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humvee28

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Everything posted by humvee28

  1. Benchmark Results (E08, Beta 85876, no Mods) Allocator -- 1st Run -- 2nd Run -- Comments (for Run 1 of 2) tbb4 -------- 36 ------- 36 ------ smooth tbb3 -------- 36 ------- 35 ------ slight Object Plopping Windows ---- 35 ------- 35 ------ more Object Plopping ------------------------------------------------------------------------- Benchmark Results (E08, Beta 85889, No Mods) Same Results as with 85876 ------------------------------------------------------------------------- Benchmark Results (E08, Beta 86055, No Mods) Allocator -- 1st Run -- 2nd Run -- Comments (for Run 1 of 2) tbb4 -------- 43 ------- 43 ------ smooth tbb3 -------- 43 ------- 43 ------ slight Object / LOD Plopping jemalloc ----- 42 ------- 42 ------ s.a. nedmalloc --- 41 ------- 42 ------ s.a. tcmalloc ---- 42 -------- X ------- Out of Memory Error in 2nd Run Windows ---- 42 ------- 42 ------ more Object / LOD Plopping ----------------------------------------------------------------------- Testing Environment : Sys : OS : Win7-64 Home Premium CPU : C2Q Q9650 @ 4Ghz (FSB 445) GPU : ASUS HD 5870 @ Stock Clocks RAM : 4 GB Mushkin 996599 @ 890 Mhz ( FSB - RAM 1:1) @ 5-5-5-15 MB : DFI LP DK P45-T2RS HDD : 2 x Seagate Barracuda 500GB @ RAID 0 PSU : Silverstone Strider Plus 750W Drivers : all the latest (GPU, Chipset etc.) Ingame Settings : VD : 2000 Res : 1920 x 1080 others : all very high except VRAM (Default), AA (Normal), PP (low). Vsync on Config : AToC = 0, GPU Rendered & Detected Frames = 1 Personal Conclusion : Dunno what´s going on, but Beta 86055 gives me better Performance than 85876 and 85889. Nothing has been changed on my Sys. For the best overall Apperance i have to retest with the two "tbb" Mallocs. The new Mallocs doesn´t perform very well here. Tcmalloc caused CTD with Out of Memory Error (RPT and .bidmp sent to Dwarden).
  2. humvee28

    ARMA 2: OA beta build 86055

    Maybe a stupid Comparsion, but...do you know Tetris? While a performant Memory Allocator will always try to put the Bricks (Data) in a good Order in your Field (RAM), a bad or not so performant Memory Allocator can´t, what leads to Stress (stucking Data Flow). :D
  3. NP. ;) It will be surely a little bit of everything what you´ve said plus the Fact that we don´t have all the same System + Configuration. And even if this would be the Case, some People would trying to do more than only start the Game by taking care of the Stuff around it, and some People would not, what would end in total different Results also, even with the same Hardware. Only my Thoughts. :)
  4. humvee28

    3rd person versus Egoshootermode

    The only thing that´s keeping me playing in 1st Person is Track IR. It doesn´t widen your LOS, or corrects the View to Humans View (Eyes and their Movement), but you don´t have to mess with Keyboard Steerings for Headmovement anymore, and you will be able to behave more natural in every Situation. If i would not own Track IR, i would switch to 3rd also. Just my two Cents. :)
  5. humvee28

    J.S.R.S. 1.5

    Heard it in some of the Beta-Vids, and sounds overall very good. Looking forward to the finished Work. :)
  6. Added my Benchmarks on 85889 (tbb4 with Catalyst 11.9 + 11.10, tbb3) and the comparsion with them against 85680. http://www.editgrid.com/user/kju/PvPscene_Benchmark_Suite (Line 213 - 231)
  7. humvee28

