RodeoX
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10 GoodAbout RodeoX
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Private First Class
core_pfieldgroups_3
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Teacher
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Sweet! Nice work. And I agree with Günter, The game could use a naval dimension.It would be cool to have ships crewed by an entire squad with various roles for weapons, navigation, engineering.
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[OA] UnitCapture & UnitPlay Functions
RodeoX replied to Big Dawg KS's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is cool! I could have used this last night when the best I could muster was to set a waypoint that crashes the heli on top of a building. -
W.I.C.T -- World In Conflict Tool for ArmAII and OA
RodeoX replied to ArmAIIholic's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
This sounds like an awesome idea! Thanks for this contribution.:bounce3: -
[OA] Closing all The doors within radius
RodeoX replied to Rommel's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Thanks for the code Rommel, and I fully support the idea of snippets threads. -
copy and paste useing the editer ?
RodeoX replied to esco7800's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can also copy whole objects in the editor, code and all. When you copy/paste a named unit the editor will append it's name. For example: a copy of the unit "troop" will be named "troop_1". P.S. The copy/paste feature works between maps! -
Firiing postion for rifle range?
RodeoX replied to jens198's topic in ARMA 2 & OA : TERRAIN - (Visitor)
I don't know of anything in ArmA2 that looks as close as the photobucket image you posted, but you may be able to put something together with the sandbag fortifications and "FoldTable". But there is no solid wooden table. Cheers -
Thanks for this man! I wish I had spent an hour finding this code instead of 4 hours trying to make something similar.
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LineMapper Test Successful! Place fencelines, powerlines...
RodeoX replied to rocket's topic in ARMA 2 & OA : TERRAIN - (Visitor)
Great work! Please accept all the "street cred" I have to offer. -
Modules Official Documentation Links
RodeoX replied to comarsky's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
I love the modules. Does any one know if additional modules could be made by the mod community? I could see that being a very popular way to expand functionality. -
Surrendering module
RodeoX replied to petteerr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Considering how underdeveloped this and other modules are, I can't help but hope that more functionality will be available with additional patches. The options mentioned in this thread would be a great start. -
+1 for Afghan map.
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I have no real opinion either way, but I do have a question. Isn't war adult content? I mean why is nudity so bad that only adults should know about it when people burning each other with willy-P is ok?
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dkraver I like your ideas! I would second that motion, but it looks like I will have to 100th it.
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How Satisfied with Arma2 Are you??
RodeoX replied to mattyh1986's topic in ARMA 2 & OA - TROUBLESHOOTING
I have been gaming for years and have learned not to join the rush of players who want to DL a game on the first day. I decided that $40 is the most I will pay for a game with any DRM. So I waited a few months for the price to drop and the patches to fix any major bugs. That is why I never have buyers remorse. -
How do i make an explosion? is there any remote explosives?
RodeoX replied to thedudesam's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
When using a civ car for a suicide car bomb I like to place a blufor group leader with a 0% chance of presence in the car. That way the civ driver and passengers behave in a relaxed fashion. I then set the explosion to happen at the location of a passenger in the car. It tends to utterly destroy the vehicle and send it flying.