create the crew's variable and add it to the array of the spawnVehicle function. I'm a scripting novice but I believe that's how you add the crew to C-17. _globemastercrew = []; _globemasterframe = []; if (isServer) then { _globemastercrew = creategroup EAST; _globemasterframe = [getMarkerPos "c17", 240, "globemaster_c17_IAF", _globemastercrew] call BIS_fnc_spawnVehicle; _wp2 = _globemastercrew addWaypoint [(getmarkerpos "c17_1"),0]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointSpeed "NORMAL"; _wp2 setWaypointBehaviour "NORMAL"; sleep 0.50; };
  14. infiltrator_2k

    Arma 3 Cheating / hacking / Exploiting.

    All I'll say on this issue is if you're on a server that is being hacked simply exit it. Do NOT retaliate with a barrage of slanderous words as it's what the losers want. Their sad pathetic lives crave attention and their actions are merely aimed at provoking a reaction so don't give it to them. If you give it them then you become part of this problem.
  15. This is bloody annoying me. Why is it when script something as simple as " If !(alive sniper) then {hint "the sniper is dead"}; " it doesn't work. Yet if I remove the exclamation to check if the object is alive it works. I've tried running it from both the init field and a script but it doesn't work.
  16. I created a pretty awesome mission... or at least that's what players say . My only problem is the AI. I have jets, tanks and choppers spawning on various triggers, although I'd like to know how to get them to rearm/repair/refuel. What actually happens when for example an enemy jet or other vehicle runs out of ammo? Does it just continue to SAD without ammo? If we were flying a jet or driving a tank and we'd ran low on fuel, armour or ammo we'd probably want to head towards the nearest rearm/refuel point. So how do I go about getting enemy AI to do the same? I'd like to know because it will add even more realism to my mission. I think it would give the AI an even playing field too. Help much appreciated Cheers Ian
  17. Just curious what the best skill level would be for Veteran.... I've currently got my AI at 7. I'm trying to simulate reality although I'm wondering if 7 is too strong as the Ai rarely miss. It seems after a couple of rounds have landed it's goodnight sweetheart. It sure makes a challenging MP game. Would you say 5 is a better balance and more realistic than 7? Cheers Ian
  18. infiltrator_2k

    Best Skill Level

    Well guys, I edited the AI's skill level parameters and WOW, what a difference! The game was much more enjoyable as the firefights last longer and are way more immersive. The mission I created is already difficult, what with everything turned of - i.e., crosshairs, 3rd person, player tags etc.. I hosted a game yesterday and had eight of the ten available slots filled and everyone had a blast and seemed to enjoy the mission - so much so they hung around for round two and some even three. The mission was taking over an hour to complete so I think it's an achievement to keep players wanting more. Having bullets hitting all around you chalking up dust is so much more enjoyable than having the second or third bullet kill you. Way less frustrating too.
  19. infiltrator_2k

    Getting The Enemy AI To Rearm/refuel/repair?

    I'm kind of getting into scripting and understanding the logic, so I'm guessing I'd have to add a 'if' the AI reaches a count below a set parameter it moves a WP that sends it to land or enter a rearm/fuel point, and when its refuelled, repaired etc., it takes off again to continue to seek and destroy. It would obviously have to be a loop.
  20. infiltrator_2k

    Best Skill Level

    Cheers chaps I'll give them a go. I think skill level 7 generally is too unrealistic as AI are too accurate. Their courage is set to high too when in real life self-preservation and anxiety would definitely be more of a factor.
  21. infiltrator_2k

    Best Skill Level

    Do you fancy a bash then? :)
  22. Well guys, I managed to bag a Medion x6825 tonight for £625 from eBay (third time lucky). I could have bought a refurbished Asus with no OS for £469, but with its inferior 740M card and dual core i7-3537U it wouldn't have ran Arma as well as the Medion x6825. The 120GB SSD is also an added performance bonus. I use Adobe Photoshop and Premiere as well as a couple of demanding applications so the 16GB or ram will also be another added bonus :) Cheers guys.
  23. I work away in the week and at weekends family life demands a lot of my time. I've been learning scripting from reading Mikie's Guide, but I've found that being unable to go through the guide practicable I'm not able retain the information as well as I should. I've looked at laptops and a gaming laptop is ridiculously expensive, and its performance is as equally as bad. I've managed to install Arma III on an old Toshiba T130 Satellite but its performance is unplayable with a mere glitching 1-4FSP with everything turned down/off. I'm not an expert but playing Arma on a laptop just isn't practicable as it's mega money for inferior performance to its PC counterpart. Saying that, what laptop would I need to edit and preview my scripts? Obviously a dedicated GFX card will be a must, but what GFX card, CPU and memory will make the game playable to preview mission edits and its scripts? I've looked at an Asus laptop with a GT 740M card in, but its performance is pathetic when you consider you're paying close to £600 for the laptop :/ As that kind of money isn't even going to get me close to a gaming laptop I'm wondering what's the best bang I'm going to get for my money when it comes to buying a laptop to run Arma on. Cheers Ian
  24. Definitely. But what people need to understand is the naming process of a GFX card can be very deceiving. Take the GT 740M for example... you'd think it would be more powerful than the GT 680M. However, it is anything but. People who want to know how well a card will perform should check out the card's benchmark scoring. Medion laptops as far as I can see pack a lot of power per buck. The only thing they lack is the superior build quality when compared to its rivals Alienware and ROG. But if you're on a budget aesthetically pleasing is a luxury and a good trade for performance. I guess another option is to try to find a well spec'd laptop with no OS if you already have an old unused Windows 7 licence knocking around which I have. Not sure if you'd save that much though :/ I was looking down the refurbished route too. Although I've been stung before. However, if it's a manufacturer refurbishment that comes with a manufacturer's warranty it might be an option. With my years of dealings with Ebay I've found there are some right unscrupulous sellers on there who sell junk who prey on buyer's who don't scrutinise the item's description so you need to have your wits about you.
  25. I bidded £626 on a X6825 tonight but was outbid at the final 10 seconds. It sold for £647 at the end. I built the rig that I have in my sig back in June 2009 and it's still strong. I only want the laptop to create, script and edit missions whilst working away.
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