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lNTRUDER

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Everything posted by lNTRUDER

  1. Sounds likely. Although I was kind of hoping for more :D
  2. Wow! You are all so intelligent and resourceful, it's incredible :) I don't even have a guess anymore, so blown away by this community :)
  3. lNTRUDER

    Behind Enemy Lines

    Really? I would say that this community is blessed with a huge, and seemingly endless, supply of co-op missions... Or where have you been hiding for the last ten years? :D Anyway, good luck with the project, sounds like fun! / ]NTRUDER
  4. We played the Blue SF version yesterday. It was very nice! Liked the random surroundings every new round. We tried going stealth as much as possible and let a shooter with SD do the dirty work, while the rest of us were lurking in the darkness, covering him :D Good job galzo! :)
  5. lNTRUDER

    COOP 06 - Roadblock Duty (ACE)

    Haha, I also had a similar idea in the making some time ago but I didn't have the energy/talent to go through with it :) I will check this one out! Thanks!
  6. Squad name - [XSYS] SWEDEN Timezone - GMT +1 (Berlin, Amsterdam, Bern, Rom, Stockholm, Vienna) Squad game mode preference - Co-op, PVP Contact email - intruder@xsys-clan.se Website address - www.xsys-clan.se Twitter - xsys_swe
  7. Hi! If you are interested in tactical teamwork in a friendly atmosphere, you are welcome to team up with [XSYS] ! Check out the clan homepage at www.xsys-clan.se for more info. And no, you don't need to be Swedish or even Scandinavian to join (as we are fluent in English :p ). / ]NTRUDER
  8. I wouldn't take that Wikipedia info for a proven fact. As usual.
  9. lNTRUDER

    Empires

    Seems like a nice idea this one.
  10. lNTRUDER

    Paintball Park

    This is cool 'wholesome' stuff :) Thanks for making it!
  11. Thanks for this guys! Great fun to play around with together with some clan buddies. And you can do some pretty complex stuff too :)
  12. Aah a fresh new look! Cool :bounce3:
  13. I won't hear of it, there's nothing low-profile about my missions :D Just kidding, thx for the tip!
  14. Great idea granQ - now I can use this thread as a perfect excuse to release all of my unreleased, unfinished and unpolished coop missions that so far only my clan buddies had the misfortune of spending time with :D So be warned all! A lot of CRAP coming your way! :) (and granQ, also some SFP dependent missions among these=) ) / ]NTRUDER
  15. Tried MCC on Lingor with my clan buddies last night. How awesome it was! :) I'm just getting the hang of it so it will be even more awesome after a few goes. Thanks for making this, GJ :) / ]NTRUDER
  16. Thanks for your input guys! @vengeance1 I have yet to try DAC. I've heard good things :) @toxic-nova I have only been using one set of wound module/s at the time. So either I44 or BIS. I haven't tried running them side by side - I'm not that crazy :p @PacUK Hehe, I know about the bugginess of BIS' modules :) I'm probably going to end up using Norrin or R3F as I have in earlier missions. I'm aware of the huge difference between local and dedi. I actually have a dedi server to test on but I usually don't do this until the mission is near completion. For some reason :D Anyway, thanks for your help again =)
  17. Hi, Did anyone experience issues with the German AI not engaging BLUFOR after respawn in MP? I've tried searching but didn't find answers.. I've created a coop mission for 12 ppl vs ~40-50 enemy AI on the Omaha map. I've tried with both German Heer and paratroopers and on the BLUFOR side US Rangers and British Airborne. I've tried using the I44 Wounds module and the vanilla BIS first aid/action/clearance modules. Before anyone gets killed it seems to work fine with Germans firing at BLUFOR. But as soon as someone on the BLUFOR side has respawned it seems to make the Germans unwilling to engage or even react to enemy presence (even at point blank). Running scripts are the Random House Patrol script and omaha.sqf (sound). No fancy objectives with complex triggers or other intricate scripting.. Just "take this and that position, destroy this and that asset etc etc"... I have tried the mission in both ArmA 2 1.08 and Combined Ops with the same result. Only on local server so not on dedicated. I'm so frustrated by this...:rolleyes: I44 is an absolutely awesome mod and I want to use it to the fullest :D Thanks guys
  18. lNTRUDER

    CO10 The Ridge

    Hello, Releasing my latest piece of work: CO10 The Ridge Story & Mission: You and your squad have just arrived at FOB Gauntlet in Afghanistan's Korengal Valley. This will be your home for the next six months. There has been a lot of enemy activity recently so you need to go on a mission right away. FOB Gauntlet has been targeted by mortar fire from a ridge north of the base. Luckily the shells have been poorly aimed and we haven't had any casualties so far. However we need to clear this threat asap. Large numbers of insurgent forces have been observed on the ridge so these need to be dealt with first. * Clear the ridge of all enemies * Take out 3 mortar positions on the ridge Notes: Place one team member (not AI) as gunner in the M252 mortar inside the base, and you will be able to call in fire missions on the ridge. Mission is also playable in SP. Credits: Chill xl for the great ToraBora map Ei8ght for his Outpost8 template ACE2 devs for taking stuff to the next level BIS for a decade of fun :) life.com for the photo Required addons: ACE2 OA Core ACE2 OA Extras ToraBora Download link (v.0.70): CO10 The Ridge / ]NTRUDER
  19. lNTRUDER

    CO10 The Ridge

    Thanks for the feedback Hyper, I'll see what I can do :)
  20. How's the development work going? Any progress since last update?
  21. lNTRUDER

    Warfare for Invasion 1944 Mod

    It means you have not loaded one or more addons which are required to run the mission. It should say which (pbo)files are missing, or at least some of them. Please write the complete error message here. / ]NTRUDER
  22. lNTRUDER

    CO10 The Ridge

    Thanks guys :)
  23. Really impressive and detailed work on this mod. All thumbs up!
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