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humvee28
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Everything posted by humvee28
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Supporting you too, Bro... After all you´ve done for the ArmA / BI Com, this little Present is a must! :) Keep moving..und halt die Ohren steif! Bye! H28
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SIX Projects - Updater Suite, Portal, Config Browser, etc.
humvee28 replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I´ve got no Master Graduation in English, but if i can help, i will do so. No Problem. PM me, if you´re interessted. :) -
Hallo Jarhead! Thanks for the massive Effort and Support, you´ve putted into JSRS! Without it, ArmA would not be the same for me, and many others too. Kudos! :)
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All right. Thanks for the Info!
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Hey Robalo! Any News about the upcoming Config for the M4 Pack? Normally i don´t like to ask questions like that, but i have all your other Configs in use and this is the last one i really miss..:)
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RH Hk416 pack 1.2 for OA / CO
humvee28 replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ Robalo The Link to your HK Configs are down. (404 Error).:( EDIT : Ahh,Mate, i believe i´m Drunk. Got it over SU... -
[SP] Flashpoint: Takistan - Dynamic Mission
humvee28 replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Ignore this Post. Fixed it on my own with NP++.:) -
[SP] Flashpoint: Takistan - Dynamic Mission
humvee28 replied to thomsonb's topic in ARMA 2 & OA - USER MISSIONS
Is it somehow possible to get only the OA Music play in the Takistan and Zargabad Missions? I ask, because i´ve made an Music Replacement for OA, and i hear more A2 Tracks in the OA based Missions then OA ones. BTW : Thanks for the Sahrani Update! -
Hi! Aren´t the Features of ASR AI Skills disabled (commented) by Default in the Userconfig, Robalo? I have made an interesting Discover. I have done a similar Test as aeggwards1 did. I´ve put a BLUFOR and OPFOR Sniper on both Ends of the Runway. One as Player and the other Playable. No Init Commands used. First, i look with the Player Sniper through the Scope without shooting, so i can only see the other. Then i switch to the playable Sniper and do the same. Both start to Fire over long distance. The Problem seems to be that the Snipers from the Start only looking over their Rifle. Since they´re looked through their Scope and see the Enemy, the Firefight begins.
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Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
humvee28 replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
Great Polish for the overall Apperance! Looks like the Days of the Command Window coming to an End, whitch remembers me at the Start of SU Console and ACE2 Betatest Phase. :D -
ARMA 2: OA beta build 81423
humvee28 replied to -GLT-Sarge's topic in ARMA 2 & OA - BETA PATCH TESTING
From my Side i can´t report the AT-Soldier Bug at the CIT, because it happens extremly sporadic. So it´s difficult to make a Repro as requested. -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Steelblood, i asked SB this 2 Pages before. Here is the Answer : http://forums.bistudio.com/showpost.php?p=1938776&postcount=382 -
I remember this Issue with German KSK Units, who are equipped with Glock´s. I have found a Thread about it, but it´s nearly one Year old : http://forums.bistudio.com/showthread.php?t=103221
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ARMA 2: OA beta build 81423
humvee28 replied to -GLT-Sarge's topic in ARMA 2 & OA - BETA PATCH TESTING
Small Bug Report: In a quick Mission, i´ve shot an Enemy AT Soldier (OPFOR RPG), but he didn´t fall to the Ground. Looked like he freezed in the Moment of Falling. Seems like the same Problem what appeared in the previous Beta. EDIT : Tested this a few Times in the Editor, but can´t reproduce. Curious. -
Do RPG Gunners seem AMAZINGLY accurate since the patch?
humvee28 replied to Drumheller's topic in ARMA 2 & OA - GENERAL
Don´t worry, Mate. Grab the latest Beta Patch, and you´ve got an extra Gift..they won´t even fall to the Ground when you shoot them.:D -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Mate! -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello Sickboy! I´ve got a little Question about the ACE Stanag Magazine Classes. There are S, SB_S, SB and T Classes. T would be Tracer Ammo, right? But for what are the others standing for? Thanks in advance! -
Sounds very good. Especially this : - When AI needs new weapon, and has choices (eg. weapon crate), will pick a better match for its unit class (sniper tries to get sniper rifle, machinegunner takes MG, Javelin dude takes Javelin etc.) So no more SAW Gunners at Weapon Crates, that throw their SMG away for an M16? Very appreciated. Looking forward to the update, Robalo! :)
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ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
@ Jak: This could be an Option for you. I use this Addon in SP and it works very well : http://forums.bistudio.com/showpost.php?p=1814752&postcount=1 -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
That would be Top Notch! -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thanks Sickboy! Time to write a Replacement Config now.:D -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Ok. Now i understand. Then i will fill the hole with Binks Units. Would be a nice Choice for SU too, IMHO. :) -
ACE 1.10 (Advanced Combat Enviroment) for OA/CO
humvee28 replied to AnimalMother92's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Can somebody explain why? I´m really interested in this, cause all nice Units seem to be sorted out.(ACE US Navy Seals, US Army Units).:( -
Works great. AI Teammember rearming faster than they say "Out of Ammo". :D Thanks!
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HK 416 Family sounds o.k now, but the whole HK 417 Family sounds like silenced Weapons. Never mentioned this before...