Goatgruff
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The Forgotten Few - SP Dynamic Campaign
Goatgruff replied to KingN's topic in ARMA 2 & OA - USER MISSIONS
any chance of an ACE version? maybe someday down the road after you have it finished? -
AnimalMother92 Presents...
Goatgruff replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Thanks for the update! It plays really well. I like the way the patrols move and are spaced. You get into some pretty good firefights but you're never too overwhelmed. Everything is layed out really well, the area and terrain you chose, ect. . My only suggestion would be.. I hope I don't sound too critical haha. Please don't get me wrong, I love your missions, especially this one. It's one of my favorites, and has a ton of replay value. I'd recommend everyone download you're missions, they are all top knotch. I know you're also busy working on your campaign too, so if these missions are on the backburner, it's understandable. I'm just trying to give you a little constructive criticism. My 2cents... whatever that's worth ;) -
AnimalMother92 Presents...
Goatgruff replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Sweet. sounds good. I'll keep an eye open for the new version. thanks! -
AnimalMother92 Presents...
Goatgruff replied to AnimalMother92's topic in ARMA 2 & OA - USER MISSIONS
Love your missions! cant wait for your campaign. I'm having an issue with Hearts and Minds though. It seems like an epic mission, huge fire fights, really fun from what i've played. but.... The attack helo('s?) you're supposed to call in seems to be blowing up at the beginning of the mission somehow. I'll start the mission, join up with the local militia, start moving in, and then I start hearing distant explosions. Which I assume are the helo(s), because when I try to call them after taking out the AA it gives me the "has been shot down" message. I have VFTCAS, latest Zeus AI, and latest version of ACE, ect... and the only other mods im running are various Islands, weapon packs, units ect.. So I dont see how it could be a Mod issue. The only thing I'm thinking is maybe you designed it around a stable release of ACE? and there is some sort of glitch caused by me having the newest version through the Six Updater? or maybe a glitch caused by the newest Zeus AI (though this seems unlikely)? The rest of your missions play great though, and I really enjoy them. Any help to resolve this issue would be appreciated! -
Hmm. Hahaha I was kinda tired when I tested it with the newest ACE last night, I didnt even think to make sure I could load the body. :o When I first played it, I was using an older version of ACE (not the stable release, I just hadnt updated in a while). It worked fine, though it did take me a minute to find the right angle to get the "load body" option. I have to go to work here in a minute, so I will have to wait to test it again. But in the meantime have you guys tryed facing the Helo? or made sure to try different angles?
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Okay just tested that mission for you. And Yes it works. The drag option appears in the regular action menu instead of the ACE menu, and it works fine.
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Well I beat the first mission last night. Bravo! This campaign seems like it will definetly be your best work yet. Good job on the voice acting also. I'm glad I havent updated ACE in a while hahah, because I seem to have avoided this Drag glitch. I'm updating ACE now, and I'll test that mission for you if someone else doesnt beat me to it.
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Awesome! I'm excited to play this. I've always really liked your campaigns.
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User Add-On Guide for more Realism and Immersion (ACE2-based)
Goatgruff replied to the.d's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Awesome collection! It all seems to work really well together. I just installed almost all the mods presented here. The STHUD isnt working though? if i shut off everything else but ACE it will work, but you also still see the little squad "mugshots" of all my team in the bottom left. are those suppoed to still be there? i'm not running any other mods that arent on your list... so maybe one from your list is a newer version from when you compiled all this? and its causing an issue? -
Advanced Combat Environment (A.C.E.) 2 - v1.0 stable
Goatgruff replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Awsome work ACE Team! The mod is amazing! Thank you for all your hard work and helping to make Arma2 even more enjoyable! -
Seal Team Six Campaign release (SP)
Goatgruff replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Awsome! TY for updating this with the new m4/m16 addon! It's going to give this campaign some more replay value! -
RH M4/M16 Pack ver 1.0 Rearmed
Goatgruff replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
SD ACOGS FTW! lol thank you very much for adding these! -
RH M4/M16 Pack ver 1.0 Rearmed
Goatgruff replied to roberthammer's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
awsome stuff here TY very much for this! though I wish it included an SD M4A1 M203 RCO and/or ACOG! It seems you have SD M4s with every other optic choice but no RCO/ACOG! what gives? -
Seal Team Six Campaign release (SP)
Goatgruff replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
I was wondering... Any way you could make it so we can use the new guns from the new RH M4 pack in this original seal team six campaign? it would be awesome to be able to replay these missions with some of those new weapons! (Sorry, I know I already posted this question in your STS2 thread, but i figured I should post it here since im asking about adding to this first one) -
Campaign 2 Seal Team Six release!! (SP)
Goatgruff replied to sick1's topic in ARMA 2 & OA - USER MISSIONS
Gotta say I love both of your campaigns! Just started this second one, but its awesome so far! I was wondering... Any way you could make it so we can use the new guns from the RH M4 pack in the original seal team six campaign? it would be awesome to be able to replay those missions with some of those new weapons!