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DJ_J3ff

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About DJ_J3ff

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  1. DJ_J3ff

    The Undead Mod

    Ah ok. I have some ideas in mind for a city. I stuck a few zeds outside and inside the building. Pretty cool how they walked down the hall to me heh. Keep up the great work!
  2. DJ_J3ff

    The Undead Mod

    Are you going to release your urban pack also?:)
  3. Great mod. One quick question:) What would I put in the init line to force the AI to wear the gasmask, goggles etc.,.?
  4. DJ_J3ff

    Question, sounds

    Ahhhhh I see it now. Thanks folks. Guess I will go back and re-type that section for the practice. Just opened up Visual c++ 2008 Express, and found this in there ,C++ A Beginner’s Guide by Herbert Schildt. Seems like a good read so far.
  5. Hey folks, still learning here :) I had a hard time getting a sound file to work, kept getting a error about no "sound name.title". I finally found out why after going through quite a few pages of post in search. It was missing one curly bracket::confused:. Here is my file. For better understanding. //===Class Identity========== class CfgIdentities { class Operator2 { name="Operator2"; face="Face54"; glasses="Tactical"; speaker="Male02"; squad=""; pitch=0.97293198; }; class Operator3 { name="Operator3"; face="Face94"; glasses="Tactical"; speaker="Male03"; squad=""; pitch=0.97293198; }; class Operator4 { name="Operator4"; face="Face44"; glasses="Tactical"; speaker="Male01"; squad=""; pitch=0.97293198; }; }; //===Music Section=========== class CfgMusic { tracks[]={Evildead,Lost Souls}; class Track1 { name="evildead" sound[]={\music\evildead.ogg,db+6, 1.0}; }; class Track2 { name="Lost Souls"; sound[]={\music\Lost Souls.ogg,db+6, 1.0}; }; }; //===Sound Section========== class CfgSounds { sounds[]={Among_Ruins}; class Among_Ruins { name="Among_Ruins"; sound[]={\sounds\Among_Ruins.ogg,db+6, 1.0}; titles[] = { }; //<===why do I need 3? }; //<====Middle one }; //<====Last Most of the examples I saw had 2 curly brackets. Can someone explain to me please? I am still learning and I would not know what to put in search for this. Thanks a lot. I understand stuff in between the curly bracket is code,and the ; is a break, but why the need for middle one?
  6. To bad BIS and DCS folks don't hook up, would be even more awesome :)
  7. Hey folks. New to the forums. Had the game for 2 weeks now and pretty awesome so far. Playing in Red Harvest, before you become the leader , the squad leader would mark the targets with a red ( ). How would I implement that in a Init, or script? I did a search on target reticule and all I got was http://forums.bistudio.com/showthread.php?t=73531&highlight=target+reticule. Also, really here does not mention much about it. http://www.armaholic.com/forums.php?m=posts&q=6751. Or here neither, http://forums.bistudio.com/showthread.php?t=89257 or here, http://community.bistudio.com/wiki/Main_Page, unless I am missing something. Thanks for any help and sorry about the link spam, just trying to cover the basis and see if I missed anything. :) It just sorta bugs me when I am trying to find the targets these AI are seeing and I can not see them, I have a video if anyone wants to see it. Also trying to search for red target reticule produces these links: http://forums.bistudio.com/showthread.php?t=86173&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=86554&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=74434&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=77919&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=75943&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=65336&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=61069&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=61069&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=42528&highlight=red+target+reticule http://forums.bistudio.com/showthread.php?t=25606&highlight=red+target+reticule
  8. Nice video presentation also.:bounce3:
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