    J.S.R.S. 1.5

    That´s the Reason why i´m still playing with Blastcore SM Beta from time to time. I love this distance Firefight Sounds. Great Atmosphere.
  8. TY :) First Bench up. Further Benching. :)
  9. I don´t get a clue how to use the DB right. I have read all related Posts, but i still don´t get it.
  10. Another influencing Factor for this could be the different Technologies of Memory Management. Remember that the old CPU´s (like mine) got an external Memory Management via Northbrigde, while the new CPU´s (i-series) got it integrated on the Die. :)
  11. Tested only with Shadows off. Sorry for the misleading Text. Benchmark Post updated.
  12. @ Dwarden : I have tested in the same Way mentioned above, Shadows off included. All Results are 41 FPS. I don´t know why i´ve got more FPS with 85680 in the first Tests.
  13. humvee28

    ARMA 2 : OA beta build 85889

    You can mangage this over the Expansion/Beta/dll Folder also. Simpy remove the unwanted Malloc, or both when you want to test with Windows Malloc, and start the Game. For testing with other malloc think the same Way. :)
  14. Benchmark Results from my Side, tested with E08 + Beta 85876, no Mods Allocator -- 1st Run -- 2nd Run -- Comments (for Run 1 of 2) tbb4 -------- 36 ------- 36 ------ smooth tbb3 -------- 36 ------- 35 ------ slight Object Plopping Windows ---- 35 ------- 35 ------ more Object Plopping Beta 85680 -- 44 ------ 43 ------ smooth Benchmark E08 Testrun No.2 (Shadows off) tbb4 -------- 41 -------41 ------ see above tbb3 -------- 41 ------ 41 ------ see above Windows ---- 41 ------ 41 ------ see above Beta 85680 - 41 ------ 41 ------ see above Testing Environment : Sys : OS : Win7-64 Home Premium CPU : C2Q Q9650 @ 4Ghz (FSB 445) GPU : ASUS HD 5870 @ Stock Clocks RAM : 4 GB Mushkin 996599 @ 890 Mhz ( FSB - RAM 1:1) @ 5-5-5-15 MB : DFI LP DK P45-T2RS HDD : 2 x Seagate Barracuda 500GB @ RAID 0 PSU : Silverstone Strider Plus 750W Drivers : all the latest (GPU, Chipset etc.) Ingame Settings : VD : 2000 Res : 1920 x 1080 others : all very high except VRAM (Default), AA (Normal), PP (low). Vsync on Config : AToC = 0, GPU Rendered & Detected Frames = 1 Personal Conclusion : With Beta 85876, tbb4 offers the best overall Performance. TBB3 is slightly worse, and Win Default the worsest. But compared to Beta 85680, which gives me the same visual Performance as tbb4, FPS impact is remarkable on my Sys. EDIT : Test Results with 85889 are equivalent to Results with 85876.
  15. http://www.arma2.com/beta-patch.php http://dev-heaven.net/issues/25751#change-114964 :rolleyes: :D + support for Custom Memory Allocators added, discuss/details: http://forums.bistudio.com/showthread.php?t=126493
  16. humvee28

    ACE for OA 1.12

    Would it be possible to integrate a Dragging-Feature for AI Units into ACE like it is in SLX or DAPMAN (Dragging wounded Units into Cover before Medic heals)? Better asking here first before i´m open up a Feature Ticket @ DH imho. :)
  17. humvee28

    ASR Appendix

    Thanks for the Update. :)
  18. This Mission combined with ACE Wounds is great, but it doesn´t work properly all the Time. Might be related to the amount of Scripts in the Mission itself.
  19. I mean i´ve readed something about such a System in this Mission. Maybe i´m wrong. Nevermind. :)
  20. humvee28

    ACE for OA 1.12

    Thanks for the Update, ACE-Team! :)
  21. King, can you tell me if it´s possible to remove the First Aid System from this Mission without breaking Content?
  22. Very nice Update Report. Thank you! Since i found this Mission, i play (nearly) no other Mission. :D
  23. Nice looking Units. Congrats to the Release, RFS! :)
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