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Sirex1

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About Sirex1

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    Corporal

core_pfieldgroups_3

  • Interests
    Computer, History/Military, Fantasy/Sci fiction.
  • Occupation
    Studying on university to become a programmer, first year out of three.

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  1. Sirex1

    Infantry Combat-Boring and Unrealistic?

    Sounds like someone skipped National service, or are you American/Brittish? Line or what in arma 2 is called staggered column are most common formations depending on expection where the enemy is and where friendly units are. No need for staggered column if you got friendly gruops on both your sides. Go prone and start shooting is a valid response if you are on after hand in the engagement. If you set the AI to combat i find that they try bounding technique ( nothing beneath battalion size is called tactic, it is called combat technique on low level ). Flanking when only having one squad after the engagement has started i would say would be tricky, that's why you have platoons and companies. What do you mean by support fire? Any fire that kills an enemy shooter is supportive, any fire that doesn't is not supporting. I will agree that there is a lack of natural stones in the forrest and small ditches that exist in real life.
  2. Sirex1

    Arma 3 && Multithreading!!

    About the locking down data, isn't that really only a concern if you use standard imperative programming? If you program some essential parts with functional programming concepts you can get immutable data set that can bu shared with no worries. And against the ordinary "you need to reconstruct data" argument you can simply use old immutable data replacing what is new for each world tick or how it now is handled.
  3. domokun, okay good that you informed me! I am just a undergraduate programmer that made this script before i even started the education, as a pre school project to get me going and that i have an interest in the tactics. It is only tested on my computer with and against ai with only me. But the source code is not that hard so you can try to make it multiplayer compaitlb eif you have the means to try it on a real server. I bet that it is some Move or Stop command to some ai that makes desync, think i rememberd that from the biki function wiki.
  4. Thank you for bringing this up, i will look into it. My first throught was that it is a problem with the alert level but will check it out. Could you upload your example mission that you tried? It sounds that the script is not kicking in proberly.
  5. Sirex1

    Arma 2 Retreat Tactics

    Well if you try to kill the enemy with the machniguns instead of "suppressing" i think you will find that you don't get sniped as often :p.
  6. Sirex1

    Arma 2 Retreat Tactics

    Yes that works, even thou the ai is a bit slow in the video. All that needs to happen much faster. Another good retreat tactic is to retreat to the side. Here is a video showing this. Otherwise you could try a corridor backwards. Shown at 0:25. Don't mind the soldiers performance, they are only part-time national-defence units. But the best way is to have a combat vehicle with you, kill all the enemy that is shooting at you, mount up and withdraw.
  7. Sirex1

    Question about realistic combat

    One plausible way is when a mechanized infantry platoon dismounts its infantry, and have them assault through forrest area to clear the area or establish a fireing line at a clearing over some field. In the mean time the platoon commander uses the combat vehicles as light tanks and uses the infantry as a secure fire "anchor" point. This is extremely more likely to happen when the platoon is doing a delay battle. Having the combat vehicles several 100 meters in front of the infantry making fire ambushes and withdrawing, while the infantry has a stationary ambush with mines set up and are ready to mount up after the ambush.
  8. As topic. It is not fun having to run 2km in Takistan when i want to move up form the chair and get coffe but instead need to press down W for 5 minutes.
  9. I think that instead of trying to compete with BF2:PR on their own turf i think we should be able to gear this game towards the more strategic size. The i atleast love most about playing BE Warfare is to be able to be a platoon commander, controlling 2-3 squads or tanks and orchestrating assaults. Love when my squads of riflemen on danger kills of rambos in towns. Especially fun when talking to other players who also plays like platoon commanders instead of playing solo without ai. And normal players being platoon commander or even company commanders is something BF2 has a hard time competing with and we should exploit it. How do people feel about this, what do you guys appreciate most with Warfare? Atleast i feel that MP wise we won't be able to compete with BF2:Pr on the single person PvP area until Arma2:PR comes out. Unless ofcourse you play in a clan then it rocks Bf2:PR as a military simulation experience. We have High command, ACE2, group and platoon system, artillery mod. So i have been thinking of doing a strategy mod for it, just not put the time down to it yet. How would people feel about that?
  10. Sirex1

    A few real life combat questions

    Well ofcourse you won't find it funny if you have no humor.
  11. Sirex1

    3rd person versus Egoshootermode

    Okay, time to bring this discussion around. How do we fix better fov in firstperson view? Does increasing resolution and playing in zoomed out mode give more realistic fov? Do trackir as infantry to an extend minilise the "nervous looking to side to side" behavior sence you get better fluent control? What aspects of a monitor is important to look at for wanting to get better fov and still see things? How do we tweak our setting? Does it exist tri monitor that don't cost redicoulos amount of money? Overall i think it's alright with zoomed out firstperson, if you need to fire at something at a distance, start fire then right click zoom and kill it. All tanks firstperson then use the normal view so this is a none issue. Cars don't matter, as much, you have a such high profile you really can't exploit corner and ridges like when infantry. Aircraft and helicopters i really don't know, maybe third person with track ir?
  12. Sirex1

    A few real life combat questions

    Unbelievable, nobody here has humor. It was a joke.
  13. Sirex1

    A few real life combat questions

    That is becouse with nato 7.62 (note nato 7.62m!=sovjet 7.62) you only need half as many rounds :p.
  14. Sirex1

    A few real life combat questions

    1. First you keep your empty/near empty mags in a separate bag, usually dump them in your knee pocket. If you have some time you can yourself start to move rounds from near empty mags to one mag. Also after combat/firefights the squad leader usually does a ammo and wounded check and report in to higher chief so that the commanders are aware of your ammo situation. 2. 6 mag is somewhat low, it is not hard to stuff in 8 mags. Or as a soldier you can carry the paper ammo boxes and later on fill up your mags. I think with just 6 mags you need to be mindfull of your ammo useage. 3. Don't know.
  15. The order seemed to be overwritten later on. Probably some other part of my script that tried to get things moving. AllowGetIn False is used in the dismount main part of the script during combat.
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