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tyler4171

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Posts posted by tyler4171


  1. I thought that was what I meant???

    The way I read it, you want to have tanks upgraded to an unrealistic level that takes away a core part of the game, teamwork for armored vehicles. I mean tanks may have a 360 degree view but they cant observe that, engage targets, scan for armored targets and infantry, and control their movements, infantry are a second set of eyes and ears for them.


  2. In BF2 you didnt have a tracking Javelin that could hit the tank from 2km distance and insta-kill it, where said tank cant even see the infantry. Infantry in Arma2 is insanely powerful while ground vehicles are generally weak as hell.

    How do you explain Real life than? The Infantry are the backbone of any force, and are the most powerful force ont he battlefield if used right (aside from nukes) In reality you never, ever see a armored vehicle w/o Mech Infantry Escort, CoD has tought some terrible things to people.....

    There is a limit, but its not stable movement. It move like in... Battlefield. Jerky and directly player controlled, like a large infantry weapon rather than a huge, engine powered cannon. Unrealistic. I find it odd that you prefer this, yet you are for more realistic implementations.

    And if thats true for you, use a joystick, I have mine set up for Turret control in Armored vehicles.


  3. ArmA servers I hear people saying things like "Go back and play COD" to new players, basically condescending and telling them get lost stay out of my game. What's with that? Really if you care about the game you want it to reach new people.

    Let me just throw a rough example out there ok?

    Perfect example would consist of a recent encounter I had the other day with a CoD player on Domination:

    My squad decided we would drive to the objective about 5km away from the airstrip, sure, you may ask: "Why not fly". Simple answer, the objective needed armour support. So we get to the Objective and the CoD player still believes in his "bullet sponge armor" and rolls the M1, by himself, into 3 T-72s, not only getting him killed but me and the others there to support the vehicle.

    In Lame-man's terms:

    Some of us hate the lone-wolf shit that CoD teaches people, on the front of the box for ARMA II, it says "Ultimate Military Simulator". So there is "Mr. Clueless" buying a game he thinks will be like CoD becuase he thinks its "UB3R Realistic". If you wish to continue this with me, do so over PM. As for your question I believe its been answered.


  4. tyler4171, I disagree with as good as anything you say. Only the medic thing sounds true. But then at least there should be an easy "heal" and "no heal" command so that he can act.

    Hey, as long as the developers read this, I don't mind.

    Here is another one:

    - I need a button "always English", I dont want to hear Russian or whatever weird language over the radio.

    Unfortunately this is a game of love and hate......and mass amounts of practice

    "heal" and "no heal" command so that he can act.

    And there, selest your medic, hit 6 (his actions) look for "Heal <squadmember here>"


  5. I smile every time I see someone try to join with a custom sound file and get kicked. Serves them right. I have never, never, never seen a custom sound be any more useful or pleasant than a wet fart.

    But my friends an I do, ours truly arent even sounds just "blank" text files saved as sounds so we can communicate easier i.e: "Enemy Armor Spotted","Im down!, Need medic!","Enemy Air contact", etc. Is it fair that ones who do use helpful sounds and etc to be kicked when all we want to do is communicate easier?


  6. I would suggest sprocket over steam every time. Just look at the steam troubleshooting thread to see why. Why make anything even more complicated than it has to be? Besides with Sprocket the developers get more of your money than they do from a steam sale.

    Tbh,I've never had an issue with steam, been using it since its release, not one problem, their customer service (in my opinion) is fast as well


  7. seriously .. why isnt the ai using the buildings? In operation arrowhead the buildings appear to have very usefull interior.. let the AI-enemy use them for cover .. and shoot thru the windows .. maybe its too hard to implement .. idk

    they should also try more aggressivly to find cover if under attack .. and not let a single sniper wipe out 50 ppl with ease

    One thing, never, ever underestimate the AI, they will do all means necessary to hunt you down, kill, and send the pictures to your virtual families. On OA they use buildings, even in ArmA 2 Ive been chased into and killed by AI searching buildings w/o using scripts


  8. Your best bet for mission design is watching some videos from LiveLeak or read AAR's. It can give you a good idea of how you want your guys to be extracted, i.e: Insert into hostile zone by boat, 3 klicks from main Obj, infilitrate enemy camp or obtain sniping/overwatch position, assassinate Warlord Habada (<--creative right? :D), report warlord is killed, HQ grants radio access to Extraction

    Or if you are detected and the mission must be aborted: Escape/evade enemy, call in immediate EVAC


  9. Since we don't pack up for long (several days) missions in Arma, I think the current system works ok. You could use the free space that is not for combat equipment and fill it with combat equipment if the mission is short. I'm glad I don't have to worry about a 90 item checklist in the game

    My unit had one incident where this happend, we literally had a 1 and 1/2 day mission going, surrounded on Isla Duala by militia, it was quit interesting, we never intended the mission that long anyway1 :)

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