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KuntyBallistix

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About KuntyBallistix

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  1. KuntyBallistix

    Am I the only one that wants to see a ARMA III MMO?

    I am kinda on the OP's side in this - but with 1 difference, A3 would NOT work as a MMO . . . . . As any1 who has played Planetside will know, the fun taking bases and towers soon all fades and gets repetitive, and here-in lies the answer on why A3 would not work. For a successful MMO to work 1st and foremost you need players, players to keep a subscription - to do that the gameworld has to tie itself to the player, involving them and giving them something personal to work towards - in order to do this the game would need to enlist certain MMORPG elements such as choosing a class and leveling it up. Say, for instance, you choose infantryman, you would start with the basic generic weapons and, through completing missions, would gain xp and points to branch off into being a sniper, medic, demo etc etc . . . Then there are the missions, quests, if you will, that you would need to complete in order to level up - missions that would proberly be designed with a overall story in mind and mission chains etc etc . . . I have many an idea on the subject of a MMO, based on a game such as ArmA - some qualities of the ArmAVerse certainly lend themselves well to a MMO-MilSim, but thats exactly it, some qualities . . . . ArmA3 as a MMO = boring repetitive pvp/AI A MMO based on ArmA3 = ever changing pve/pvp/AI scenarios
  2. KuntyBallistix

    AAS all messed up

    let me just add here that the " \ " i have between the items is to stipulate "either\or" - i do not think they shud get a launcher AND mines, no no no no.. Also, while your here, engineers shud be able to repair equipment and the more engineers at 1 vehicle the faster it gets repaired...
  3. KuntyBallistix

    AAS all messed up

    1st off - thanks to coolbox for the AAS gametype, much appreciated. Coming from straight from Joint Operations (7 yrs old and I still play it - brilliant gameplay and that is what makes games) I am very much a fan of AAS. 2nd - I feel that the way you had to choose your class is paramount to this type of play but the way it was implemented wasnt the best. Medics dont run about with a SMAW, thats just stupid. IMHO, and I will prob get flamed for this, the classes should look something along the lines of this ~ Medic - assault rifle, side arm smoke/nades Engineer - assault rifle, side arm, AT/AA launcher/mines, clays etc Sniper - sniper rifle, side arm, smoke/nades Support - heavy MG/assault rifle, side arm, smoke/nade Rifleman - assault rifle, side arm, limited AT, clays, smoke/nades AAS ROCKS \m/,
  4. AAS maps ROCK \m/, - best type of gameplay IMHO - see all those warfare AI fueled crap - if I wanted AI in my MP Id do a co-op - no point in Ramboing it in these - teamwork is key to success....
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