

cm.
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Everything posted by cm.
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use the "non-stable" missions and it should be fine.
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Radio Addon: BOWMAN (Suggestion inside)
cm. replied to Velyks's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
well voip quality has certainly improved as it's configurable to "30" now which is a much higher codec than the old "10" (I can't remember the exact frequency range for each). As for functionality.... well yes it's basically the same since 2001. -
Welcome to arma, this has been an issue for ~10 years now with the devs having varying success in eliminating it. It has almost been removed in the latest versions of arma 2 but seems to have come back with a vengeance in arma 3. It's to do with the LOD transitions and AFAIK the only way to reduce its effect is to run the game off a RAM disk or SSD.
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The blitz servers that we run will often be maxed out running 64 players..... don't think I've seen that in the oceanic region since OFP. Just need BE back to get rid of all the script kiddies.
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Shorter Day Night Cycles in ARMA 3?
cm. replied to almaxkiller's topic in ARMA 3 - SERVERS & ADMINISTRATION
It's mission specific, so you would need to script it into every mission that you have on the server. I can't remember the script off the top of my head though. -
Definitely agree. I used to shudder at PvP before A3 however it's all I play at the moment...
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Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
cm. replied to .kju's topic in ARMA 3 - USER MISSIONS
so does this still require the dev version? Thanks for your hard work :D -
2D editor. BIS, can we get 1.1 scale icons? (Accurately scaled icons)
cm. replied to AlexVestin's topic in ARMA 3 - GENERAL
Why this has never been fixed is beyond me..... it's a massive time waster. -
The ultimate thread about Arma 3 anti-cheat discussion
cm. replied to nuxil's topic in ARMA 3 - BETA DISCUSSION
I see the biggest issue with cheating in arma is the availability of stolen keys.... By removing those stolen keys (via steam) and using BE (or maybe VAC and BE if possible?) I think the amount of cheaters will drop drastically. when you can get OA cd-keys for $2-3....... it's not a big deal when you get banned. I remember banning a particular dayz player on our servers over 20 times... each with a different key. at $3 per key that's about $60, at $50 per key it's $1000.... a big difference. I could find $60 down the side of my couch, $1k not so much. -
We need a better server browser system, and leaderboard system
cm. replied to Kellon's topic in ARMA 3 - MULTIPLAYER
no "leader boards" please..... can not count the amount of issues that it would have, especially with all the different game modes, mods, script kiddies... etc guarantee if you made one the only people on the very top would be script kiddies. -
Problems with 2500ms, not picking up config and instantly kicking
cm. replied to tjackpundare's topic in ARMA 3 - SERVERS & ADMINISTRATION
Most likely you will need to setup a DMZ for the server as gamespy is stupid and will report your NAT'd IP to the gamespy master which obviously will not work when it comes to "ping" (it doesn't actually use ICMP but a specially formed UDP packets - stupid I know). -
Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
cm. replied to .kju's topic in ARMA 3 - USER MISSIONS
Why have the 64 slot missions work with the dev branch only ??? by default the two maps that we run are warofstratis and battleofstratis... the server is very often maxed out a 64/64 keep up the great work though :) -
A feature (probably a pipe dream) I would like added to A3 is to force a certain naming convention when saving a multiplayer mission in the editor... Looking through a mission list and seeing "Operation Thunder" with no further info annoys the shit out of me and i'm sure many others. I know I can just de-pbo the mission and re-name it however doing this for 30-40 missions at a time is a huge waste of time. Or perhaps have a "custom name" toggle that allows saving to any name if desired, however is "on" by default so the standard MP convention is used. With Arma finally getting a bit of polish I've started to nit-pick a lot more stuff :eek:
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Radio/VoIP communication simulation in ArmA 3...it fails.
cm. replied to AbortedMan's topic in ARMA 3 - GENERAL
edit: I agree.... Playing arma 3 without acre after using it for so long in arma 2 felt like a step back in time. It really does add a whole dimension to the game that should really be there from the start. -
The ultimate thread about Arma 3 anti-cheat discussion
cm. replied to nuxil's topic in ARMA 3 - BETA DISCUSSION
call it what you want but this is a very high priority. If the hacking is allowed to continue you will have no players left to test MP (or at least on public servers). At the end of the day the game has been released on steam, even as an "alpha" there is an expectation that needs to be met. If this is allowed to snowball out of control the player & media focus of the alpha will shift from the excellent features and improvements to the insane amount of hacking - I can guarantee it. not to mention the countless new players who's first online arma 3 experiences will be frustrating at best - this will be their first impression of the game.... -
fuck why is there no way to just up the texture? BIS pls
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you probably held ctr while looking around with your mouse (or pressing the lean key, i can't remember)... that is the result :)
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Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
cm. replied to .kju's topic in ARMA 3 - USER MISSIONS
also... this needs some anti-tk measures in-place. something like this? http://forums.bistudio.com/showthread.php?148959-BTC-TK-punishment-script -
ArmA 3 Alpha dedicated server auto-restarter batch file.
cm. replied to erazeri's topic in ARMA 3 - SERVERS & ADMINISTRATION
definitely, however I haven't taken the time to learn it all just yet :) -
wasteland wasteland wasteland wastleand... does anyone play anything but wasteland?
cm. replied to KamiSama's topic in ARMA 3 - MULTIPLAYER
plenty of blitzkrieg on our servers too however the map rotation will only switch between the 2 64 player missions (to prevent the issue of the server having > 32 players and then switching to a mission with <= 32 slots). plenty of active admins to switch out the missions though, or just vote someone admin. -
Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
cm. replied to .kju's topic in ARMA 3 - USER MISSIONS
Just a suggestion, with each release could you include a version number for the mission.. will make it easier for players to know what version is running on what server etc. cheers :) -
Wasted an Hour of My Life on This Game So Far
cm. replied to MrsAcademy's topic in ARMA 3 - BETA DISCUSSION
$32 is outrageously cheap given that you also receive the full game at the end of it. Think of it as a pre-order and don't play until release later this year... -
I think if CQB and PvP is really going to take off this features is a must. Now that the movement is good and we have multiple stances, the only thing that is hugely lacking is weapon resting. I find myself poking out of windows quite a bit these days and every single time i think to myself "if only I could rest my weapon...". tl;dr the new movement and stances are excellent but to be "complete" weapon resting must be brought in. I think you have the order of priority down pretty well dwarden. PLEASE push this at BIS HQ.
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Blitzkrieg for A3 (PvP Game Mode) (based on AAS)
cm. replied to .kju's topic in ARMA 3 - USER MISSIONS
Really good missions guys, great work. Wouldn't mind a couple more ground vehicles placed around the map though, maybe 1-2 at a time on each side? -
What are the game devs plans for fixing issues during alpha/beta?
cm. replied to hiStream's topic in ARMA 3 - BETA DISCUSSION
go look at the beta patch forum in arma 2 and your worries will drift away.